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Akihiro Miyakawa :
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Akihiro Miyakawa , Masamitsu Sugimoto , Mikako Hosokawa , Yoshitaka Shibata Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality Technologies. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2002, pp:194-197 [Conf ] Akihiro Miyakawa , Masamitsu Sugimoto , Mikako Hosokawa , Yoshitaka Shibata Network-based raditional Japanese Crafting Presentation System Using Agent and Virtual Reality echnologies. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2002, pp:500-503 [Conf ] Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata Virtual Traditional Japanese Crafting System Using JGNII in Collaborative Work Environment. [Citation Graph (0, 0)][DBLP ] AINA, 2005, pp:229-234 [Conf ] Tomoyuki Ishida , Akihiro Miyakawa , Kaoru Sugita , Yoshitaka Shibata Extended Virtual Traditional Japanese Crafting System on CAVE. [Citation Graph (0, 0)][DBLP ] AINA (2), 2004, pp:6-9 [Conf ] Tomoyuki Ishida , Yoshitaka Shibata , Akihiro Miyakawa , Yuji Ohhashi Method of Sharing Virtual Traditional Crafting System Based on High-Speed Network. [Citation Graph (0, 0)][DBLP ] AINA (2), 2006, pp:665-672 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Tomoyuki Ishida , Yoshitaka Shibata Implementation and Evaluation of a Tradition Search Engine Using Sensitivity Searching Method. [Citation Graph (0, 0)][DBLP ] AINA (1), 2004, pp:630-635 [Conf ] Kaoru Sugita , Tomoyuki Ishida , Akihiro Miyakawa , Leonard Barolli , Yoshitaka Shibata Experimental Result of Feature Extraction Method for Digital Traditional Japanese Crafting System. [Citation Graph (0, 0)][DBLP ] AINA, 2005, pp:235-240 [Conf ] Kaoru Sugita , Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata Kansei Retrieval Method using VPIC of Traditional Japanese Crafting Objects. [Citation Graph (0, 0)][DBLP ] AINA (2), 2004, pp:10-13 [Conf ] Kaoru Sugita , Akihiro Miyakawa , Yoshitaka Shibata Relation Between Kansei Words and the Room Space in Digital Traditional Japanese Crafting System. [Citation Graph (0, 0)][DBLP ] AINA, 2003, pp:159-163 [Conf ] Tomoyuki Ishida , Go Chiba , Akihiro Miyakawa , Yoshitaka Shibata Collaborative Virtual Environments Using Traditional Japanese Crafting Objects over the Ultra High-Speed Network. [Citation Graph (0, 0)][DBLP ] AINA Workshops (2), 2007, pp:981-986 [Conf ] Akihiro Miyakawa , Tomoyuki Ishida , Kaoru Sugita , Yoshitaka Shibata Proposal of Tradition Handicraft Searching Method Using DCML. [Citation Graph (0, 0)][DBLP ] DEXA Workshops, 2004, pp:348-352 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Koji Hashimoto , Tomoe Fukamachi , Yoshitaka Shibata Traditional Japanese Crafting Presentation System by Kansei Information Processing Over Japan Gigabit Network. [Citation Graph (0, 0)][DBLP ] DEXA Workshop, 2001, pp:203-207 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Koji Hashimoto , Tomoe Fukamachi , Yoshitaka Shibata Traditional Japanese Crafting Presentation System Based on Virtual Reality and Agent Technology. [Citation Graph (0, 0)][DBLP ] DEXA Workshop, 2000, pp:73-82 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Yoshitaka Shibata Automatic Extraction and Registration of Physical Feature Vectors for Digital Traditional Crafting Database. [Citation Graph (0, 0)][DBLP ] DEXA Workshops, 2005, pp:45-49 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Yoshitaka Shibata Statistical Analysis of Virtual Japanese Traditional Crafting Presentation. [Citation Graph (0, 0)][DBLP ] DEXA Workshops, 2003, pp:167-171 [Conf ] Kaoru Sugita , Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata Kansei Retrieval Method Based on Design Pattern of Traditional Japanese Crafting Object. [Citation Graph (0, 0)][DBLP ] DEXA Workshops, 2004, pp:308-312 [Conf ] Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata High Immersive System Aiming at the Collaboration Working over the Japan Gigabit Network II (JGNII). [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2005, pp:721-726 [Conf ] Akihiro Miyakawa , Masamitsu Sugimoto , Mikako Hosokawa , Yoshitaka Shibata Interactive Traditional Japanese Crafting System using Virtual Reality Technique over Highspeed Network. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2002, pp:285-289 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Yoshitaka Shibata Construction of the Traditional Crafting Search Engine Using Kansei Information Processing. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2004, pp:50-55 [Conf ] Kaoru Sugita , Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata Kansei Retrieval Method Using the Quantitative Feature of Traditional Japanese Crafting Object. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2004, pp:112-117 [Conf ] Kaoru Sugita , Noriki Uchida , Akihiro Miyakawa , Giuseppe De Marco , Leonard Barolli Implementation of WWW Conference System for Supporting Remote Mental Health Care Education. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2005, pp:686-692 [Conf ] Kaoru Sugita , Tomoyuki Ishida , Akihiro Miyakawa , Leonard Barolli , Yoshitaka Shibata Kansei retrieval method using visual pattern image coding for virtual reality space presentation. [Citation Graph (0, 0)][DBLP ] ICME, 2004, pp:2187-2190 [Conf ] Kaoru Sugita , Akihiro Miyakawa , Koji Hashimoto , Tomoe Fukamachi , Yoshitaka Shibata Basic Consideration of 3D Digital Traditional Japanese Crafting System. [Citation Graph (0, 0)][DBLP ] ICOIN, 2001, pp:763-768 [Conf ] Tomoyuki Ishida , Akihiro Miyakawa , Yoshitaka Shibata Collaborative Virtual Traditional Japanese Crafting System over the Japan Gigabit Network II. [Citation Graph (0, 0)][DBLP ] ICPADS (2), 2005, pp:162-166 [Conf ] Kaoru Sugita , Noriki Uchida , Akihiro Miyakawa , Giuseppe De Marco , Arjan Durresi Performance Evaluation of WWW Conference System for Supporting Remote Mental Health Care Education. [Citation Graph (0, 0)][DBLP ] ICPADS (1), 2005, pp:271-277 [Conf ] Akihiro Miyakawa , Kaoru Sugita , Tomoyuki Ishida , Yoshitaka Shibata Evaluation of kansei retrieval method for quantitative feature extraction. [Citation Graph (0, 0)][DBLP ] Journal of Interconnection Networks, 2004, v:5, n:3, pp:313-327 [Journal ] Yoshitaka Shibata , Akihiro Miyakawa Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation. [Citation Graph (0, 0)][DBLP ] Multimedia Tools Appl., 2003, v:20, n:1, pp:83-91 [Journal ] Akihiro Miyakawa , Kaoru Sugita , Koji Hashimoto , Yoshitaka Shibata , Tomoe Fukamachi Interactive 3D Presentation of Traditional Japanese Crafting on Japan Gigabit Network. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2001, pp:384-389 [Conf ] Proposal of Multimodal Communications System Using Tele-Immersion Technology. [Citation Graph (, )][DBLP ] Visual and Physical Feature Analysis for Kansei Retrieval Method in VR Japanese Crafting Presentation System. [Citation Graph (, )][DBLP ] Information and Communication Network Infrastructure Based on Experiences from Noto-hanto-oki Earthquake. [Citation Graph (, )][DBLP ] Collaborative and Multimodal Communications System Using Immersive Virtual Reality Environment over Ultrahigh-Speed Network. [Citation Graph (, )][DBLP ] Sensibility retrieval method that uses amount of physical feature of traditional craft object. [Citation Graph (, )][DBLP ] Search in 0.003secs, Finished in 0.004secs