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Chris Raymaekers: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Chris Flerackers, Chris Raymaekers, Gert Vansichem, Frank Van Reeth
    Generating Interactive Television Programs in the PANIVE architecture. [Citation Graph (0, 0)][DBLP]
    Digital Content Creation, 2001, pp:117-126 [Conf]
  2. Erwin Cuppens, Chris Raymaekers, Karin Coninx
    A Model-Based Design Process for Interactive Virtual Environments. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2005, pp:225-236 [Conf]
  3. Joan De Boeck, Chris Raymaekers, Karin Coninx
    A Method for the Verification of Haptic Algorithms. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2005, pp:114-125 [Conf]
  4. Karin Coninx, Erwin Cuppens, Joan De Boeck, Chris Raymaekers
    Integrating Support for Usability Evaluation into High Level Interaction Descriptions with NiMMiT. [Citation Graph (0, 0)][DBLP]
    DSV-IS, 2006, pp:95-108 [Conf]
  5. Chris Raymaekers, Joan De Boeck, Karin Coninx
    An Empirical Approach for the Evaluation of Haptic Algorithms. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:567-568 [Conf]
  6. Karin Coninx, Chris Raymaekers, Tom De Weyer, Frank Van Reeth
    Uniform interaction for immersive and non-immersive 3D object modelling. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:1080-1084 [Conf]
  7. Frank Van Reeth, Chris Raymaekers, Peter Trekels, Stefan Verkoyen, Eddy Flerackers
    A Distributed Video Retrieval System Utilising Broadband Networked PC_s for Educational Applications. [Citation Graph (0, 0)][DBLP]
    MMM, 1998, pp:47-0 [Conf]
  8. Tom Van Laerhoven, Chris Raymaekers, Frank Van Reeth
    Generalized Object Interactions in a Component based Simulation Environment. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  9. Lode Vanacken, Chris Raymaekers, Karin Coninx
    Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    HAID, 2006, pp:12-23 [Conf]
  10. Davy Vanacken, Joan De Boeck, Chris Raymaekers, Karin Coninx
    NIMMIT: A notation for modeling multimodal interaction techniques. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:224-231 [Conf]
  11. Joan De Boeck, Erwin Cuppens, Tom De Weyer, Chris Raymaekers, Karin Coninx
    Multisensory interaction metaphors with haptics and proprioception in virtual environments. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2004, pp:189-197 [Conf]
  12. Joan De Boeck, Chris Raymaekers, Karin Coninx
    Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:6, pp:627-636 [Journal]
  13. Joan De Boeck, Chris Raymaekers, Karin Coninx
    Aspects of Haptic Feedback in a Multi-modal Interface for Object Modelling. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2003, v:6, n:4, pp:257-270 [Journal]
  14. Davy Vanacken, Chris Raymaekers, Kris Luyten, Karin Coninx
    Focus+Roles: Socio-Organizational Conflict Resolution in Collaborative User Interfaces. [Citation Graph (0, 0)][DBLP]
    HCI (4), 2007, pp:788-796 [Conf]
  15. Joan De Boeck, Chris Raymaekers, Karin Coninx
    Comparing NiMMiT and Data-Driven Notations for Describing Multimodal Interaction. [Citation Graph (0, 0)][DBLP]
    TAMODIA, 2006, pp:217-229 [Conf]

  16. A Conceptual Framework for Adaptation and Personalization in Virtual Environments. [Citation Graph (, )][DBLP]

  17. MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. [Citation Graph (, )][DBLP]

  18. Designing context-aware multimodal virtual environments. [Citation Graph (, )][DBLP]

  19. IntuPaint: Bridging the gap between physical and digital painting. [Citation Graph (, )][DBLP]

  20. An Event-Condition-Action Approach for Contextual Interaction in Virtual Environments. [Citation Graph (, )][DBLP]

  21. Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process. [Citation Graph (, )][DBLP]

  22. Investigating the Possibility of Adaptation and Personalization in Virtual Environments. [Citation Graph (, )][DBLP]

  23. Enhancing User Interaction in Virtual Environments through Adaptive Personalized 3D Interaction Techniques. [Citation Graph (, )][DBLP]

  24. A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments. [Citation Graph (, )][DBLP]

  25. Design and engineering of game-like virtual and multimodal environments. [Citation Graph (, )][DBLP]

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