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Norman I. Badler: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Norman I. Badler, Joseph O'Rourke, Stephen Platt, Mary A. Morris
    Human Movement Understanding: A Variety of Perspectives. [Citation Graph (0, 0)][DBLP]
    AAAI, 1980, pp:53-55 [Conf]
  2. Jugal K. Kalita, Norman I. Badler
    Interpreting Prepositions Physically. [Citation Graph (0, 0)][DBLP]
    AAAI, 1991, pp:105-110 [Conf]
  3. Lynne Weber, Stephen W. Smoliar, Norman I. Badler
    An architecture for the simulation of human movement. [Citation Graph (0, 0)][DBLP]
    ACM Annual Conference (2), 1978, pp:737-745 [Conf]
  4. Sonu Chopra-Khullar, Norman I. Badler
    Where to Look? Automating Attending Behaviors of Virtual Human Characters. [Citation Graph (0, 0)][DBLP]
    Agents, 1999, pp:16-23 [Conf]
  5. Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, Martha Stone Palmer
    Dynamically altering agent behaviors using natural language instructions. [Citation Graph (0, 0)][DBLP]
    Agents, 2000, pp:293-300 [Conf]
  6. Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Norman I. Badler, Martha Stone Palmer
    A Machine Translation System from English to American Sign Language. [Citation Graph (0, 0)][DBLP]
    AMTA, 2000, pp:54-67 [Conf]
  7. Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Stone Palmer, Aravind K. Joshi
    ACUMEN: amplifying control and understanding of multiple entities. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:191-198 [Conf]
  8. Jan M. Allbeck, Norman I. Badler
    Avatars á la Snow Crash. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:19-24 [Conf]
  9. Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun
    Representing and Parameterizing Agent Behaviors. [Citation Graph (0, 0)][DBLP]
    CA, 2002, pp:133-143 [Conf]
  10. Norman I. Badler, Diane M. Chi, Sonu Chopra-Khullar
    Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. [Citation Graph (0, 0)][DBLP]
    CA, 1999, pp:128-137 [Conf]
  11. Evangelos Kokkevis, Dimitris N. Metaxas, Norman I. Badler
    User-Controlled Physics-Based Animation for Articulated Figures. [Citation Graph (0, 0)][DBLP]
    CA, 1996, pp:16-26 [Conf]
  12. Ying Liu, Norman I. Badler
    Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. [Citation Graph (0, 0)][DBLP]
    CASA, 2003, pp:86-93 [Conf]
  13. Yilun Dianna Xu, Norman I. Badler
    Algorithms for Generating Motion Trajectories Described by Prepositions. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:30-35 [Conf]
  14. Liwei Zhao, Monica Costa, Norman I. Badler
    Interpreting Movement Manner. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:98-103 [Conf]
  15. Rama Bindiganavale, Norman I. Badler
    Motion Abstraction and Mapping with Spatial Constraints. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:70-82 [Conf]
  16. Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi
    To Gesture or Not to Gesture: What is the Question? [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:3-10 [Conf]
  17. Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, Matthew Stone
    Synthesizing Cooperative Conversation. [Citation Graph (0, 0)][DBLP]
    Multimodal Human-Computer Communication, 1995, pp:68-88 [Conf]
  18. Jan M. Allbeck, Norman I. Badler
    Towards Behavioral Consistency in Animated Agents. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:191-205 [Conf]
  19. Eunyoung Koh, Dimitris N. Metaxas, Norman I. Badler
    Hierarchical Shape Representation Using Locally Adaptive Finite Elements. [Citation Graph (0, 0)][DBLP]
    ECCV (1), 1994, pp:441-446 [Conf]
  20. Norman I. Badler
    Scan Conversion. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:159-168 [Conf]
  21. Norman I. Badler
    Design of a Human Movement Representation Incorporating Dynamics. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:499-512 [Conf]
  22. Norman I. Badler, Ingrid Carlbom
    Overview of Raster Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics, 1985, pp:153-157 [Conf]
  23. John Mylopoulos, Norman I. Badler, L. Melli, Nick Roussopoulos
    l.Pak: A SNOBOL-Dased Programming Language for Artificial Intelligence Applications. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1973, pp:691-696 [Conf]
  24. Erdan Gu, Catherine Stocker, Norman I. Badler
    Do You See What Eyes See? Implementing Inattentional Blindness. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:178-190 [Conf]
  25. Erdan Gu, Norman I. Badler
    Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:193-204 [Conf]
  26. Norman I. Badler, Barry D. Reich, Bonnie L. Webber
    Towards Personalities for Animated Agents with Reactive and Planning Behaviors. [Citation Graph (0, 0)][DBLP]
    Creating Personalities for Synthetic Actors, 1997, pp:43-57 [Conf]
  27. Norman I. Badler
    Real-time virtual humans. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:4-0 [Conf]
  28. Liwei Zhao, Norman I. Badler
    Gesticulation Behaviors for Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1998, pp:161-168 [Conf]
  29. John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler
    Behavioral Control for Real-Time Simulated Human Agents. [Citation Graph (0, 0)][DBLP]
    SI3D, 1995, pp:173-180 [Conf]
  30. Paul J. Diefenbach, Norman I. Badler
    Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. [Citation Graph (0, 0)][DBLP]
    SI3D, 1997, pp:59-70 [Conf]
  31. Cary B. Phillips, Norman I. Badler, John P. Granieri
    Automatic Viewing Control for 3D Direct Manipulation. [Citation Graph (0, 0)][DBLP]
    SI3D, 1992, pp:71-74 [Conf]
  32. Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone
    Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:413-420 [Conf]
  33. Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler
    The EMOTE model for effort and shape. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:173-182 [Conf]
  34. Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
    Eyes alive. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:637-644 [Conf]
  35. Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler
    Strength guided motion. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1990, pp:253-262 [Conf]
  36. Cary B. Phillips, Norman I. Badler
    Interactive behaviors for bipedal articulated figures. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1991, pp:359-362 [Conf]
  37. Scott N. Steketee, Norman I. Badler
    Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1985, pp:255-262 [Conf]
  38. Koji Ashida, Norman I. Badler
    Feature preserving manifold mesh from an octree. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2003, pp:292-297 [Conf]
  39. Norman I. Badler
    Embodied Agents and Meaningful Motion. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:1-2 [Conf]
  40. Cary B. Phillips, Norman I. Badler
    JACK: A Toolkit for Manipulating Articulated Figures. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1988, pp:221-229 [Conf]
  41. Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler
    A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. [Citation Graph (0, 0)][DBLP]
    VR, 2003, pp:225-231 [Conf]
  42. Jianping Shi, Thomas J. Smith, John P. Granieri, Norman I. Badler
    Smart Avatars in JackMOO. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:156-163 [Conf]
  43. Norman I. Badler
    Computer Animation Techniques. [Citation Graph (0, 0)][DBLP]
    Wissensbasierte Systeme, 1987, pp:22-34 [Conf]
  44. Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, Wallace Ching
    Simulating human tasks using simple natural language instructions. [Citation Graph (0, 0)][DBLP]
    Winter Simulation Conference, 1991, pp:1049-1057 [Conf]
  45. Sonu Chopra-Khullar, Norman I. Badler
    Where to Look? Automating Attending Behaviors of Virtual Human Characters. [Citation Graph (0, 0)][DBLP]
    Autonomous Agents and Multi-Agent Systems, 2001, v:4, n:1/2, pp:9-23 [Journal]
  46. Bonnie L. Webber, Norman I. Badler, Barbara Di Eugenio, Christopher W. Geib, Libby Levison, Michael Moore
    Instructions, Intentions and Expectations. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1995, v:73, n:1-2, pp:253-269 [Journal]
  47. Norman I. Badler, Bonnie L. Webber
    Task Communication Through Natural Language and Graphics - Workshop Report. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1991, v:11, n:5, pp:71-73 [Journal]
  48. Kristinn R. Thórisson, Hannes Högni Vilhjálmsson, Catherine Pelachaud, Stefan Kopp, Norman I. Badler, W. Lewis Johnson, Stacy Marsella, Brigitte Krenn
    Representations for Multimodal Generation: A Workshop Report. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2006, v:27, n:1, pp:108-0 [Journal]
  49. Norman I. Badler
    Virtual beings. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2001, v:44, n:3, pp:33-35 [Journal]
  50. Norman I. Badler, Charles A. Erignac, Ying Liu
    Virtual humans for validating maintenance procedures. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:7, pp:56-63 [Journal]
  51. Norman I. Badler, Martha Stone Palmer, Rama Bindiganavale
    Animation Control for Real-Time Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1999, v:42, n:8, pp:64-73 [Journal]
  52. Xinmin Zhao, Norman I. Badler
    Interactive body awareness. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:12, pp:861-867 [Journal]
  53. Norman I. Badler
    Animation 2000++. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:1, pp:28-29 [Journal]
  54. Tsukasa Noma, Liwei Zhao, Norman I. Badler
    Design of a Virtual Human Presenter. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2000, v:20, n:4, pp:79-85 [Journal]
  55. Nuria Pelechano, Norman I. Badler
    Modeling Crowd and Trained Leader Behavior during Building Evacuation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:6, pp:80-86 [Journal]
  56. Norman I. Badler
    Graphical Behaviors and Animated Agents. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:513-0 [Journal]
  57. Catherine Pelachaud, Norman I. Badler, Mark Steedman
    Generating Facial Expressions for Speech. [Citation Graph (0, 0)][DBLP]
    Cognitive Science, 1996, v:20, n:1, pp:1-46 [Journal]
  58. Norman I. Badler, Stephen W. Smoliar
    Digital Representations of Human Movement. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 1979, v:11, n:1, pp:19-38 [Journal]
  59. Hyeong-Seok Ko, Norman I. Badler
    The International Workshop on Human Modeling and Animation in Graphical Models. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2001, v:63, n:2, pp:65- [Journal]
  60. Gerald M. Radack, Norman I. Badler
    Local matching of surfaces using a boundary-centered radial decomposition. [Citation Graph (0, 0)][DBLP]
    Computer Vision, Graphics, and Image Processing, 1989, v:45, n:3, pp:380-396 [Journal]
  61. Deepak Tolani, Ambarish Goswami, Norman I. Badler
    Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2000, v:62, n:5, pp:353-388 [Journal]
  62. Liwei Zhao, Norman I. Badler
    Acquiring and validating motion qualities from live limb gestures. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2005, v:67, n:1, pp:1-16 [Journal]
  63. Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler
    Creating Interactive Virtual Humans: Some Assembly Required. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:54-63 [Journal]
  64. Yu Zhang, Norman I. Badler
    Synthesis of 3D faces using region-based morphing under intuitive control. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:421-432 [Journal]
  65. Diane M. Chi, John R. Clarke, Bonnie L. Webber, Norman I. Badler
    Casualty Modeling for Real-Time Medical Training. [Citation Graph (0, 0)][DBLP]
    Presence, 1996, v:5, n:4, pp:359-366 [Journal]
  66. Norman I. Badler, Michael J. Hollick, John P. Granieri
    Real-Time Control of a Virtual Human Using Minimal Sensors. [Citation Graph (0, 0)][DBLP]
    Presence, 1993, v:2, n:1, pp:82-86 [Journal]
  67. Norman I. Badler, Dimitris N. Metaxas, Bonnie L. Webber, Mark Steedman
    The Center for Human Modeling and Simulation. [Citation Graph (0, 0)][DBLP]
    Presence, 1995, v:4, n:1, pp:81-96 [Journal]
  68. Brett Douville, Libby Levison, Norman I. Badler
    Task-Level Object Grasping for Simulated Agents. [Citation Graph (0, 0)][DBLP]
    Presence, 1996, v:5, n:4, pp:416-430 [Journal]
  69. Jeffry Nimeroff, Eero P. Simoncelli, Julie Dorsey, Norman I. Badler
    Rendering Spaces for Architectural Environments. [Citation Graph (0, 0)][DBLP]
    Presence, 1995, v:4, n:3, pp:286-296 [Journal]
  70. Deepak Tolani, Norman I. Badler
    Real-Time Inverse Kinematics of the Human Arm. [Citation Graph (0, 0)][DBLP]
    Presence, 1996, v:5, n:4, pp:393-401 [Journal]
  71. Norman I. Badler, Tamar E. Granor
    The Window Controller. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1984, v:3, n:4, pp:312-315 [Journal]
  72. Sooha Park Lee, Jeremy B. Badler, Norman I. Badler
    Eyes alive. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:637-644 [Journal]
  73. Jianmin Zhao, Norman I. Badler
    Inverse kinematics positioning using nonlinear programming for highly articulated figures. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1994, v:13, n:4, pp:313-336 [Journal]
  74. John P. Granieri, Jonathan Crabtree, Norman I. Badler
    Production and Playback of Human Figure Motion for Visual Simulation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Model. Comput. Simul., 1995, v:5, n:3, pp:222-241 [Journal]
  75. Norman I. Badler, Jonathan D. Korein, James U. Korein, Gerald M. Radack, Lynne Shapiro Brotman
    Positioning and animating human figures in a task-oriented environment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1985, v:1, n:4, pp:212-220 [Journal]
  76. Durell Bouchard, Norman I. Badler
    Semantic Segmentation of Motion Capture Using Laban Movement Analysis. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:37-44 [Conf]
  77. Nuria Pelechano, Jan M. Allbeck, Norman I. Badler
    Controlling individual agents in high-density crowd simulation. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:99-108 [Conf]

  78. Being a part of the crowd: towards validating VR crowds using presence. [Citation Graph (, )][DBLP]


  79. Creating crowd variation with the OCEAN personality model. [Citation Graph (, )][DBLP]


  80. Smart Events and Primed Agents. [Citation Graph (, )][DBLP]


  81. Collision Awareness Using Vibrotactile Arrays. [Citation Graph (, )][DBLP]


  82. Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model. [Citation Graph (, )][DBLP]


  83. Guest Editors' Introduction: Virtual Populace. [Citation Graph (, )][DBLP]


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