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Michael Garland:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Reza Abedi, Shuo-Heng Chung, Jeff Erickson, Yong Fan, Michael Garland, Damrong Guoy, Robert Haber, John M. Sullivan, Shripad Thite, Yuan Zhou
Spacetime meshing with adaptive refinement and coarsening. [Citation Graph (0, 0)][DBLP] Symposium on Computational Geometry, 2004, pp:300-309 [Conf]
- Steve Zelinka, Hui Fang, Michael Garland, John C. Hart
Interactive material replacement in photographs. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2005, pp:227-232 [Conf]
- Steve Zelinka, Michael Garland
Surfacing by numbers. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2006, pp:107-113 [Conf]
- Andrew Y. Wu, Michael Garland, Jiawei Han
Mining scale-free networks using geodesic clustering. [Citation Graph (0, 0)][DBLP] KDD, 2004, pp:719-724 [Conf]
- Steve Zelinka, Michael Garland
Mesh Modelling with Curve Analogies. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:94-98 [Conf]
- Andrew J. Willmott, Paul S. Heckbert, Michael Garland
Face Cluster Radiosity. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1999, pp:293-304 [Conf]
- Steve Zelinka, Michael Garland
Towards Real-Time Texture Synthesis with the Jump Map. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:99-104 [Conf]
- Steve Zelinka, Michael Garland
Interactive Texture Synthesis on Surfaces using Jump Maps. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:90-96 [Conf]
- Steve Zelinka, Michael Garland
Similarity-Based Surface Modelling Using Geodesic Fans. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2004, pp:209-218 [Conf]
- Michael Garland, Andrew J. Willmott, Paul S. Heckbert
Hierarchical face clustering on polygonal surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2001, pp:49-58 [Conf]
- Youngihn Kho, Michael Garland
User-guided simplification. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:123-126 [Conf]
- Youngihn Kho, Michael Garland
Sketching mesh deformations. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:147-154 [Conf]
- Michael Garland, Paul S. Heckbert
Surface simplification using quadric error metrics. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1997, pp:209-216 [Conf]
- Steve Zelinka, Michael Garland
Mesh modelling with curve analogies. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- Timothy Gatzke, Cindy Grimm, Michael Garland, Steve Zelinka
Curvature Maps for Local Shape Comparison. [Citation Graph (0, 0)][DBLP] SMI, 2005, pp:246-255 [Conf]
- Michael Garland, Paul S. Heckbert
Simplifying surfaces with color and texture using quadric error metrics. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1998, pp:263-269 [Conf]
- Michael Garland, Eric Shaffer
A Multiphase Approach to Efficient Surface Simplification. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2002, pp:- [Conf]
- Eric Shaffer, Michael Garland
Efficient Adaptive Simplification of Massive Meshes. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2001, pp:- [Conf]
- Yuan Zhou, Michael Garland, Robert Haber
Pixel-Exact Rendering of Spacetime Finite Element Solutions. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2004, pp:425-432 [Conf]
- S. Dong, S. Kircher, M. Garland
Harmonic functions for quadrilateral remeshing of arbitrary manifolds. [Citation Graph (0, 0)][DBLP] Computer Aided Geometric Design, 2005, v:22, n:5, pp:392-423 [Journal]
- Paul S. Heckbert, Michael Garland
Optimal triangulation and quadric-based surface simplification. [Citation Graph (0, 0)][DBLP] Comput. Geom., 1999, v:14, n:1-3, pp:49-65 [Journal]
- Michael Garland, Yuan Zhou
Quadric-based simplification in any dimension. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:2, pp:209-239 [Journal]
- Shen Dong, Peer-Timo Bremer, Michael Garland, Valerio Pascucci, John C. Hart
Spectral surface quadrangulation. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:1057-1066 [Journal]
- Youngihn Kho, Michael Garland
Sketching mesh deformations. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:934- [Journal]
- Scott Kircher, Michael Garland
Editing arbitrarily deforming surface animations. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2006, v:25, n:3, pp:1098-1107 [Journal]
- Xinlai Ni, Michael Garland, John C. Hart
Fair morse functions for extracting the topological structure of a surface mesh. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2004, v:23, n:3, pp:613-622 [Journal]
- Steve Zelinka, Michael Garland
Permission grids: practical, error-bounded simplification. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2002, v:21, n:2, pp:207-229 [Journal]
- Steve Zelinka, Michael Garland
Jump map-based interactive texture synthesis. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2004, v:23, n:4, pp:930-962 [Journal]
- Eric Shaffer, Michael Garland
A Multiresolution Representation for Massive Meshes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:2, pp:139-148 [Journal]
- Gautam Kumar, Michael Garland
Visual Exploration of Complex Time-Varying Graphs. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:805-812 [Journal]
- Yuan Zhou, Michael Garland
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1229-1236 [Journal]
- Shen Dong, Michael Garland
Iterative Methods for Improving Mesh Parameterizations. [Citation Graph (0, 0)][DBLP] Shape Modeling International, 2007, pp:199-210 [Conf]
Sparse matrix computations on manycore GPU's. [Citation Graph (, )][DBLP]
Rapid Multipole Graph Drawing on the GPU. [Citation Graph (, )][DBLP]
Designing efficient sorting algorithms for manycore GPUs. [Citation Graph (, )][DBLP]
Implementing sparse matrix-vector multiplication on throughput-oriented processors. [Citation Graph (, )][DBLP]
MLS-based scalar fields over triangle meshes and their application in mesh processing. [Citation Graph (, )][DBLP]
Interactive Multiresolution Editing and Display of Large Terrains. [Citation Graph (, )][DBLP]
Fast BVH Construction on GPUs. [Citation Graph (, )][DBLP]
Solving Computational Problems with GPU Computing. [Citation Graph (, )][DBLP]
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