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Jonathan Schaeffer: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Xiaobo Li, Paul Lu, Jonathan Schaeffer, John Shillington, Pok Sze Wong, Hanmao Shi
    On the Versatility of Parallel Sorting by Regular Sampling. [Citation Graph (1, 0)][DBLP]
    Parallel Computing, 1993, v:19, n:10, pp:1079-1103 [Journal]
  2. Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron
    Opponent Modeling in Poker. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:493-499 [Conf]
  3. Darse Billings, Lourdes Peña Castillo, Jonathan Schaeffer, Duane Szafron
    Using Probabilistic Knowledge and Simulation to Play Poker. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:697-703 [Conf]
  4. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  5. Andreas Junghanns, Jonathan Schaeffer
    Single-Agent Search in the Presence of Deadlocks. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:419-425 [Conf]
  6. Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron
    Memory-Efficient A* Heuristics for Multiple Sequence Alignment. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2002, pp:737-743 [Conf]
  7. Martin Müller 0003, Markus Enzenberger, Jonathan Schaeffer
    Temperature Discovery Search. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:658-663 [Conf]
  8. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin
    Exploiting Graph Properties of Game Trees. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, Vol. 1, 1996, pp:234-239 [Conf]
  9. John W. Romein, Aske Plaat, Henri E. Bal, Jonathan Schaeffer
    Transposition Table Driven Work Scheduling in Distributed Search. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:725-731 [Conf]
  10. Jonathan Schaeffer
    The Games Computers (and People) Play. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2000, pp:1179- [Conf]
  11. Uzi Zahavi, Ariel Felner, Robert Holte, Jonathan Schaeffer
    Dual Search in Permutation State Spaces. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  12. Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant
    Partial Information Endgame Databases. [Citation Graph (0, 0)][DBLP]
    ACG, 2006, pp:11-22 [Conf]
  13. Markian Hlynka, Jonathan Schaeffer
    Automatic Generation of Search Engines. [Citation Graph (0, 0)][DBLP]
    ACG, 2006, pp:23-38 [Conf]
  14. Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen
    Building the Checkers 10-piece Endgame Databases. [Citation Graph (0, 0)][DBLP]
    ACG, 2003, pp:193-210 [Conf]
  15. Jonathan Schaeffer, Aske Plaat
    New Advances in Alpha-Beta Searching. [Citation Graph (0, 0)][DBLP]
    ACM Conference on Computer Science, 1996, pp:124-130 [Conf]
  16. Joseph C. Culberson, Jonathan Schaeffer
    Searching with Pattern Databases. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 1996, pp:402-416 [Conf]
  17. Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron
    Poker as Testbed for AI Research. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 1998, pp:228-238 [Conf]
  18. Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron
    Pattern-Based AI Scripting Using ScriptEase. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 2003, pp:35-49 [Conf]
  19. Andreas Junghanns, Jonathan Schaeffer
    Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 1998, pp:1-15 [Conf]
  20. Akihiro Kishimoto, Jonathan Schaeffer
    Transposition Table Driven Work Scheduling in Distributed Game-Tree Search. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 2002, pp:56-68 [Conf]
  21. Jonathan Schaeffer, Aske Plaat
    Unifying Single-Agent and Two-Player Search. [Citation Graph (0, 0)][DBLP]
    Canadian Conference on AI, 2000, pp:1-12 [Conf]
  22. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Learning Partial-Order Macros from Solutions. [Citation Graph (0, 0)][DBLP]
    ICAPS, 2005, pp:231-240 [Conf]
  23. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Using Component Abstraction for Automatic Generation of Macro-Actions. [Citation Graph (0, 0)][DBLP]
    ICAPS, 2004, pp:181-190 [Conf]
  24. Ajit Singh, Jonathan Schaeffer, Duane Szafron
    Views on template-based parallel programming. [Citation Graph (0, 0)][DBLP]
    CASCON, 1996, pp:35- [Conf]
  25. Duane Szafron, Jonathan Schaeffer, Paul Iglinski, Ian Parsons, Ronald Kornelsen, Chris Morrow
    Enterprise: current status and future directions. [Citation Graph (0, 0)][DBLP]
    CASCON, 1994, pp:65- [Conf]
  26. Gregory V. Wilson, Jonathan Schaeffer, Duane Szafron
    Enterprise in context: assessing the usability of parallel programming environments. [Citation Graph (0, 0)][DBLP]
    CASCON, 1993, pp:999-1010 [Conf]
  27. David R. Woloschuk, Paul Iglinski, Steve MacDonald, Diego Novillo, Ian Parsons, Jonathan Schaeffer, Duane Szafron
    Performance debugging in the enterprise parallel programming system. [Citation Graph (0, 0)][DBLP]
    CASCON, 1995, pp:61- [Conf]
  28. Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling, Robert C. Holte, Jonathan Schaeffer, Duane Szafron
    Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2004, pp:21-34 [Conf]
  29. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Using Abstraction for Planning in Sokoban. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2002, pp:360-375 [Conf]
  30. Thomas Hauk, Michael Buro, Jonathan Schaeffer
    Rediscovering *-Minimax Search. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2004, pp:35-50 [Conf]
  31. Thomas Hauk, Michael Buro, Jonathan Schaeffer
    *-Minimax Performance in Backgammon. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 2004, pp:51-66 [Conf]
  32. Andreas Junghanns, Jonathan Schaeffer
    Relevance Cuts: Localizing the Search. [Citation Graph (0, 0)][DBLP]
    Computers and Games, 1998, pp:1-14 [Conf]
  33. Roel van der Goot, Jonathan Schaeffer, Gregory V. Wilson
    Safer Tuple Spaces. [Citation Graph (0, 0)][DBLP]
    COORDINATION, 1997, pp:289-301 [Conf]
  34. Steve MacDonald, Duane Szafron, Jonathan Schaeffer
    Object-Oriented Pattern-Based Parallel Programming with Automatically Generated Frameworks. [Citation Graph (0, 0)][DBLP]
    COOTS, 1999, pp:29-44 [Conf]
  35. Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
    Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  36. Christopher D. Shaw, Mark Green, Jonathan Schaeffer
    A VLSI Architecture for Image Composition. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Graphics Hardware, 1988, pp:183-200 [Conf]
  37. John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan
    Why Not Use a Pattern-Based Parallel Programming System? [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:81-86 [Conf]
  38. Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling
    Generating Parallel Program Frameworks from Parallel Design Patterns. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2000, pp:95-104 [Conf]
  39. Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer
    Identifying and Validating Irregular Mutual Exclusion Synchronization in Explicitly Parallel Programs (Research Note). [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2000, pp:389-394 [Conf]
  40. Jonathan Schaeffer
    Improved Parallel Alpha-Beta Search. [Citation Graph (0, 0)][DBLP]
    FJCC, 1986, pp:519-526 [Conf]
  41. Steve MacDonald, Duane Szafron, Jonathan Schaeffer
    Rethinking the Pipeline as Object-Oriented States with Transformations. [Citation Graph (0, 0)][DBLP]
    HIPS, 2004, pp:12-21 [Conf]
  42. Dale Schuurmans, Jonathan Schaeffer
    Representational Difficulties with Classifier Systems. [Citation Graph (0, 0)][DBLP]
    ICGA, 1989, pp:328-333 [Conf]
  43. Lingyan Shu, Jonathan Schaeffer
    VCS: Variable Classifier Systems. [Citation Graph (0, 0)][DBLP]
    ICGA, 1989, pp:334-339 [Conf]
  44. Lingvan Shu, Jonathan Schaeffer
    HCS: Adding Hierarchies to Classifier Systems. [Citation Graph (0, 0)][DBLP]
    ICGA, 1991, pp:339-345 [Conf]
  45. Steven Bromling, Steve MacDonald, John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan
    Pattern-Based Parallel Programming. [Citation Graph (0, 0)][DBLP]
    ICPP, 2002, pp:257-265 [Conf]
  46. Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons
    FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. [Citation Graph (0, 0)][DBLP]
    ICPP, 2003, pp:48-0 [Conf]
  47. Akihiro Kishimoto, Jonathan Schaeffer
    Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. [Citation Graph (0, 0)][DBLP]
    ICPP, 2002, pp:323-330 [Conf]
  48. Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer
    Concurrent SSA Form in the Presence of Mutual Exclusion. [Citation Graph (0, 0)][DBLP]
    ICPP, 1998, pp:356-0 [Conf]
  49. Ajit Singh, Jonathan Schaeffer, Mark Green
    Structuring Distributed Algorithms in a Workstation Environment: The FrameWorks Approach. [Citation Graph (0, 0)][DBLP]
    ICPP (2), 1989, pp:89-97 [Conf]
  50. Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro
    Evaluating pattern catalogs: the computer games experience. [Citation Graph (0, 0)][DBLP]
    ICSE, 2006, pp:132-141 [Conf]
  51. Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron
    Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2003, pp:661-668 [Conf]
  52. Yngvi Björnsson, Markus Enzenberger, Robert Holte, Jonathan Schaeffer, Peter Yap
    Comparison of Different Grid Abstractions for Pathfinding on Maps. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2003, pp:1511-1512 [Conf]
  53. Ariel Felner, Uzi Zahavi, Jonathan Schaeffer, Robert C. Holte
    Dual Lookups in Pattern Databases. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:103-108 [Conf]
  54. Mark Goldenberg, Alexander Kovarsky, Xiaomeng Wu, Jonathan Schaeffer
    Multiple Agents Moving Target Search. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2003, pp:1536-1538 [Conf]
  55. Andreas Junghanns, Jonathan Schaeffer
    Search Versus Knowledge in Game-Playing Programs Revisited. [Citation Graph (0, 0)][DBLP]
    IJCAI (1), 1997, pp:692-697 [Conf]
  56. Andreas Junghanns, Jonathan Schaeffer
    Domain-Dependent Single-Agent Search Enhancements. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1999, pp:570-577 [Conf]
  57. Robert Levinson, Feng-hsiung Hsu, T. Anthony Marsland, Jonathan Schaeffer, David E. Wilkins
    The Role of Chess in Artificial Intelligence Research. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1991, pp:547-552 [Conf]
  58. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin
    Best-First Fixed-Depth Game-Tree Search in Practice. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1995, pp:273-281 [Conf]
  59. Alexander Reinefeld, Jonathan Schaeffer, T. Anthony Marsland
    Information Acquisition in Minimal Window Search. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1985, pp:1040-1043 [Conf]
  60. Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller 0003, Robert Lake, Paul Lu, Steve Sutphen
    Solving Checkers. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:292-297 [Conf]
  61. Jonathan Schaeffer, Markian Hlynka, Vili Jussila
    Temporal Difference Learning Applied to a High-Performance Game-Playing Program. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2001, pp:529-534 [Conf]
  62. Jonathan Schaeffer, T. Anthony Marsland
    The Utility of Expert Knowledge. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1985, pp:585-587 [Conf]
  63. Adi Botea, Martin Müller 0003, Jonathan Schaeffer
    Fast Planning with Iterative Macros. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:1828-1833 [Conf]
  64. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
    Generating Ambient Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:34-43 [Conf]
  65. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
    A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:311-314 [Conf]
  66. John Anvik, Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling, Kai Tan
    Generating Parallel Programs from the Wavefront Design Pattern. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2002, pp:- [Conf]
  67. Zhuang Guo, Jonathan Schaeffer, Duane Szafron, Patrick Earl
    Using Generative Design Patterns to Develop Network Server Applications. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2005, pp:- [Conf]
  68. Steve MacDonald, Duane Szafron, Jonathan Schaeffer
    Rethinking the Pipeline as Object-Oriented States with Transformations. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2004, pp:12-21 [Conf]
  69. Ian Parsons, Jonathan Schaeffer, Duane Szafron, Ronald C. Unrau
    Using PI/OT to Support Complex Parallel I/O. [Citation Graph (0, 0)][DBLP]
    IPPS/SPDP, 1998, pp:285-291 [Conf]
  70. Steve MacDonald, Jonathan Schaeffer, Duane Szafron
    Pattern-Based Object-Oriented Parallel Programming. [Citation Graph (0, 0)][DBLP]
    ISCOPE, 1997, pp:267-274 [Conf]
  71. Peter Yap, Jonathan Schaeffer
    Path-finding on a Grid. [Citation Graph (0, 0)][DBLP]
    JCIS, 2002, pp:454-457 [Conf]
  72. Mark Goldenberg, Paul Lu, Jonathan Schaeffer
    TrellisDAG: A System for Structured DAG Scheduling. [Citation Graph (0, 0)][DBLP]
    JSSPP, 2003, pp:21-43 [Conf]
  73. Steve MacDonald, Duane Szafron, Jonathan Schaeffer, John Anvik, Steven Bromling, Kai Tan
    Generative Design Patterns. [Citation Graph (0, 0)][DBLP]
    ASE, 2002, pp:23-0 [Conf]
  74. Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker
    ScriptEase: Generative Design Patterns for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    ASE, 2004, pp:88-99 [Conf]
  75. Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker
    ScriptEase: Generating Scripting Code for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    ASE, 2004, pp:386-387 [Conf]
  76. Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer
    Optimizing Mutual Exclusion Synchronization in Explicitly Parallel Programs. [Citation Graph (0, 0)][DBLP]
    LCR, 2000, pp:128-142 [Conf]
  77. Duane Szafron, Jonathan Schaeffer, Pok Sze Wong, Enoch Chan, Paul Lu, Carol Smith
    The Enterprise Distributed Programming Model. [Citation Graph (0, 0)][DBLP]
    Programming Environments for Parallel Computing, 1992, pp:67-76 [Conf]
  78. Jonathan Schaeffer
    Learning to Have Fun. [Citation Graph (0, 0)][DBLP]
    PKDD, 2006, pp:3- [Conf]
  79. Kai Tan, Duane Szafron, Jonathan Schaeffer, John Anvik, Steve MacDonald
    Using generative design patterns to generate parallel code for a distributed memory environment. [Citation Graph (0, 0)][DBLP]
    PPOPP, 2003, pp:203-215 [Conf]
  80. William Ward Armstrong, T. Anthony Marsland, M. Olafsson, Jonathan Schaeffer
    Solving equations of motion on a virtual tree machine. [Citation Graph (0, 0)][DBLP]
    PPSC, 1985, pp:59-72 [Conf]
  81. Jonathan Schaeffer
    The games computers play...: perfectly. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2007, pp:581- [Conf]
  82. Greg Lobe, Duane Szafron, Jonathan Schaeffer
    The Object-Oriented Components of the Enterprise Parallel Programming Environment. [Citation Graph (0, 0)][DBLP]
    TOOLS (11), 1993, pp:215-229 [Conf]
  83. Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:147-148 [Conf]
  84. Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
    Interactive Story Writing Using ScriptEase. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:163-164 [Conf]
  85. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:141-142 [Conf]
  86. Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer
    Fringe Search: Beating A* at Pathfinding on Game Maps. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  87. Michael Chung, Michael Buro, Jonathan Schaeffer
    Monte Carlo Planning in RTS Games. [Citation Graph (0, 0)][DBLP]
    CIG, 2005, pp:- [Conf]
  88. Jonathan Schaeffer
    The games computers (and people) play. [Citation Graph (0, 0)][DBLP]
    Advances in Computers, 2000, v:52, n:, pp:190-268 [Journal]
  89. Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron
    The challenge of poker. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 2002, v:134, n:1-2, pp:201-240 [Journal]
  90. Andreas Junghanns, Jonathan Schaeffer
    Sokoban: Enhancing general single-agent search methods using domain knowledge. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 2001, v:129, n:1-2, pp:219-251 [Journal]
  91. T. Anthony Marsland, Alexander Reinefeld, Jonathan Schaeffer
    Low Overhead Alternatives to SSS. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1987, v:31, n:2, pp:185-199 [Journal]
  92. Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin
    Best-First Fixed-Depth Minimax Algorithms. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1996, v:87, n:1-2, pp:255-293 [Journal]
  93. Jonathan Schaeffer
    Conspiracy Numbers. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1990, v:43, n:1, pp:67-84 [Journal]
  94. Jonathan Schaeffer, Joseph C. Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron
    A World Championship Caliber Checkers Program. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1992, v:53, n:2-3, pp:273-289 [Journal]
  95. Jonathan Schaeffer, H. Jaap van den Herik
    Games, computers, and artificial intelligence. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 2002, v:134, n:1-2, pp:1-7 [Journal]
  96. Jonathan Schaeffer
    A Gamut of Games. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:3, pp:29-46 [Journal]
  97. Jonathan Schaeffer, Norman Treloar, Paul Lu, Robert Lake
    Man Versus Machine for the World Checkers Championship. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1993, v:14, n:2, pp:28-35 [Journal]
  98. Jonathan Schaeffer, Robert Lake, Paul Lu, Martin Bryant
    CHINOOK: The World Man-Machine Checkers Champion. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1996, v:17, n:1, pp:21-29 [Journal]
  99. Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons
    FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. [Citation Graph (0, 0)][DBLP]
    Algorithmica, 2006, v:45, n:3, pp:337-375 [Journal]
  100. David S. Wishart, S. Fortin, David R. Woloschuk, W. Wong, T. Rosborough, Gary H. Van Domselaar, Jonathan Schaeffer, Duane Szafron
    A platform-independent graphical user interface for SEQSEE and XALIGN. [Citation Graph (0, 0)][DBLP]
    Computer Applications in the Biosciences, 1997, v:13, n:5, pp:561-562 [Journal]
  101. Norbert Klingbeil, Jonathan Schaeffer
    Empirical results with conspiracy numbers. [Citation Graph (0, 0)][DBLP]
    Computational Intelligence, 1990, v:6, n:, pp:1-11 [Journal]
  102. Ajit Singh, Jonathan Schaeffer, Duane Szafron
    Experience with parallel programming using code templates. [Citation Graph (0, 0)][DBLP]
    Concurrency - Practice and Experience, 1998, v:10, n:2, pp:91-120 [Journal]
  103. Duane Szafron, Jonathan Schaeffer
    An experiment to measure the usability of parallel programming systems. [Citation Graph (0, 0)][DBLP]
    Concurrency - Practice and Experience, 1996, v:8, n:2, pp:147-166 [Journal]
  104. Jonathan Schaeffer, Aske Plaat, Andreas Junghanns
    Unifying single-agent and two-player search. [Citation Graph (0, 0)][DBLP]
    Inf. Sci., 2001, v:135, n:3-4, pp:151-175 [Journal]
  105. John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan
    Asserting the utility of CO2P3S using the Cowichan Problem Set. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 2005, v:65, n:12, pp:1542-1557 [Journal]
  106. Mark G. Brockington, Jonathan Schaeffer
    APHID: Asynchronous Parallel Game-Tree Search. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 2000, v:60, n:2, pp:247-273 [Journal]
  107. Darrell Makarenko, Jonathan Schaeffer
    A VLSI Multipresision Matrix Multiplier and Polynomial Evaluator. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 1987, v:4, n:6, pp:619-628 [Journal]
  108. Jonathan Schaeffer
    Distributed Game-Tree Searching. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 1989, v:6, n:1, pp:90-114 [Journal]
  109. Hanmao Shi, Jonathan Schaeffer
    Parallel Sorting by Regular Sampling. [Citation Graph (0, 0)][DBLP]
    J. Parallel Distrib. Comput., 1992, v:14, n:4, pp:361-372 [Journal]
  110. Jonathan Schaeffer
    The History Heuristic and Alpha-Beta Search Enhancements in Practice. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 1989, v:11, n:11, pp:1203-1212 [Journal]
  111. Steve MacDonald, John Anvik, Steven Bromling, Jonathan Schaeffer, Duane Szafron, Kai Tan
    From patterns to frameworks to parallel programs. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2002, v:28, n:12, pp:1663-1683 [Journal]
  112. Ian Parsons, Ronald C. Unrau, Jonathan Schaeffer, Duane Szafron
    PI/OT: Parallel I/O Templates. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 1997, v:23, n:4-5, pp:543-570 [Journal]
  113. Andreas Junghanns, Jonathan Schaeffer
    Sokoban: improving the search with relevance cuts. [Citation Graph (0, 0)][DBLP]
    Theor. Comput. Sci., 2001, v:252, n:1-2, pp:151-175 [Journal]
  114. John W. Romein, Henri E. Bal, Jonathan Schaeffer, Aske Plaat
    Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Parallel Distrib. Syst., 2002, v:13, n:5, pp:447-459 [Journal]
  115. Ajit Singh, Jonathan Schaeffer, Mark Green
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  129. A demonstration of the Polaris poker system. [Citation Graph (, )][DBLP]


  130. Using abstraction in Two-Player Games. [Citation Graph (, )][DBLP]


  131. Automating Layouts of Sewers in Subdivisions. [Citation Graph (, )][DBLP]


  132. A* Search with Inconsistent Heuristics. [Citation Graph (, )][DBLP]


  133. Memory-Based Heuristics for Explicit State Spaces. [Citation Graph (, )][DBLP]


  134. Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP]


  135. Duality in permutation state spaces and the dual search algorithm. [Citation Graph (, )][DBLP]


  136. Pattern Databases. [Citation Graph (, )][DBLP]


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