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Journals in DBLP

Computer Networks
2005, volume: 49, number: 1

  1. Lars C. Wolf, Ryohei Nakatsu, Jesse Schell
    Networking issues in entertainment computing - Editorial. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:1-3 [Journal]
  2. Vittorio Ghini, Giovanni Pau, Marco Roccetti, Paola Salomoni, Mario Gerla
    For here or to go? Downloading music on the move with an ultra reliable wireless Internet application. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:4-26 [Journal]
  3. Jouni Smed, Henrik Niinisalo, Harri Hakonen
    Realizing the bullet time effect in multiplayer games with local perception filters. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:27-37 [Journal]
  4. Aameek Singh, Arup Acharya
    Multiplayer Networked Gaming with the Session Initiation Protocol. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:38-51 [Journal]
  5. Mark Claypool
    The effect of latency on user performance in Real-Time Strategy games. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:52-70 [Journal]
  6. Amit Sinha, Kenneth Mitchell, Deep Medhi
    Network game traffic: A broadband access perspective. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:71-83 [Journal]
  7. Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo
    Adaptive server selection for large scale interactive online games. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:84-102 [Journal]
  8. Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou
    Provisioning overlay distribution networks. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:103-118 [Journal]
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