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Hansong Zhang:
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Publications of Author
- Thomas C. Hudson, Dinesh Manocha, Jonathan D. Cohen, Ming C. Lin, Kenneth E. Hoff III, Hansong Zhang
Accelerated Occlusion Culling using Shadow Frusta. [Citation Graph (0, 0)][DBLP] Symposium on Computational Geometry, 1997, pp:1-10 [Conf]
- Hansong Zhang
Forward Shadow Mapping. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:131-138 [Conf]
- Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth E. Hoff III, Thomas C. Hudson, Wolfgang Stürzlinger, Rui Bastos, Mary C. Whitton, Frederick P. Brooks Jr., Dinesh Manocha
MMR: an interactive massive model rendering system using geometric and image-based acceleration. [Citation Graph (0, 0)][DBLP] SI3D, 1999, pp:199-206 [Conf]
- Rui Bastos, Michael Goslin, Hansong Zhang
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:71-74 [Conf]
- Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III
Accelerated Walkthrough of Large Spline Models. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:91-102 [Conf]
- Hansong Zhang, Kenneth E. Hoff III
Fast Backface Culling Using Normal Masks. [Citation Graph (0, 0)][DBLP] SI3D, 1997, pp:103-106 [Conf]
- Hansong Zhang, Dinesh Manocha, Tom Hudson, Kenneth E. Hoff III
Visibility culling using hierarchical occlusion maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1997, pp:77-88 [Conf]
- Hansong Zhang
Pattern generation with color map gouraud shading. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 1996, v:20, n:1, pp:157-162 [Journal]
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