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Jonathan Schaeffer :
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Xiaobo Li , Paul Lu , Jonathan Schaeffer , John Shillington , Pok Sze Wong , Hanmao Shi On the Versatility of Parallel Sorting by Regular Sampling. [Citation Graph (1, 0)][DBLP ] Parallel Computing, 1993, v:19, n:10, pp:1079-1103 [Journal ] Darse Billings , Denis Papp , Jonathan Schaeffer , Duane Szafron Opponent Modeling in Poker. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:493-499 [Conf ] Darse Billings , Lourdes Peña Castillo , Jonathan Schaeffer , Duane Szafron Using Probabilistic Knowledge and Simulation to Play Poker. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1999, pp:697-703 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] AAAI, 2006, pp:- [Conf ] Andreas Junghanns , Jonathan Schaeffer Single-Agent Search in the Presence of Deadlocks. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:419-425 [Conf ] Matthew McNaughton , Paul Lu , Jonathan Schaeffer , Duane Szafron Memory-Efficient A* Heuristics for Multiple Sequence Alignment. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2002, pp:737-743 [Conf ] Martin Müller 0003 , Markus Enzenberger , Jonathan Schaeffer Temperature Discovery Search. [Citation Graph (0, 0)][DBLP ] AAAI, 2004, pp:658-663 [Conf ] Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin Exploiting Graph Properties of Game Trees. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, Vol. 1, 1996, pp:234-239 [Conf ] John W. Romein , Aske Plaat , Henri E. Bal , Jonathan Schaeffer Transposition Table Driven Work Scheduling in Distributed Search. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1999, pp:725-731 [Conf ] Jonathan Schaeffer The Games Computers (and People) Play. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2000, pp:1179- [Conf ] Uzi Zahavi , Ariel Felner , Robert Holte , Jonathan Schaeffer Dual Search in Permutation State Spaces. [Citation Graph (0, 0)][DBLP ] AAAI, 2006, pp:- [Conf ] Yngvi Björnsson , Jonathan Schaeffer , Nathan R. Sturtevant Partial Information Endgame Databases. [Citation Graph (0, 0)][DBLP ] ACG, 2006, pp:11-22 [Conf ] Markian Hlynka , Jonathan Schaeffer Automatic Generation of Search Engines. [Citation Graph (0, 0)][DBLP ] ACG, 2006, pp:23-38 [Conf ] Jonathan Schaeffer , Yngvi Björnsson , Neil Burch , Robert Lake , Paul Lu , Steve Sutphen Building the Checkers 10-piece Endgame Databases. [Citation Graph (0, 0)][DBLP ] ACG, 2003, pp:193-210 [Conf ] Jonathan Schaeffer , Aske Plaat New Advances in Alpha-Beta Searching. [Citation Graph (0, 0)][DBLP ] ACM Conference on Computer Science, 1996, pp:124-130 [Conf ] Joseph C. Culberson , Jonathan Schaeffer Searching with Pattern Databases. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 1996, pp:402-416 [Conf ] Darse Billings , Denis Papp , Jonathan Schaeffer , Duane Szafron Poker as Testbed for AI Research. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 1998, pp:228-238 [Conf ] Matthew McNaughton , James Redford , Jonathan Schaeffer , Duane Szafron Pattern-Based AI Scripting Using ScriptEase. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 2003, pp:35-49 [Conf ] Andreas Junghanns , Jonathan Schaeffer Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 1998, pp:1-15 [Conf ] Akihiro Kishimoto , Jonathan Schaeffer Transposition Table Driven Work Scheduling in Distributed Game-Tree Search. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 2002, pp:56-68 [Conf ] Jonathan Schaeffer , Aske Plaat Unifying Single-Agent and Two-Player Search. [Citation Graph (0, 0)][DBLP ] Canadian Conference on AI, 2000, pp:1-12 [Conf ] Adi Botea , Martin Müller 0003 , Jonathan Schaeffer Learning Partial-Order Macros from Solutions. [Citation Graph (0, 0)][DBLP ] ICAPS, 2005, pp:231-240 [Conf ] Adi Botea , Martin Müller 0003 , Jonathan Schaeffer Using Component Abstraction for Automatic Generation of Macro-Actions. [Citation Graph (0, 0)][DBLP ] ICAPS, 2004, pp:181-190 [Conf ] Ajit Singh , Jonathan Schaeffer , Duane Szafron Views on template-based parallel programming. [Citation Graph (0, 0)][DBLP ] CASCON, 1996, pp:35- [Conf ] Duane Szafron , Jonathan Schaeffer , Paul Iglinski , Ian Parsons , Ronald Kornelsen , Chris Morrow Enterprise: current status and future directions. [Citation Graph (0, 0)][DBLP ] CASCON, 1994, pp:65- [Conf ] Gregory V. Wilson , Jonathan Schaeffer , Duane Szafron Enterprise in context: assessing the usability of parallel programming environments. [Citation Graph (0, 0)][DBLP ] CASCON, 1993, pp:999-1010 [Conf ] David R. Woloschuk , Paul Iglinski , Steve MacDonald , Diego Novillo , Ian Parsons , Jonathan Schaeffer , Duane Szafron Performance debugging in the enterprise parallel programming system. [Citation Graph (0, 0)][DBLP ] CASCON, 1995, pp:61- [Conf ] Darse Billings , Aaron Davidson , Terence Schauenberg , Neil Burch , Michael Bowling , Robert C. Holte , Jonathan Schaeffer , Duane Szafron Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2004, pp:21-34 [Conf ] Adi Botea , Martin Müller 0003 , Jonathan Schaeffer Using Abstraction for Planning in Sokoban. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2002, pp:360-375 [Conf ] Thomas Hauk , Michael Buro , Jonathan Schaeffer Rediscovering *-Minimax Search. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2004, pp:35-50 [Conf ] Thomas Hauk , Michael Buro , Jonathan Schaeffer *-Minimax Performance in Backgammon. [Citation Graph (0, 0)][DBLP ] Computers and Games, 2004, pp:51-66 [Conf ] Andreas Junghanns , Jonathan Schaeffer Relevance Cuts: Localizing the Search. [Citation Graph (0, 0)][DBLP ] Computers and Games, 1998, pp:1-14 [Conf ] Roel van der Goot , Jonathan Schaeffer , Gregory V. Wilson Safer Tuple Spaces. [Citation Graph (0, 0)][DBLP ] COORDINATION, 1997, pp:289-301 [Conf ] Steve MacDonald , Duane Szafron , Jonathan Schaeffer Object-Oriented Pattern-Based Parallel Programming with Automatically Generated Frameworks. [Citation Graph (0, 0)][DBLP ] COOTS, 1999, pp:29-44 [Conf ] Jonathan Schaeffer , Mike Carbonaro , Duane Szafron , Maria Cutumisu , Matthew McNaughton , Curtis Onuczko , Thomas Roy , Stephanie Gillis , Sabrina Kratchmer Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Christopher D. Shaw , Mark Green , Jonathan Schaeffer A VLSI Architecture for Image Composition. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics Hardware, 1988, pp:183-200 [Conf ] John Anvik , Jonathan Schaeffer , Duane Szafron , Kai Tan Why Not Use a Pattern-Based Parallel Programming System? [Citation Graph (0, 0)][DBLP ] Euro-Par, 2003, pp:81-86 [Conf ] Steve MacDonald , Duane Szafron , Jonathan Schaeffer , Steven Bromling Generating Parallel Program Frameworks from Parallel Design Patterns. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2000, pp:95-104 [Conf ] Diego Novillo , Ronald C. Unrau , Jonathan Schaeffer Identifying and Validating Irregular Mutual Exclusion Synchronization in Explicitly Parallel Programs (Research Note). [Citation Graph (0, 0)][DBLP ] Euro-Par, 2000, pp:389-394 [Conf ] Jonathan Schaeffer Improved Parallel Alpha-Beta Search. [Citation Graph (0, 0)][DBLP ] FJCC, 1986, pp:519-526 [Conf ] Steve MacDonald , Duane Szafron , Jonathan Schaeffer Rethinking the Pipeline as Object-Oriented States with Transformations. [Citation Graph (0, 0)][DBLP ] HIPS, 2004, pp:12-21 [Conf ] Dale Schuurmans , Jonathan Schaeffer Representational Difficulties with Classifier Systems. [Citation Graph (0, 0)][DBLP ] ICGA, 1989, pp:328-333 [Conf ] Lingyan Shu , Jonathan Schaeffer VCS: Variable Classifier Systems. [Citation Graph (0, 0)][DBLP ] ICGA, 1989, pp:334-339 [Conf ] Lingvan Shu , Jonathan Schaeffer HCS: Adding Hierarchies to Classifier Systems. [Citation Graph (0, 0)][DBLP ] ICGA, 1991, pp:339-345 [Conf ] Steven Bromling , Steve MacDonald , John Anvik , Jonathan Schaeffer , Duane Szafron , Kai Tan Pattern-Based Parallel Programming. [Citation Graph (0, 0)][DBLP ] ICPP, 2002, pp:257-265 [Conf ] Adrian Driga , Paul Lu , Jonathan Schaeffer , Duane Szafron , Kevin Charter , Ian Parsons FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. [Citation Graph (0, 0)][DBLP ] ICPP, 2003, pp:48-0 [Conf ] Akihiro Kishimoto , Jonathan Schaeffer Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. [Citation Graph (0, 0)][DBLP ] ICPP, 2002, pp:323-330 [Conf ] Diego Novillo , Ronald C. Unrau , Jonathan Schaeffer Concurrent SSA Form in the Presence of Mutual Exclusion. [Citation Graph (0, 0)][DBLP ] ICPP, 1998, pp:356-0 [Conf ] Ajit Singh , Jonathan Schaeffer , Mark Green Structuring Distributed Algorithms in a Workstation Environment: The FrameWorks Approach. [Citation Graph (0, 0)][DBLP ] ICPP (2), 1989, pp:89-97 [Conf ] Maria Cutumisu , Curtis Onuczko , Duane Szafron , Jonathan Schaeffer , Matthew McNaughton , Thomas Roy , Jeff Siegel , Mike Carbonaro Evaluating pattern catalogs: the computer games experience. [Citation Graph (0, 0)][DBLP ] ICSE, 2006, pp:132-141 [Conf ] Darse Billings , Neil Burch , Aaron Davidson , Robert C. Holte , Jonathan Schaeffer , Terence Schauenberg , Duane Szafron Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. [Citation Graph (0, 0)][DBLP ] IJCAI, 2003, pp:661-668 [Conf ] Yngvi Björnsson , Markus Enzenberger , Robert Holte , Jonathan Schaeffer , Peter Yap Comparison of Different Grid Abstractions for Pathfinding on Maps. [Citation Graph (0, 0)][DBLP ] IJCAI, 2003, pp:1511-1512 [Conf ] Ariel Felner , Uzi Zahavi , Jonathan Schaeffer , Robert C. Holte Dual Lookups in Pattern Databases. [Citation Graph (0, 0)][DBLP ] IJCAI, 2005, pp:103-108 [Conf ] Mark Goldenberg , Alexander Kovarsky , Xiaomeng Wu , Jonathan Schaeffer Multiple Agents Moving Target Search. [Citation Graph (0, 0)][DBLP ] IJCAI, 2003, pp:1536-1538 [Conf ] Andreas Junghanns , Jonathan Schaeffer Search Versus Knowledge in Game-Playing Programs Revisited. [Citation Graph (0, 0)][DBLP ] IJCAI (1), 1997, pp:692-697 [Conf ] Andreas Junghanns , Jonathan Schaeffer Domain-Dependent Single-Agent Search Enhancements. [Citation Graph (0, 0)][DBLP ] IJCAI, 1999, pp:570-577 [Conf ] Robert Levinson , Feng-hsiung Hsu , T. Anthony Marsland , Jonathan Schaeffer , David E. Wilkins The Role of Chess in Artificial Intelligence Research. [Citation Graph (0, 0)][DBLP ] IJCAI, 1991, pp:547-552 [Conf ] Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin Best-First Fixed-Depth Game-Tree Search in Practice. [Citation Graph (0, 0)][DBLP ] IJCAI, 1995, pp:273-281 [Conf ] Alexander Reinefeld , Jonathan Schaeffer , T. Anthony Marsland Information Acquisition in Minimal Window Search. [Citation Graph (0, 0)][DBLP ] IJCAI, 1985, pp:1040-1043 [Conf ] Jonathan Schaeffer , Yngvi Björnsson , Neil Burch , Akihiro Kishimoto , Martin Müller 0003 , Robert Lake , Paul Lu , Steve Sutphen Solving Checkers. [Citation Graph (0, 0)][DBLP ] IJCAI, 2005, pp:292-297 [Conf ] Jonathan Schaeffer , Markian Hlynka , Vili Jussila Temporal Difference Learning Applied to a High-Performance Game-Playing Program. [Citation Graph (0, 0)][DBLP ] IJCAI, 2001, pp:529-534 [Conf ] Jonathan Schaeffer , T. Anthony Marsland The Utility of Expert Knowledge. [Citation Graph (0, 0)][DBLP ] IJCAI, 1985, pp:585-587 [Conf ] Adi Botea , Martin Müller 0003 , Jonathan Schaeffer Fast Planning with Iterative Macros. [Citation Graph (0, 0)][DBLP ] IJCAI, 2007, pp:1828-1833 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Matthew McNaughton , Thomas Roy , Curtis Onuczko , Mike Carbonaro Generating Ambient Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] INTETAIN, 2005, pp:34-43 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Matthew McNaughton , Thomas Roy , Curtis Onuczko , Mike Carbonaro A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] INTETAIN, 2005, pp:311-314 [Conf ] John Anvik , Steve MacDonald , Duane Szafron , Jonathan Schaeffer , Steven Bromling , Kai Tan Generating Parallel Programs from the Wavefront Design Pattern. [Citation Graph (0, 0)][DBLP ] IPDPS, 2002, pp:- [Conf ] Zhuang Guo , Jonathan Schaeffer , Duane Szafron , Patrick Earl Using Generative Design Patterns to Develop Network Server Applications. [Citation Graph (0, 0)][DBLP ] IPDPS, 2005, pp:- [Conf ] Steve MacDonald , Duane Szafron , Jonathan Schaeffer Rethinking the Pipeline as Object-Oriented States with Transformations. [Citation Graph (0, 0)][DBLP ] IPDPS, 2004, pp:12-21 [Conf ] Ian Parsons , Jonathan Schaeffer , Duane Szafron , Ronald C. Unrau Using PI/OT to Support Complex Parallel I/O. [Citation Graph (0, 0)][DBLP ] IPPS/SPDP, 1998, pp:285-291 [Conf ] Steve MacDonald , Jonathan Schaeffer , Duane Szafron Pattern-Based Object-Oriented Parallel Programming. [Citation Graph (0, 0)][DBLP ] ISCOPE, 1997, pp:267-274 [Conf ] Peter Yap , Jonathan Schaeffer Path-finding on a Grid. [Citation Graph (0, 0)][DBLP ] JCIS, 2002, pp:454-457 [Conf ] Mark Goldenberg , Paul Lu , Jonathan Schaeffer TrellisDAG: A System for Structured DAG Scheduling. [Citation Graph (0, 0)][DBLP ] JSSPP, 2003, pp:21-43 [Conf ] Steve MacDonald , Duane Szafron , Jonathan Schaeffer , John Anvik , Steven Bromling , Kai Tan Generative Design Patterns. [Citation Graph (0, 0)][DBLP ] ASE, 2002, pp:23-0 [Conf ] Matthew McNaughton , Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , James Redford , Dominique Parker ScriptEase: Generative Design Patterns for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] ASE, 2004, pp:88-99 [Conf ] Matthew McNaughton , Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , James Redford , Dominique Parker ScriptEase: Generating Scripting Code for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] ASE, 2004, pp:386-387 [Conf ] Diego Novillo , Ronald C. Unrau , Jonathan Schaeffer Optimizing Mutual Exclusion Synchronization in Explicitly Parallel Programs. [Citation Graph (0, 0)][DBLP ] LCR, 2000, pp:128-142 [Conf ] Duane Szafron , Jonathan Schaeffer , Pok Sze Wong , Enoch Chan , Paul Lu , Carol Smith The Enterprise Distributed Programming Model. [Citation Graph (0, 0)][DBLP ] Programming Environments for Parallel Computing, 1992, pp:67-76 [Conf ] Jonathan Schaeffer Learning to Have Fun. [Citation Graph (0, 0)][DBLP ] PKDD, 2006, pp:3- [Conf ] Kai Tan , Duane Szafron , Jonathan Schaeffer , John Anvik , Steve MacDonald Using generative design patterns to generate parallel code for a distributed memory environment. [Citation Graph (0, 0)][DBLP ] PPOPP, 2003, pp:203-215 [Conf ] William Ward Armstrong , T. Anthony Marsland , M. Olafsson , Jonathan Schaeffer Solving equations of motion on a virtual tree machine. [Citation Graph (0, 0)][DBLP ] PPSC, 1985, pp:59-72 [Conf ] Jonathan Schaeffer The games computers play...: perfectly. [Citation Graph (0, 0)][DBLP ] SIGCSE, 2007, pp:581- [Conf ] Greg Lobe , Duane Szafron , Jonathan Schaeffer The Object-Oriented Components of the Enterprise Parallel Programming Environment. [Citation Graph (0, 0)][DBLP ] TOOLS (11), 1993, pp:215-229 [Conf ] Curtis Onuczko , Duane Szafron , Jonathan Schaeffer , Maria Cutumisu , Jeff Siegel , Kevin Waugh , Allan Schumacher Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:147-148 [Conf ] Jonathan Schaeffer , Mike Carbonaro , Maria Cutumisu , Matthew McNaughton , Curtis Onuczko , Thomas Roy , Duane Szafron Interactive Story Writing Using ScriptEase. [Citation Graph (0, 0)][DBLP ] AIIDE, 2005, pp:163-164 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:141-142 [Conf ] Yngvi Björnsson , Markus Enzenberger , Robert C. Holte , Jonathan Schaeffer Fringe Search: Beating A* at Pathfinding on Game Maps. [Citation Graph (0, 0)][DBLP ] CIG, 2005, pp:- [Conf ] Michael Chung , Michael Buro , Jonathan Schaeffer Monte Carlo Planning in RTS Games. [Citation Graph (0, 0)][DBLP ] CIG, 2005, pp:- [Conf ] Jonathan Schaeffer The games computers (and people) play. [Citation Graph (0, 0)][DBLP ] Advances in Computers, 2000, v:52, n:, pp:190-268 [Journal ] Darse Billings , Aaron Davidson , Jonathan Schaeffer , Duane Szafron The challenge of poker. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 2002, v:134, n:1-2, pp:201-240 [Journal ] Andreas Junghanns , Jonathan Schaeffer Sokoban: Enhancing general single-agent search methods using domain knowledge. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 2001, v:129, n:1-2, pp:219-251 [Journal ] T. Anthony Marsland , Alexander Reinefeld , Jonathan Schaeffer Low Overhead Alternatives to SSS. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1987, v:31, n:2, pp:185-199 [Journal ] Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin Best-First Fixed-Depth Minimax Algorithms. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1996, v:87, n:1-2, pp:255-293 [Journal ] Jonathan Schaeffer Conspiracy Numbers. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1990, v:43, n:1, pp:67-84 [Journal ] Jonathan Schaeffer , Joseph C. Culberson , Norman Treloar , Brent Knight , Paul Lu , Duane Szafron A World Championship Caliber Checkers Program. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1992, v:53, n:2-3, pp:273-289 [Journal ] Jonathan Schaeffer , H. Jaap van den Herik Games, computers, and artificial intelligence. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 2002, v:134, n:1-2, pp:1-7 [Journal ] Jonathan Schaeffer A Gamut of Games. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2001, v:22, n:3, pp:29-46 [Journal ] Jonathan Schaeffer , Norman Treloar , Paul Lu , Robert Lake Man Versus Machine for the World Checkers Championship. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1993, v:14, n:2, pp:28-35 [Journal ] Jonathan Schaeffer , Robert Lake , Paul Lu , Martin Bryant CHINOOK: The World Man-Machine Checkers Champion. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1996, v:17, n:1, pp:21-29 [Journal ] Adrian Driga , Paul Lu , Jonathan Schaeffer , Duane Szafron , Kevin Charter , Ian Parsons FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. [Citation Graph (0, 0)][DBLP ] Algorithmica, 2006, v:45, n:3, pp:337-375 [Journal ] David S. Wishart , S. Fortin , David R. Woloschuk , W. Wong , T. Rosborough , Gary H. Van Domselaar , Jonathan Schaeffer , Duane Szafron A platform-independent graphical user interface for SEQSEE and XALIGN. [Citation Graph (0, 0)][DBLP ] Computer Applications in the Biosciences, 1997, v:13, n:5, pp:561-562 [Journal ] Norbert Klingbeil , Jonathan Schaeffer Empirical results with conspiracy numbers. [Citation Graph (0, 0)][DBLP ] Computational Intelligence, 1990, v:6, n:, pp:1-11 [Journal ] Ajit Singh , Jonathan Schaeffer , Duane Szafron Experience with parallel programming using code templates. [Citation Graph (0, 0)][DBLP ] Concurrency - Practice and Experience, 1998, v:10, n:2, pp:91-120 [Journal ] Duane Szafron , Jonathan Schaeffer An experiment to measure the usability of parallel programming systems. [Citation Graph (0, 0)][DBLP ] Concurrency - Practice and Experience, 1996, v:8, n:2, pp:147-166 [Journal ] Jonathan Schaeffer , Aske Plaat , Andreas Junghanns Unifying single-agent and two-player search. [Citation Graph (0, 0)][DBLP ] Inf. Sci., 2001, v:135, n:3-4, pp:151-175 [Journal ] John Anvik , Jonathan Schaeffer , Duane Szafron , Kai Tan Asserting the utility of CO2 P3 S using the Cowichan Problem Set. [Citation Graph (0, 0)][DBLP ] J. Parallel Distrib. Comput., 2005, v:65, n:12, pp:1542-1557 [Journal ] Mark G. Brockington , Jonathan Schaeffer APHID: Asynchronous Parallel Game-Tree Search. [Citation Graph (0, 0)][DBLP ] J. Parallel Distrib. Comput., 2000, v:60, n:2, pp:247-273 [Journal ] Darrell Makarenko , Jonathan Schaeffer A VLSI Multipresision Matrix Multiplier and Polynomial Evaluator. [Citation Graph (0, 0)][DBLP ] J. Parallel Distrib. Comput., 1987, v:4, n:6, pp:619-628 [Journal ] Jonathan Schaeffer Distributed Game-Tree Searching. [Citation Graph (0, 0)][DBLP ] J. Parallel Distrib. Comput., 1989, v:6, n:1, pp:90-114 [Journal ] Hanmao Shi , Jonathan Schaeffer Parallel Sorting by Regular Sampling. [Citation Graph (0, 0)][DBLP ] J. Parallel Distrib. Comput., 1992, v:14, n:4, pp:361-372 [Journal ] Jonathan Schaeffer The History Heuristic and Alpha-Beta Search Enhancements in Practice. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Pattern Anal. Mach. Intell., 1989, v:11, n:11, pp:1203-1212 [Journal ] Steve MacDonald , John Anvik , Steven Bromling , Jonathan Schaeffer , Duane Szafron , Kai Tan From patterns to frameworks to parallel programs. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 2002, v:28, n:12, pp:1663-1683 [Journal ] Ian Parsons , Ronald C. Unrau , Jonathan Schaeffer , Duane Szafron PI/OT: Parallel I/O Templates. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 1997, v:23, n:4-5, pp:543-570 [Journal ] Andreas Junghanns , Jonathan Schaeffer Sokoban: improving the search with relevance cuts. [Citation Graph (0, 0)][DBLP ] Theor. Comput. Sci., 2001, v:252, n:1-2, pp:151-175 [Journal ] John W. Romein , Henri E. Bal , Jonathan Schaeffer , Aske Plaat Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Parallel Distrib. Syst., 2002, v:13, n:5, pp:447-459 [Journal ] Ajit Singh , Jonathan Schaeffer , Mark Green A Template-Based Approach to the Generation of Distributed Applications Using a Network of Workstations. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Parallel Distrib. Syst., 1991, v:2, n:1, pp:52-67 [Journal ] Uzi Zahavi , Ariel Felner , Jonathan Schaeffer , Nathan R. Sturtevant Inconsistent Heuristics. [Citation Graph (0, 0)][DBLP ] AAAI, 2007, pp:1211-1216 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. [Citation Graph (0, 0)][DBLP ] AAAI, 2007, pp:1968-1969 [Conf ] Kenneth Anderson , Robert Holte , Jonathan Schaeffer Partial Pattern Databases. [Citation Graph (0, 0)][DBLP ] SARA, 2007, pp:20-34 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh Motivational Ambient and Latent Behaviors in Computer RPGs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:74-76 [Conf ] Curtis Onuczko , Duane Szafron , Jonathan Schaeffer , Maria Cutumisu , Jeff Siegel , Kevin Waugh , Allan Schumacher A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:110-111 [Conf ] Maria Cutumisu , Duane Szafron , Jonathan Schaeffer , Kevin Waugh , Curtis Onuczko , Jeff Siegel , Allan Schumacher A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:106-107 [Conf ] Adi Botea , Markus Enzenberger , Martin Müller 0003 , Jonathan Schaeffer Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. [Citation Graph (0, 0)][DBLP ] J. Artif. Intell. Res. (JAIR), 2005, v:24, n:, pp:581-621 [Journal ] Maria Cutumisu , Curtis Onuczko , Matthew McNaughton , Thomas Roy , Jonathan Schaeffer , Allan Schumacher , Jeff Siegel , Duane Szafron , Kevin Waugh , Mike Carbonaro , Harvey Duff , Stephanie Gillis ScriptEase: A generative/adaptive programming paradigm for game scripting. [Citation Graph (0, 0)][DBLP ] Sci. Comput. Program., 2007, v:67, n:1, pp:32-58 [Journal ] Learning from Multiple Heuristics. [Citation Graph (, )][DBLP ] Single-Frontier Bidirectional Search. [Citation Graph (, )][DBLP ] Computer (and Human) Perfection at Checkers. [Citation Graph (, )][DBLP ] Dynamic Control in Path-Planning with Real-Time Heuristic Search. [Citation Graph (, )][DBLP ] Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms. [Citation Graph (, )][DBLP ] A demonstration of the Polaris poker system. [Citation Graph (, )][DBLP ] Using abstraction in Two-Player Games. [Citation Graph (, )][DBLP ] Automating Layouts of Sewers in Subdivisions. [Citation Graph (, )][DBLP ] A* Search with Inconsistent Heuristics. [Citation Graph (, )][DBLP ] Memory-Based Heuristics for Explicit State Spaces. [Citation Graph (, )][DBLP ] Multidisciplinary students and instructors: a second-year games course. [Citation Graph (, )][DBLP ] Duality in permutation state spaces and the dual search algorithm. [Citation Graph (, )][DBLP ] Pattern Databases. [Citation Graph (, )][DBLP ] Search in 0.852secs, Finished in 0.859secs