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Christian Vogelgsang:
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Publications of Author
- Hendrik Kiick, Wolfgang Heidrich, Christian Vogelgsang
Shape from Contours and Multiple Stereo - A Hierarchical, Mesh-Based Approach. [Citation Graph (0, 0)][DBLP] CRV, 2004, pp:76-83 [Conf]
- Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek
Realtime Ray Tracing for Current and Future Games. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (1), 2004, pp:149-153 [Conf]
- Hendrik Kueck, Christian Vogelgsang, Günther Greiner
Simulation and Rendering of Liquid Foams. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2002, pp:81-88 [Conf]
- Michael Scheuering, Ulf Labsik, Christian Vogelgsang, Günther Greiner
Fusion von Freihand-Videosequenzen mit triangulierten Oberflächen zur 3D-Szenenexploration in der Medizin. [Citation Graph (0, 0)][DBLP] SimVis, 2003, pp:259-270 [Conf]
- Manfred Ernst, Christian Vogelgsang, Günther Greiner
Stack Implementation on Programmable Graphics Hardware. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:255-262 [Conf]
- Hartmut Schirmacher, Christian Vogelgsang, Hans-Peter Seidel, Günther Greiner
Efficient Free Form Light Field Rendering. [Citation Graph (0, 0)][DBLP] VMV, 2001, pp:249-256 [Conf]
- Christian Vogelgsang, Günther Greiner
Interactive Range Map Rendering with Depth Interval Texture Slicing. [Citation Graph (0, 0)][DBLP] VMV, 2003, pp:477-484 [Conf]
- Christian Vogelgsang, Benno Heigl, Günther Greiner, Heinrich Niemann
Automatic Image-Based Scene Model Acquisition and Visualization. [Citation Graph (0, 0)][DBLP] VMV, 2000, pp:189-198 [Conf]
- Christian Vogelgsang, Ingo Scholz, Günther Greiner, Heinrich Niemann
lgf3 - A Versatile Framework for Vision and Image-Based Rendering Applications. [Citation Graph (0, 0)][DBLP] VMV, 2002, pp:257-264 [Conf]
- Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger
Sequential point trees. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2003, v:22, n:3, pp:657-662 [Journal]
Dynamic Light Field Reconstruction and Rendering for Multiple Moving Objects. [Citation Graph (, )][DBLP]
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