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Michael Garland: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Reza Abedi, Shuo-Heng Chung, Jeff Erickson, Yong Fan, Michael Garland, Damrong Guoy, Robert Haber, John M. Sullivan, Shripad Thite, Yuan Zhou
    Spacetime meshing with adaptive refinement and coarsening. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2004, pp:300-309 [Conf]
  2. Steve Zelinka, Hui Fang, Michael Garland, John C. Hart
    Interactive material replacement in photographs. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:227-232 [Conf]
  3. Steve Zelinka, Michael Garland
    Surfacing by numbers. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2006, pp:107-113 [Conf]
  4. Andrew Y. Wu, Michael Garland, Jiawei Han
    Mining scale-free networks using geodesic clustering. [Citation Graph (0, 0)][DBLP]
    KDD, 2004, pp:719-724 [Conf]
  5. Steve Zelinka, Michael Garland
    Mesh Modelling with Curve Analogies. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2004, pp:94-98 [Conf]
  6. Andrew J. Willmott, Paul S. Heckbert, Michael Garland
    Face Cluster Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:293-304 [Conf]
  7. Steve Zelinka, Michael Garland
    Towards Real-Time Texture Synthesis with the Jump Map. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:99-104 [Conf]
  8. Steve Zelinka, Michael Garland
    Interactive Texture Synthesis on Surfaces using Jump Maps. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:90-96 [Conf]
  9. Steve Zelinka, Michael Garland
    Similarity-Based Surface Modelling Using Geodesic Fans. [Citation Graph (0, 0)][DBLP]
    Symposium on Geometry Processing, 2004, pp:209-218 [Conf]
  10. Michael Garland, Andrew J. Willmott, Paul S. Heckbert
    Hierarchical face clustering on polygonal surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:49-58 [Conf]
  11. Youngihn Kho, Michael Garland
    User-guided simplification. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:123-126 [Conf]
  12. Youngihn Kho, Michael Garland
    Sketching mesh deformations. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:147-154 [Conf]
  13. Michael Garland, Paul S. Heckbert
    Surface simplification using quadric error metrics. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1997, pp:209-216 [Conf]
  14. Steve Zelinka, Michael Garland
    Mesh modelling with curve analogies. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  15. Timothy Gatzke, Cindy Grimm, Michael Garland, Steve Zelinka
    Curvature Maps for Local Shape Comparison. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:246-255 [Conf]
  16. Michael Garland, Paul S. Heckbert
    Simplifying surfaces with color and texture using quadric error metrics. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:263-269 [Conf]
  17. Michael Garland, Eric Shaffer
    A Multiphase Approach to Efficient Surface Simplification. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  18. Eric Shaffer, Michael Garland
    Efficient Adaptive Simplification of Massive Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  19. Yuan Zhou, Michael Garland, Robert Haber
    Pixel-Exact Rendering of Spacetime Finite Element Solutions. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2004, pp:425-432 [Conf]
  20. S. Dong, S. Kircher, M. Garland
    Harmonic functions for quadrilateral remeshing of arbitrary manifolds. [Citation Graph (0, 0)][DBLP]
    Computer Aided Geometric Design, 2005, v:22, n:5, pp:392-423 [Journal]
  21. Paul S. Heckbert, Michael Garland
    Optimal triangulation and quadric-based surface simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Geom., 1999, v:14, n:1-3, pp:49-65 [Journal]
  22. Michael Garland, Yuan Zhou
    Quadric-based simplification in any dimension. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:2, pp:209-239 [Journal]
  23. Shen Dong, Peer-Timo Bremer, Michael Garland, Valerio Pascucci, John C. Hart
    Spectral surface quadrangulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1057-1066 [Journal]
  24. Youngihn Kho, Michael Garland
    Sketching mesh deformations. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:934- [Journal]
  25. Scott Kircher, Michael Garland
    Editing arbitrarily deforming surface animations. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:1098-1107 [Journal]
  26. Xinlai Ni, Michael Garland, John C. Hart
    Fair morse functions for extracting the topological structure of a surface mesh. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:613-622 [Journal]
  27. Steve Zelinka, Michael Garland
    Permission grids: practical, error-bounded simplification. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:2, pp:207-229 [Journal]
  28. Steve Zelinka, Michael Garland
    Jump map-based interactive texture synthesis. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:4, pp:930-962 [Journal]
  29. Eric Shaffer, Michael Garland
    A Multiresolution Representation for Massive Meshes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:2, pp:139-148 [Journal]
  30. Gautam Kumar, Michael Garland
    Visual Exploration of Complex Time-Varying Graphs. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:805-812 [Journal]
  31. Yuan Zhou, Michael Garland
    Interactive Point-Based Rendering of Higher-Order Tetrahedral Data. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1229-1236 [Journal]
  32. Shen Dong, Michael Garland
    Iterative Methods for Improving Mesh Parameterizations. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 2007, pp:199-210 [Conf]

  33. Sparse matrix computations on manycore GPU's. [Citation Graph (, )][DBLP]


  34. Rapid Multipole Graph Drawing on the GPU. [Citation Graph (, )][DBLP]


  35. Designing efficient sorting algorithms for manycore GPUs. [Citation Graph (, )][DBLP]


  36. Implementing sparse matrix-vector multiplication on throughput-oriented processors. [Citation Graph (, )][DBLP]


  37. MLS-based scalar fields over triangle meshes and their application in mesh processing. [Citation Graph (, )][DBLP]


  38. Interactive Multiresolution Editing and Display of Large Terrains. [Citation Graph (, )][DBLP]


  39. Fast BVH Construction on GPUs. [Citation Graph (, )][DBLP]


  40. Solving Computational Problems with GPU Computing. [Citation Graph (, )][DBLP]


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