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R. Michael Young: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. David B. Christian, R. Michael Young
    Comparing Cognitive and Computational Models of Narrative Structure. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:385-390 [Conf]
  2. Arnav Jhala, R. Michael Young
    A Discourse Planning Approach to Cinematic Camera Control for Narratives in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:307-312 [Conf]
  3. R. Michael Young
    Using Plan Reasoning in the Generation of Plan Descriptions. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, Vol. 2, 1996, pp:1075-1080 [Conf]
  4. R. Michael Young
    Cooperative Plan Identification: Constructing Concise and Effective Plan Descriptions. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:597-604 [Conf]
  5. R. Michael Young, Martha E. Pollack, Johanna D. Moore
    Decomposition and Causality in Partial-order Planning. [Citation Graph (0, 0)][DBLP]
    AIPS, 1994, pp:188-194 [Conf]
  6. David B. Christian, R. Michael Young
    Strategic Deception in Agents. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:218-226 [Conf]
  7. Naveenkumar Muguda, Peter R. Wurman, R. Michael Young
    Experiments with Planning and Markets in Multiagent Systems. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1346-1347 [Conf]
  8. Mark O. Riedl, C. J. Saretto, R. Michael Young
    Managing interaction between users and agents in a multi-agent storytelling environment. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2003, pp:741-748 [Conf]
  9. Mark O. Riedl, R. Michael Young
    An Intent-Driven Planner for Multi-Agent Story Generation. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:186-193 [Conf]
  10. Alan F. Blackwell, Carol Britton, Anna Louise Cox, Thomas R. G. Green, Corin A. Gurr, Gada F. Kadoda, Maria Kutar, Martin Loomes, Chrystopher L. Nehaniv, Marian Petre, Chris Roast, Chris Roe, Allan Wong, R. Michael Young
    Cognitive Dimensions of Notations: Design Tools for Cognitive Technology. [Citation Graph (0, 0)][DBLP]
    Cognitive Technology, 2001, pp:325-341 [Conf]
  11. J. Bradshaw, R. Michael Young
    Evaluating the Behaviour of the BAe 146 Hydraulic System Using the Doris System. [Citation Graph (0, 0)][DBLP]
    ECAI, 1992, pp:739-743 [Conf]
  12. Mark O. Riedl, R. Michael Young
    Open-World Planning for Story Generation. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:1719-1720 [Conf]
  13. Ashwin Ramachandran, R. Michael Young
    Providing intelligent help across applications in dynamic user and environment contexts. [Citation Graph (0, 0)][DBLP]
    IUI, 2005, pp:269-271 [Conf]
  14. R. Michael Young, Mark O. Riedl
    Towards an architecture for intelligent control of narrative in interactive virtual worlds . [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2003, pp:310-312 [Conf]
  15. Justin Harris, R. Michael Young
    Proactive Mediation in Plan-Based Narrative Environments. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:292-304 [Conf]
  16. Mark O. Riedl, R. Michael Young
    An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems. [Citation Graph (0, 0)][DBLP]
    IVA, 2005, pp:278-291 [Conf]
  17. Mark O. Riedl, R. Michael Young
    Character-Focused Narrative Generation for Execution in Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:47-56 [Conf]
  18. Yun-Gyung Cheong, R. Michael Young
    A Framework for Summarizing Game Experiences as Narratives. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:106-108 [Conf]
  19. Mark O. Riedl, R. Michael Young
    From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:111-116 [Conf]
  20. Arnav Jhala, R. Michael Young
    Representational Requirements for a Plan Based Approach to Automated Camera Control. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:36-41 [Conf]
  21. R. Michael Young
    Using Grice's maxim of Quantity to select the content of plan descriptions. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1999, v:115, n:2, pp:215-256 [Journal]
  22. Robert St. Amant, R. Michael Young
    Interface Agents in Model World Environments. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:4, pp:95-108 [Journal]
  23. Mark O. Riedl, R. Michael Young
    From Linear Story Generation to Branching Story Graphs. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:23-31 [Journal]
  24. Dan Amerson, Shaun Kime, R. Michael Young
    Real-time cinematic camera control for interactive narratives. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:369- [Conf]
  25. R. Michael Young, Mark O. Riedl
    Integrating plan-based behavior generation with game environments. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:370- [Conf]
  26. Amav Jhala, William H. Bares, R. Michael Young
    Towards an intelligent storyboarding tool for 3D games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:367-368 [Conf]

  27. Zuzen, a cloud-based framework for automated machinima generation. [Citation Graph (, )][DBLP]


  28. Using Task-Based Modeling to Generate Scaffolding in Narrative-Guided Exploratory Learning Environments. [Citation Graph (, )][DBLP]


  29. Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima. [Citation Graph (, )][DBLP]


  30. Annie: A Tutor That Works in Digital Games. [Citation Graph (, )][DBLP]


  31. Automatically Generating Summary Visualizations from Game Logs. [Citation Graph (, )][DBLP]


  32. Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains. [Citation Graph (, )][DBLP]


  33. Narrative Generation for Suspense: Modeling and Evaluation. [Citation Graph (, )][DBLP]


  34. A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. [Citation Graph (, )][DBLP]


  35. Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension. [Citation Graph (, )][DBLP]


  36. Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. [Citation Graph (, )][DBLP]


  37. Evaluation of intelligent camera control systems based on cognitive models of comprehension. [Citation Graph (, )][DBLP]


  38. Toward a domain-independent framework to automate scaffolding of task-based learning in digital games. [Citation Graph (, )][DBLP]


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