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Michael van Lent :
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Mark G. Core , H. Chad Lane , Michael van Lent , Dave Gomboc , Steve Solomon , Milton Rosenberg Building Explainable Artificial Intelligence Systems. [Citation Graph (0, 0)][DBLP ] AAAI, 2006, pp:- [Conf ] Andrew Gordon , Michael van Lent , Martin Van Velsen , Paul Carpenter , Arnav Jhala Branching Storylines in Virtual Reality Environments for Leadership Development. [Citation Graph (0, 0)][DBLP ] AAAI, 2004, pp:844-851 [Conf ] Randall W. Hill Jr. , Changhee Han , Michael van Lent Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2002, pp:886-893 [Conf ] John E. Laird , Michael van Lent Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2000, pp:1171-1178 [Conf ] Michael van Lent Constructive Induction of Features for Planning. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, Vol. 2, 1996, pp:1414- [Conf ] Michael van Lent , William Fisher , Michael Mancuso An Explainable Artificial Intelligence System for Small-unit Tactical Behavior. [Citation Graph (0, 0)][DBLP ] AAAI, 2004, pp:900-907 [Conf ] Michael van Lent , John E. Laird , Josh Buckman , Joe Hartford , Steve Houchard , Kurt Steinkraus , Russ Tedrake Intelligent Agents in Computer Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1999, pp:929-930 [Conf ] Randall W. Hill Jr. , Changhee Han , Michael van Lent Perceptually driven cognitive mapping of urban environments. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:1389-1390 [Conf ] Michael van Lent , John E. Laird Learning Hierarchical Performance Knowledge by Observation. [Citation Graph (0, 0)][DBLP ] ICML, 1999, pp:229-238 [Conf ] H. Chad Lane , Mark G. Core , Dave Gomboc , Steve Solomon , Michael van Lent , Milton Rosenberg Reflective Tutoring for Immersive Simulation. [Citation Graph (0, 0)][DBLP ] Intelligent Tutoring Systems, 2006, pp:732-734 [Conf ] Michael van Lent , John E. Laird Learning procedural knowledge through observation. [Citation Graph (0, 0)][DBLP ] K-CAP, 2001, pp:179-186 [Conf ] Ryan McAlinden , Michael van Lent , William Clevenger , Wen Tien A Culturally-derived Affordance Model for Embedded Agents. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:145-146 [Conf ] Don M. Dini , Michael van Lent , Paul Carpenter , K. Iyer Building Robust Planning and Exection Systems for Virtual Worlds. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:29-35 [Conf ] Michael van Lent , Mark O. Riedl , Paul Carpenter , Ryan McAlinden , Paul Brobst Increasing Replayability with Deliberative and Reactive Planning. [Citation Graph (0, 0)][DBLP ] AIIDE, 2005, pp:135-140 [Conf ] Lorraine M. Fesq , Ella M. Atkins , Lina Khatib , Charles Pecheur , Paul R. Cohen , Lynn Andrea Stein , Michael van Lent , John E. Laird , Alessandro Provetti , Tran Cao Son AAAI 2001 Spring Symposium Series Reports. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2001, v:22, n:3, pp:117-122 [Journal ] Randall W. Hill Jr. , Changhee Han , Michael van Lent Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2002, v:23, n:4, pp:69-80 [Journal ] John E. Laird , Michael van Lent Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2001, v:22, n:2, pp:15-26 [Journal ] William R. Swartout , Michael van Lent Making a game of system design. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2003, v:46, n:7, pp:32-39 [Journal ] Michael van Lent Guest Editor's Introduction: Interactive Narrative. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:20-21 [Journal ] Jean R. S. Blair , David Mutchler , Michael van Lent Perfect Recall and Pruning in Games with Imperfect Information. [Citation Graph (0, 0)][DBLP ] Computational Intelligence, 1996, v:12, n:, pp:131-154 [Journal ] Michael van Lent University of Southern California's Institute for Creative Technologies. [Citation Graph (0, 0)][DBLP ] Computers in Entertainment, 2004, v:2, n:1, pp:7- [Journal ] Explainable Artificial Intelligence for Training and Tutoring. [Citation Graph (, )][DBLP ] Creating densely populated virtual environments. [Citation Graph (, )][DBLP ] Modeling Culturally and Emotionally Affected Behavior. [Citation Graph (, )][DBLP ] Games: Once More, with Feeling. [Citation Graph (, )][DBLP ] Game Smarts. [Citation Graph (, )][DBLP ] Massive Media Shift. [Citation Graph (, )][DBLP ] The Business of Fun. [Citation Graph (, )][DBLP ] The Future Is Virtually Here. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.005secs