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Philippe Bekaert: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mark Gerrits, Philippe Bekaert
    Local Stereo Matching with Segmentation-based Outlier Rejection. [Citation Graph (0, 0)][DBLP]
    CRV, 2006, pp:66- [Conf]
  2. Chris Hermans, Maarten Dumont, Philippe Bekaert
    Extrinsic Recalibration in Camera Networks. [Citation Graph (0, 0)][DBLP]
    CRV, 2007, pp:3-10 [Conf]
  3. Yannick Francken, Chris Hermans, Philippe Bekaert
    Screen-Camera Calibration using a Spherical Mirror. [Citation Graph (0, 0)][DBLP]
    CRV, 2007, pp:11-20 [Conf]
  4. Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth
    A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2005, pp:79-86 [Conf]
  5. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
    Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:214-224 [Conf]
  6. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:51-58 [Conf]
  7. Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
    Information Theory Tools for Scene Discretization. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:95-106 [Conf]
  8. Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems
    Hierarchical Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1998, pp:259-268 [Conf]
  9. Philippe Bekaert, Mateu Sbert, John H. Halton
    Accelerating Path Tracing by Re-Using Paths. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:125-134 [Conf]
  10. Philippe Bekaert, Mateu Sbert, Yves D. Willems
    Weighted Importance Sampling Techniques for Monte Carlo Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2000, pp:35-46 [Conf]
  11. Philippe Bekaert, Yves D. Willems
    Importance-Driven Progressive Refinement Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1995, pp:316-325 [Conf]
  12. Philippe Bekaert, Yves D. Willems
    Error Control for Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:153-164 [Conf]
  13. Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems
    Bidirectional Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1997, pp:205-216 [Conf]
  14. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth
    A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:173-178 [Conf]
  15. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive Rendering of Translucent Deformable Objects. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:130-140 [Conf]
  16. Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer
    Importance-Driven Stochastic Ray Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1996, pp:111-122 [Conf]
  17. Mateu Sbert, Alex Brusi, Philippe Bekaert
    Gathering for Free in Random Walk Radiosity. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 1999, pp:89-94 [Conf]
  18. Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth
    Interactive rendering of translucent deformable objects. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  19. Philippe Bekaert, Hans-Peter Seidel
    A Theoretical Comparison of Monte Carlo Radiosity Algorithms. [Citation Graph (0, 0)][DBLP]
    VMV, 2001, pp:257-264 [Conf]
  20. Erik Hubo, Philippe Bekaert
    A Data Distribution Strategy for Parallel Point-Based Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG (Full Papers), 2005, pp:1-8 [Conf]
  21. William Van Haevre, Philippe Bekaert
    A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  22. Jan Prikryl, Philippe Bekaert, Werner Purgathofer
    Importance-Driven Hierarchical Stochastic Ray Radiosity. [Citation Graph (0, 0)][DBLP]
    WSCG, 2000, pp:- [Conf]
  23. Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer
    Optimal ray shooting in Monte Carlo radiosity. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:2, pp:351-354 [Journal]
  24. Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert
    An Information Theory Framework for the Analysis of Scene Complexity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:95-106 [Journal]
  25. Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel
    Interactive Rendering of Translucent Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:2, pp:195-206 [Journal]
  26. László Neumann, Attila Neumann, Philippe Bekaert
    Radiosity with Well Distributed Ray Sets. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1997, v:16, n:3, pp:261-270 [Journal]
  27. Yannick Francken, Johan Huysmans, Philippe Bekaert
    Sharing visual information in virtual environments using projective texture mapping. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:135-138 [Conf]
  28. Bert de Decker, Tom Mertens, Philippe Bekaert
    Interactive collision detection for free-viewpoint video. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:114-120 [Conf]
  29. Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel
    Efficient Rendering of Local Subsurface Scattering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:41-49 [Journal]
  30. Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns
    Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:36- [Journal]

  31. Eunomia: toward a framework for multi-touch information displays in public spaces. [Citation Graph (, )][DBLP]


  32. Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns. [Citation Graph (, )][DBLP]


  33. Screen-Camera Calibration Using Gray Codes. [Citation Graph (, )][DBLP]


  34. High quality mesostructure acquisition using specularities. [Citation Graph (, )][DBLP]


  35. Capturing multiple illumination conditions using time and color multiplexing. [Citation Graph (, )][DBLP]


  36. Depth from sliding projections. [Citation Graph (, )][DBLP]


  37. Relighting objects from image collections. [Citation Graph (, )][DBLP]


  38. Depth from Encoded Sliding Projections. [Citation Graph (, )][DBLP]


  39. Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes. [Citation Graph (, )][DBLP]


  40. Image deblurring using corresponding regions. [Citation Graph (, )][DBLP]


  41. WBSDF for simulating wave effects of light and audio. [Citation Graph (, )][DBLP]


  42. Strike a Pose: Image-Based Pose Synthesis. [Citation Graph (, )][DBLP]


  43. Complexity Reduction of Real-time Depth Scanning on Graphics Hardware. [Citation Graph (, )][DBLP]


  44. ColEnViSon: Color Enhanced Visual Sonifier - A Polyphonic Audio Texture and Salient Scene Analysis. [Citation Graph (, )][DBLP]


  45. A Multi-Camera Framework for Interactive Video Games. [Citation Graph (, )][DBLP]


  46. A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware. [Citation Graph (, )][DBLP]


  47. A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort. [Citation Graph (, )][DBLP]


  48. Preserving visual saliency in image to sound substitution systems. [Citation Graph (, )][DBLP]


  49. Self-similarity based compression of point set surfaces with application to ray tracing. [Citation Graph (, )][DBLP]


  50. Augmented Panoramic Video. [Citation Graph (, )][DBLP]


  51. Floating Textures. [Citation Graph (, )][DBLP]


  52. Deblurring by Matching. [Citation Graph (, )][DBLP]


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