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Journals in DBLP
Parallel culling and sorting based on adaptive static balancing. [Citation Graph (, )][DBLP]
Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]
Smart composition of game objects using dependency injection. [Citation Graph (, )][DBLP]
Neuronal editor agent for scene cutting in game cinematography. [Citation Graph (, )][DBLP]
Evaluation of a pervasive game for domestic energy engagement among teenagers. [Citation Graph (, )][DBLP]
Enhanced physically-based animation of deformable bodies using shape-matching. [Citation Graph (, )][DBLP]
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. [Citation Graph (, )][DBLP]
Boids that see: Using self-occlusion for simulating large groups on GPUs. [Citation Graph (, )][DBLP]
Lattice methods for fluid animation in games. [Citation Graph (, )][DBLP]
A word from the editor. [Citation Graph (, )][DBLP]
Event relations in plan-based plot composition. [Citation Graph (, )][DBLP]
Video interviews. [Citation Graph (, )][DBLP]
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. [Citation Graph (, )][DBLP]
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior. [Citation Graph (, )][DBLP]
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