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Michael van Lent: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mark G. Core, H. Chad Lane, Michael van Lent, Dave Gomboc, Steve Solomon, Milton Rosenberg
    Building Explainable Artificial Intelligence Systems. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  2. Andrew Gordon, Michael van Lent, Martin Van Velsen, Paul Carpenter, Arnav Jhala
    Branching Storylines in Virtual Reality Environments for Leadership Development. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:844-851 [Conf]
  3. Randall W. Hill Jr., Changhee Han, Michael van Lent
    Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2002, pp:886-893 [Conf]
  4. John E. Laird, Michael van Lent
    Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2000, pp:1171-1178 [Conf]
  5. Michael van Lent
    Constructive Induction of Features for Planning. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, Vol. 2, 1996, pp:1414- [Conf]
  6. Michael van Lent, William Fisher, Michael Mancuso
    An Explainable Artificial Intelligence System for Small-unit Tactical Behavior. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:900-907 [Conf]
  7. Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake
    Intelligent Agents in Computer Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:929-930 [Conf]
  8. Randall W. Hill Jr., Changhee Han, Michael van Lent
    Perceptually driven cognitive mapping of urban environments. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:1389-1390 [Conf]
  9. Michael van Lent, John E. Laird
    Learning Hierarchical Performance Knowledge by Observation. [Citation Graph (0, 0)][DBLP]
    ICML, 1999, pp:229-238 [Conf]
  10. H. Chad Lane, Mark G. Core, Dave Gomboc, Steve Solomon, Michael van Lent, Milton Rosenberg
    Reflective Tutoring for Immersive Simulation. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 2006, pp:732-734 [Conf]
  11. Michael van Lent, John E. Laird
    Learning procedural knowledge through observation. [Citation Graph (0, 0)][DBLP]
    K-CAP, 2001, pp:179-186 [Conf]
  12. Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien
    A Culturally-derived Affordance Model for Embedded Agents. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:145-146 [Conf]
  13. Don M. Dini, Michael van Lent, Paul Carpenter, K. Iyer
    Building Robust Planning and Exection Systems for Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:29-35 [Conf]
  14. Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst
    Increasing Replayability with Deliberative and Reactive Planning. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:135-140 [Conf]
  15. Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti, Tran Cao Son
    AAAI 2001 Spring Symposium Series Reports. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:3, pp:117-122 [Journal]
  16. Randall W. Hill Jr., Changhee Han, Michael van Lent
    Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2002, v:23, n:4, pp:69-80 [Journal]
  17. John E. Laird, Michael van Lent
    Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:2, pp:15-26 [Journal]
  18. William R. Swartout, Michael van Lent
    Making a game of system design. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2003, v:46, n:7, pp:32-39 [Journal]
  19. Michael van Lent
    Guest Editor's Introduction: Interactive Narrative. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2006, v:26, n:3, pp:20-21 [Journal]
  20. Jean R. S. Blair, David Mutchler, Michael van Lent
    Perfect Recall and Pruning in Games with Imperfect Information. [Citation Graph (0, 0)][DBLP]
    Computational Intelligence, 1996, v:12, n:, pp:131-154 [Journal]
  21. Michael van Lent
    University of Southern California's Institute for Creative Technologies. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:1, pp:7- [Journal]

  22. Explainable Artificial Intelligence for Training and Tutoring. [Citation Graph (, )][DBLP]


  23. Creating densely populated virtual environments. [Citation Graph (, )][DBLP]


  24. Modeling Culturally and Emotionally Affected Behavior. [Citation Graph (, )][DBLP]


  25. Games: Once More, with Feeling. [Citation Graph (, )][DBLP]


  26. Game Smarts. [Citation Graph (, )][DBLP]


  27. Massive Media Shift. [Citation Graph (, )][DBLP]


  28. The Business of Fun. [Citation Graph (, )][DBLP]


  29. The Future Is Virtually Here. [Citation Graph (, )][DBLP]


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