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Francis Lazarus: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Erin W. Chambers, Éric Colin de Verdière, Jeff Erickson, Francis Lazarus, Kim Whittlesey
    Splitting (complicated) surfaces is hard. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2006, pp:421-429 [Conf]
  2. Francis Lazarus, Michel Pocchiola, Gert Vegter, Anne Verroust
    Computing a canonical polygonal schema of an orientable triangulated surface. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 2001, pp:80-89 [Conf]
  3. Éric Colin de Verdière, Francis Lazarus
    Optimal System of Loops on an Orientable Surface. [Citation Graph (0, 0)][DBLP]
    FOCS, 2002, pp:627-636 [Conf]
  4. Éric Colin de Verdière, Francis Lazarus
    Optimal Pants Decompositions and Shortest Homotopic Cycles on an Orientable Surface. [Citation Graph (0, 0)][DBLP]
    Graph Drawing, 2003, pp:478-490 [Conf]
  5. Gabriel Taubin, André Guéziec, William Horn, Francis Lazarus
    Progressive Forest Split Compression. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1998, pp:123-132 [Conf]
  6. Francis Lazarus, Anne Verroust
    Level set diagrams of polyhedral objects. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 1999, pp:130-140 [Conf]
  7. Anne Verroust, Francis Lazarus
    Extracting Skeletal Curves from 3D Scattered Data. [Citation Graph (0, 0)][DBLP]
    Shape Modeling International, 1999, pp:194-201 [Conf]
  8. André Guéziec, Gabriel Taubin, Francis Lazarus, William Horn
    Converting sets of polygons to manifold surfaces by cutting and stitching. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:383-390 [Conf]
  9. André Guéziec, Gabriel Taubin, Francis Lazarus, William Horn
    Simplicial Maps for Progressive Transmission of Polygonal Surfaces. [Citation Graph (0, 0)][DBLP]
    VRML, 1998, pp:25-31 [Conf]
  10. Francis Lazarus
    Smooth interpolation between two polylines in space. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1997, v:29, n:3, pp:189-196 [Journal]
  11. Francis Lazarus, Sabine Coquillart, Pierre Jancène
    Axial deformations: an intuitive deformation technique. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:8, pp:607-613 [Journal]
  12. Éric Colin de Verdière, Francis Lazarus
    Optimal System of Loops on an Orientable Surface. [Citation Graph (0, 0)][DBLP]
    Discrete & Computational Geometry, 2005, v:33, n:3, pp:507-534 [Journal]
  13. Francis Lazarus, Anne Verroust
    Metamorphosis of Cylinder-like Objects. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:3, pp:131-146 [Journal]
  14. André Guéziec, Gabriel Taubin, Francis Lazarus, William Horn
    Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:2, pp:136-151 [Journal]
  15. Francis Lazarus, Anne Verroust
    Three-dimensional metamorphosis: a survey. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1998, v:14, n:8/9, pp:373-389 [Journal]
  16. Anne Verroust, Francis Lazarus
    Extracting skeletal curves from 3D scattered data. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2000, v:16, n:1, pp:15-25 [Journal]
  17. Grégoire Aujay, Franck Hétroy, Francis Lazarus, Christine Depraz
    Harmonic skeleton for realistic character animation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:151-160 [Conf]
  18. Éric Colin de Verdière, Francis Lazarus
    Optimal pants decompositions and shortest homotopic cycles on an orientable surface. [Citation Graph (0, 0)][DBLP]
    J. ACM, 2007, v:54, n:4, pp:- [Journal]

  19. Walking your dog in the woods in polynomial time. [Citation Graph (, )][DBLP]


  20. Output-sensitive algorithm for the edge-width of an embedded graph. [Citation Graph (, )][DBLP]


  21. Finding shortest non-trivial cycles in directed graphs on surfaces. [Citation Graph (, )][DBLP]


  22. A Framework for Streaming Geometry in VRML. [Citation Graph (, )][DBLP]


  23. Splitting (complicated) surfaces is hard. [Citation Graph (, )][DBLP]


  24. Homotopic Fréchet distance between curves or, walking your dog in the woods in polynomial time. [Citation Graph (, )][DBLP]


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