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Miguel A. Otaduy:
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Publications of Author
- Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
Fast penetration depth estimation using rasterization hardware and hierarchical refinement. [Citation Graph (0, 0)][DBLP] Symposium on Computational Geometry, 2003, pp:386-387 [Conf]
- Joseba Landaluze, Izaskun Portilla, Ana Martínez, Raul Reyero, Miguel A. Otaduy
Virtual Prototyping of a Hydraulic Cushion for HIL. [Citation Graph (0, 0)][DBLP] ESM, 2002, pp:80-85 [Conf]
- Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. [Citation Graph (0, 0)][DBLP] Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002, pp:209-216 [Conf]
- Miguel A. Otaduy, Ming C. Lin
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. [Citation Graph (0, 0)][DBLP] WHC, 2005, pp:247-256 [Conf]
- Ming C. Lin, William V. Baxter III, Mark Foskey, Miguel A. Otaduy, Vincent Scheib
Haptic Interaction for Creative Processes with Simulated Media. [Citation Graph (0, 0)][DBLP] ICRA, 2002, pp:598-604 [Conf]
- Miguel A. Otaduy, Ming C. Lin
CLODs: Dual Hierarchies for Multiresolution Collision Detection. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2003, pp:94-101 [Conf]
- Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin
Haptic Display of Interaction between Textured Models. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2004, pp:297-304 [Conf]
- Miguel A. Otaduy, Ming C. Lin
User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2001, pp:- [Conf]
- Mark Foskey, Miguel A. Otaduy, Ming C. Lin
ArtNova: Touch-Enabled 3D Model Design. [Citation Graph (0, 0)][DBLP] VR, 2002, pp:119-126 [Conf]
- Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
Fast simulation of deformable models in contact using dynamic deformation textures. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2006, pp:73-82 [Conf]
- Denis Steinemann, Miguel A. Otaduy, Markus H. Gross
Fast arbitrary splitting of deforming objects. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2006, pp:63-72 [Conf]
- Ming C. Lin, Miguel A. Otaduy
Sensation-Preserving Haptic Rendering. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:4, pp:8-11 [Journal]
- Avneesh Sud, Miguel A. Otaduy, Dinesh Manocha
DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:557-566 [Journal]
- Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dinesh Manocha
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. [Citation Graph (0, 0)][DBLP] Presence, 2003, v:12, n:3, pp:277-295 [Journal]
- Miguel A. Otaduy, Ming C. Lin
Sensation preserving simplification for haptic rendering. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:543-553 [Journal]
- Miguel A. Otaduy, Markus H. Gross
Transparent Rendering of Tool Contact with Compliant Environments. [Citation Graph (0, 0)][DBLP] WHC, 2007, pp:225-230 [Conf]
- Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin
Accelerated Proximity Queries for Haptic Rendering of Deformable Models. [Citation Graph (0, 0)][DBLP] WHC, 2007, pp:591-592 [Conf]
- Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Markus H. Gross, Ming C. Lin
Interactive Haptic Rendering of High-Resolution Deformable Objects. [Citation Graph (0, 0)][DBLP] HCI (14), 2007, pp:215-223 [Conf]
- Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross
Adaptive deformations with fast tight bounds. [Citation Graph (0, 0)][DBLP] Symposium on Computer Animation, 2007, pp:181-190 [Conf]
- Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross
Multi-scale capture of facial geometry and motion. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2007, v:26, n:3, pp:33- [Journal]
Haptic rendering of complex deformations through handle-space force linearization. [Citation Graph (, )][DBLP]
Augmented touch without visual obtrusion. [Citation Graph (, )][DBLP]
Controlling deformable material with dynamic morph targets. [Citation Graph (, )][DBLP]
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. [Citation Graph (, )][DBLP]
Balanced Hierarchies for Collision Detection between Fracturing Objects. [Citation Graph (, )][DBLP]
Bounded normal trees for reduced deformations of triangulated surfaces. [Citation Graph (, )][DBLP]
A perceptually-inspired force model for haptic texture rendering. [Citation Graph (, )][DBLP]
Tight and efficient surface bounds in meshless animation. [Citation Graph (, )][DBLP]
Virtual Reality Software and Technology. [Citation Graph (, )][DBLP]
Soft Articulated Characters with Fast Contact Handling. [Citation Graph (, )][DBLP]
Texturing Internal Surfaces from a Few Cross Sections. [Citation Graph (, )][DBLP]
Implicit Contact Handling for Deformable Objects. [Citation Graph (, )][DBLP]
Splitting meshless deforming objects with explicit surface tracking. [Citation Graph (, )][DBLP]
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