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Journals in DBLP

Computers in Entertainment
2009, volume: 7, number: 4


  1. Parallel culling and sorting based on adaptive static balancing. [Citation Graph (, )][DBLP]


  2. Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]


  3. Smart composition of game objects using dependency injection. [Citation Graph (, )][DBLP]


  4. Neuronal editor agent for scene cutting in game cinematography. [Citation Graph (, )][DBLP]


  5. Evaluation of a pervasive game for domestic energy engagement among teenagers. [Citation Graph (, )][DBLP]


  6. Enhanced physically-based animation of deformable bodies using shape-matching. [Citation Graph (, )][DBLP]


  7. A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. [Citation Graph (, )][DBLP]


  8. Boids that see: Using self-occlusion for simulating large groups on GPUs. [Citation Graph (, )][DBLP]


  9. Lattice methods for fluid animation in games. [Citation Graph (, )][DBLP]


  10. A word from the editor. [Citation Graph (, )][DBLP]


  11. Event relations in plan-based plot composition. [Citation Graph (, )][DBLP]


  12. Video interviews. [Citation Graph (, )][DBLP]


  13. An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. [Citation Graph (, )][DBLP]


  14. An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior. [Citation Graph (, )][DBLP]

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