Search the dblp DataBase
Norman I. Badler :
[Publications ]
[Author Rank by year ]
[Co-authors ]
[Prefers ]
[Cites ]
[Cited by ]
Publications of Author
Norman I. Badler , Joseph O'Rourke , Stephen Platt , Mary A. Morris Human Movement Understanding: A Variety of Perspectives. [Citation Graph (0, 0)][DBLP ] AAAI, 1980, pp:53-55 [Conf ] Jugal K. Kalita , Norman I. Badler Interpreting Prepositions Physically. [Citation Graph (0, 0)][DBLP ] AAAI, 1991, pp:105-110 [Conf ] Lynne Weber , Stephen W. Smoliar , Norman I. Badler An architecture for the simulation of human movement. [Citation Graph (0, 0)][DBLP ] ACM Annual Conference (2), 1978, pp:737-745 [Conf ] Sonu Chopra-Khullar , Norman I. Badler Where to Look? Automating Attending Behaviors of Virtual Human Characters. [Citation Graph (0, 0)][DBLP ] Agents, 1999, pp:16-23 [Conf ] Rama Bindiganavale , William Schuler , Jan M. Allbeck , Norman I. Badler , Aravind K. Joshi , Martha Stone Palmer Dynamically altering agent behaviors using natural language instructions. [Citation Graph (0, 0)][DBLP ] Agents, 2000, pp:293-300 [Conf ] Liwei Zhao , Karin Kipper , William Schuler , Christian Vogler , Norman I. Badler , Martha Stone Palmer A Machine Translation System from English to American Sign Language. [Citation Graph (0, 0)][DBLP ] AMTA, 2000, pp:54-67 [Conf ] Jan M. Allbeck , Karin Kipper , Charles Adams , William Schuler , Elena Zoubanova , Norman I. Badler , Martha Stone Palmer , Aravind K. Joshi ACUMEN: amplifying control and understanding of multiple entities. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:191-198 [Conf ] Jan M. Allbeck , Norman I. Badler Avatars á la Snow Crash. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:19-24 [Conf ] Norman I. Badler , Jan M. Allbeck , Liwei Zhao , Meeran Byun Representing and Parameterizing Agent Behaviors. [Citation Graph (0, 0)][DBLP ] CA, 2002, pp:133-143 [Conf ] Norman I. Badler , Diane M. Chi , Sonu Chopra-Khullar Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. [Citation Graph (0, 0)][DBLP ] CA, 1999, pp:128-137 [Conf ] Evangelos Kokkevis , Dimitris N. Metaxas , Norman I. Badler User-Controlled Physics-Based Animation for Articulated Figures. [Citation Graph (0, 0)][DBLP ] CA, 1996, pp:16-26 [Conf ] Ying Liu , Norman I. Badler Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. [Citation Graph (0, 0)][DBLP ] CASA, 2003, pp:86-93 [Conf ] Yilun Dianna Xu , Norman I. Badler Algorithms for Generating Motion Trajectories Described by Prepositions. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:30-35 [Conf ] Liwei Zhao , Monica Costa , Norman I. Badler Interpreting Movement Manner. [Citation Graph (0, 0)][DBLP ] CA, 2000, pp:98-103 [Conf ] Rama Bindiganavale , Norman I. Badler Motion Abstraction and Mapping with Spatial Constraints. [Citation Graph (0, 0)][DBLP ] CAPTECH, 1998, pp:70-82 [Conf ] Norman I. Badler , Monica Costa , Liwei Zhao , Diane M. Chi To Gesture or Not to Gesture: What is the Question? [Citation Graph (0, 0)][DBLP ] Computer Graphics International, 2000, pp:3-10 [Conf ] Catherine Pelachaud , Justine Cassell , Norman I. Badler , Mark Steedman , Scott Prevost , Matthew Stone Synthesizing Cooperative Conversation. [Citation Graph (0, 0)][DBLP ] Multimodal Human-Computer Communication, 1995, pp:68-88 [Conf ] Jan M. Allbeck , Norman I. Badler Towards Behavioral Consistency in Animated Agents. [Citation Graph (0, 0)][DBLP ] DEFORM/AVATARS, 2000, pp:191-205 [Conf ] Eunyoung Koh , Dimitris N. Metaxas , Norman I. Badler Hierarchical Shape Representation Using Locally Adaptive Finite Elements. [Citation Graph (0, 0)][DBLP ] ECCV (1), 1994, pp:441-446 [Conf ] Norman I. Badler Scan Conversion. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1985, pp:159-168 [Conf ] Norman I. Badler Design of a Human Movement Representation Incorporating Dynamics. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1985, pp:499-512 [Conf ] Norman I. Badler , Ingrid Carlbom Overview of Raster Graphics Hardware. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1985, pp:153-157 [Conf ] John Mylopoulos , Norman I. Badler , L. Melli , Nick Roussopoulos l.Pak: A SNOBOL-Dased Programming Language for Artificial Intelligence Applications. [Citation Graph (0, 0)][DBLP ] IJCAI, 1973, pp:691-696 [Conf ] Erdan Gu , Catherine Stocker , Norman I. Badler Do You See What Eyes See? Implementing Inattentional Blindness. [Citation Graph (0, 0)][DBLP ] IVA, 2005, pp:178-190 [Conf ] Erdan Gu , Norman I. Badler Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. [Citation Graph (0, 0)][DBLP ] IVA, 2006, pp:193-204 [Conf ] Norman I. Badler , Barry D. Reich , Bonnie L. Webber Towards Personalities for Animated Agents with Reactive and Planning Behaviors. [Citation Graph (0, 0)][DBLP ] Creating Personalities for Synthetic Actors, 1997, pp:43-57 [Conf ] Norman I. Badler Real-time virtual humans. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1997, pp:4-0 [Conf ] Liwei Zhao , Norman I. Badler Gesticulation Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 1998, pp:161-168 [Conf ] John P. Granieri , Welton Becket , Barry D. Reich , Jonathan Crabtree , Norman I. Badler Behavioral Control for Real-Time Simulated Human Agents. [Citation Graph (0, 0)][DBLP ] SI3D, 1995, pp:173-180 [Conf ] Paul J. Diefenbach , Norman I. Badler Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. [Citation Graph (0, 0)][DBLP ] SI3D, 1997, pp:59-70 [Conf ] Cary B. Phillips , Norman I. Badler , John P. Granieri Automatic Viewing Control for 3D Direct Manipulation. [Citation Graph (0, 0)][DBLP ] SI3D, 1992, pp:71-74 [Conf ] Justine Cassell , Catherine Pelachaud , Norman I. Badler , Mark Steedman , Brett Achorn , Tripp Becket , Brett Douville , Scott Prevost , Matthew Stone Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1994, pp:413-420 [Conf ] Diane M. Chi , Monica Costa , Liwei Zhao , Norman I. Badler The EMOTE model for effort and shape. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2000, pp:173-182 [Conf ] Sooha Park Lee , Jeremy B. Badler , Norman I. Badler Eyes alive. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2002, pp:637-644 [Conf ] Philip Lee , Susanna Wei , Jianmin Zhao , Norman I. Badler Strength guided motion. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1990, pp:253-262 [Conf ] Cary B. Phillips , Norman I. Badler Interactive behaviors for bipedal articulated figures. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1991, pp:359-362 [Conf ] Scott N. Steketee , Norman I. Badler Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1985, pp:255-262 [Conf ] Koji Ashida , Norman I. Badler Feature preserving manifold mesh from an octree. [Citation Graph (0, 0)][DBLP ] Symposium on Solid Modeling and Applications, 2003, pp:292-297 [Conf ] Norman I. Badler Embodied Agents and Meaningful Motion. [Citation Graph (0, 0)][DBLP ] TIDSE, 2004, pp:1-2 [Conf ] Cary B. Phillips , Norman I. Badler JACK: A Toolkit for Manipulating Articulated Figures. [Citation Graph (0, 0)][DBLP ] ACM Symposium on User Interface Software and Technology, 1988, pp:221-229 [Conf ] Aaron Bloomfield , Yu Deng , Jeff Wampler , Pascale Rondot , Dina Harth , Mary McManus , Norman I. Badler A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. [Citation Graph (0, 0)][DBLP ] VR, 2003, pp:225-231 [Conf ] Jianping Shi , Thomas J. Smith , John P. Granieri , Norman I. Badler Smart Avatars in JackMOO. [Citation Graph (0, 0)][DBLP ] VR, 1999, pp:156-163 [Conf ] Norman I. Badler Computer Animation Techniques. [Citation Graph (0, 0)][DBLP ] Wissensbasierte Systeme, 1987, pp:22-34 [Conf ] Moon Ryul Jung , Jugal K. Kalita , Norman I. Badler , Wallace Ching Simulating human tasks using simple natural language instructions. [Citation Graph (0, 0)][DBLP ] Winter Simulation Conference, 1991, pp:1049-1057 [Conf ] Sonu Chopra-Khullar , Norman I. Badler Where to Look? Automating Attending Behaviors of Virtual Human Characters. [Citation Graph (0, 0)][DBLP ] Autonomous Agents and Multi-Agent Systems, 2001, v:4, n:1/2, pp:9-23 [Journal ] Bonnie L. Webber , Norman I. Badler , Barbara Di Eugenio , Christopher W. Geib , Libby Levison , Michael Moore Instructions, Intentions and Expectations. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1995, v:73, n:1-2, pp:253-269 [Journal ] Norman I. Badler , Bonnie L. Webber Task Communication Through Natural Language and Graphics - Workshop Report. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1991, v:11, n:5, pp:71-73 [Journal ] Kristinn R. Thórisson , Hannes Högni Vilhjálmsson , Catherine Pelachaud , Stefan Kopp , Norman I. Badler , W. Lewis Johnson , Stacy Marsella , Brigitte Krenn Representations for Multimodal Generation: A Workshop Report. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2006, v:27, n:1, pp:108-0 [Journal ] Norman I. Badler Virtual beings. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2001, v:44, n:3, pp:33-35 [Journal ] Norman I. Badler , Charles A. Erignac , Ying Liu Virtual humans for validating maintenance procedures. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2002, v:45, n:7, pp:56-63 [Journal ] Norman I. Badler , Martha Stone Palmer , Rama Bindiganavale Animation Control for Real-Time Virtual Humans. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 1999, v:42, n:8, pp:64-73 [Journal ] Xinmin Zhao , Norman I. Badler Interactive body awareness. [Citation Graph (0, 0)][DBLP ] Computer-Aided Design, 1994, v:26, n:12, pp:861-867 [Journal ] Norman I. Badler Animation 2000++. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:28-29 [Journal ] Tsukasa Noma , Liwei Zhao , Norman I. Badler Design of a Virtual Human Presenter. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:79-85 [Journal ] Nuria Pelechano , Norman I. Badler Modeling Crowd and Trained Leader Behavior during Building Evacuation. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:80-86 [Journal ] Norman I. Badler Graphical Behaviors and Animated Agents. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1993, v:12, n:3, pp:513-0 [Journal ] Catherine Pelachaud , Norman I. Badler , Mark Steedman Generating Facial Expressions for Speech. [Citation Graph (0, 0)][DBLP ] Cognitive Science, 1996, v:20, n:1, pp:1-46 [Journal ] Norman I. Badler , Stephen W. Smoliar Digital Representations of Human Movement. [Citation Graph (0, 0)][DBLP ] ACM Comput. Surv., 1979, v:11, n:1, pp:19-38 [Journal ] Hyeong-Seok Ko , Norman I. Badler The International Workshop on Human Modeling and Animation in Graphical Models. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2001, v:63, n:2, pp:65- [Journal ] Gerald M. Radack , Norman I. Badler Local matching of surfaces using a boundary-centered radial decomposition. [Citation Graph (0, 0)][DBLP ] Computer Vision, Graphics, and Image Processing, 1989, v:45, n:3, pp:380-396 [Journal ] Deepak Tolani , Ambarish Goswami , Norman I. Badler Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2000, v:62, n:5, pp:353-388 [Journal ] Liwei Zhao , Norman I. Badler Acquiring and validating motion qualities from live limb gestures. [Citation Graph (0, 0)][DBLP ] Graphical Models, 2005, v:67, n:1, pp:1-16 [Journal ] Jonathan Gratch , Jeff Rickel , Elisabeth André , Justine Cassell , Eric Petajan , Norman I. Badler Creating Interactive Virtual Humans: Some Assembly Required. [Citation Graph (0, 0)][DBLP ] IEEE Intelligent Systems, 2002, v:17, n:4, pp:54-63 [Journal ] Yu Zhang , Norman I. Badler Synthesis of 3D faces using region-based morphing under intuitive control. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:421-432 [Journal ] Diane M. Chi , John R. Clarke , Bonnie L. Webber , Norman I. Badler Casualty Modeling for Real-Time Medical Training. [Citation Graph (0, 0)][DBLP ] Presence, 1996, v:5, n:4, pp:359-366 [Journal ] Norman I. Badler , Michael J. Hollick , John P. Granieri Real-Time Control of a Virtual Human Using Minimal Sensors. [Citation Graph (0, 0)][DBLP ] Presence, 1993, v:2, n:1, pp:82-86 [Journal ] Norman I. Badler , Dimitris N. Metaxas , Bonnie L. Webber , Mark Steedman The Center for Human Modeling and Simulation. [Citation Graph (0, 0)][DBLP ] Presence, 1995, v:4, n:1, pp:81-96 [Journal ] Brett Douville , Libby Levison , Norman I. Badler Task-Level Object Grasping for Simulated Agents. [Citation Graph (0, 0)][DBLP ] Presence, 1996, v:5, n:4, pp:416-430 [Journal ] Jeffry Nimeroff , Eero P. Simoncelli , Julie Dorsey , Norman I. Badler Rendering Spaces for Architectural Environments. [Citation Graph (0, 0)][DBLP ] Presence, 1995, v:4, n:3, pp:286-296 [Journal ] Deepak Tolani , Norman I. Badler Real-Time Inverse Kinematics of the Human Arm. [Citation Graph (0, 0)][DBLP ] Presence, 1996, v:5, n:4, pp:393-401 [Journal ] Norman I. Badler , Tamar E. Granor The Window Controller. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1984, v:3, n:4, pp:312-315 [Journal ] Sooha Park Lee , Jeremy B. Badler , Norman I. Badler Eyes alive. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2002, v:21, n:3, pp:637-644 [Journal ] Jianmin Zhao , Norman I. Badler Inverse kinematics positioning using nonlinear programming for highly articulated figures. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1994, v:13, n:4, pp:313-336 [Journal ] John P. Granieri , Jonathan Crabtree , Norman I. Badler Production and Playback of Human Figure Motion for Visual Simulation. [Citation Graph (0, 0)][DBLP ] ACM Trans. Model. Comput. Simul., 1995, v:5, n:3, pp:222-241 [Journal ] Norman I. Badler , Jonathan D. Korein , James U. Korein , Gerald M. Radack , Lynne Shapiro Brotman Positioning and animating human figures in a task-oriented environment. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1985, v:1, n:4, pp:212-220 [Journal ] Durell Bouchard , Norman I. Badler Semantic Segmentation of Motion Capture Using Laban Movement Analysis. [Citation Graph (0, 0)][DBLP ] IVA, 2007, pp:37-44 [Conf ] Nuria Pelechano , Jan M. Allbeck , Norman I. Badler Controlling individual agents in high-density crowd simulation. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2007, pp:99-108 [Conf ] Being a part of the crowd: towards validating VR crowds using presence. [Citation Graph (, )][DBLP ] Creating crowd variation with the OCEAN personality model. [Citation Graph (, )][DBLP ] Smart Events and Primed Agents. [Citation Graph (, )][DBLP ] Collision Awareness Using Vibrotactile Arrays. [Citation Graph (, )][DBLP ] Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model. [Citation Graph (, )][DBLP ] Guest Editors' Introduction: Virtual Populace. [Citation Graph (, )][DBLP ] Search in 0.009secs, Finished in 0.013secs