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Journals in DBLP
Comput. Geom. 2000, volume: 15, number: 1-3
- Cornelia Fermüller, Yiannis Aloimonos, Tomás Brodský
New eyes for building models from video. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:3-23 [Journal]
- Ulf Labsik, Leif Kobbelt, Robert Schneider, Hans-Peter Seidel
Progressive transmission of subdivision surfaces. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:25-39 [Journal]
- Hanqiu Sun, Hujun Bao
Interactive texture mapping for polygonal models. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:41-49 [Journal]
- Leonidas J. Guibas, David Hsu, Li Zhang
A hierarchical method for real-time distance computation among moving convex bodies. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:51-68 [Journal]
- Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:69-89 [Journal]
- Sigal Ar, Bernard Chazelle, Ayellet Tal
Self-customized BSP trees for collision detection. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:91-102 [Journal]
- Srikanth Bandi, Daniel Thalmann
Path finding for human motion in virtual environments. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:103-127 [Journal]
- Robert L. Blanding, George Turkiyyah, Duane W. Storti, Mark A. Ganter
Skeleton-based three-dimensional geometric morphing. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:129-148 [Journal]
- Rajagopalan Srinivasan, Shiaofen Fang
Integrating volume morphing and visualization. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:149-159 [Journal]
- Shaun Bangay
From virtual to physical reality with paper folding. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:161-174 [Journal]
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