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Yannick Francken:
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Publications of Author
- Yannick Francken, Chris Hermans, Philippe Bekaert
Screen-Camera Calibration using a Spherical Mirror. [Citation Graph (0, 0)][DBLP] CRV, 2007, pp:11-20 [Conf]
- Yannick Francken, Johan Huysmans, Philippe Bekaert
Sharing visual information in virtual environments using projective texture mapping. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:135-138 [Conf]
Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns. [Citation Graph (, )][DBLP]
Screen-Camera Calibration Using Gray Codes. [Citation Graph (, )][DBLP]
High quality mesostructure acquisition using specularities. [Citation Graph (, )][DBLP]
Depth from sliding projections. [Citation Graph (, )][DBLP]
Depth from Encoded Sliding Projections. [Citation Graph (, )][DBLP]
Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes. [Citation Graph (, )][DBLP]
A Multi-Camera Framework for Interactive Video Games. [Citation Graph (, )][DBLP]
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