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Maria Cutumisu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  2. Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
    Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro
    Evaluating pattern catalogs: the computer games experience. [Citation Graph (0, 0)][DBLP]
    ICSE, 2006, pp:132-141 [Conf]
  4. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
    Generating Ambient Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:34-43 [Conf]
  5. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
    A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:311-314 [Conf]
  6. Maria Cutumisu
    MCI-Java: A Modified Java Virtual Machine Approach to Multiple Code Inheritance. [Citation Graph (0, 0)][DBLP]
    Virtual Machine Research and Technology Symposium, 2004, pp:13-28 [Conf]
  7. Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker
    ScriptEase: Generative Design Patterns for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    ASE, 2004, pp:88-99 [Conf]
  8. Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker
    ScriptEase: Generating Scripting Code for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    ASE, 2004, pp:386-387 [Conf]
  9. Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:147-148 [Conf]
  10. Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
    Interactive Story Writing Using ScriptEase. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2005, pp:163-164 [Conf]
  11. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:141-142 [Conf]
  12. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1968-1969 [Conf]
  13. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
    Motivational Ambient and Latent Behaviors in Computer RPGs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:74-76 [Conf]
  14. Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:110-111 [Conf]
  15. Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:106-107 [Conf]
  16. Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis
    ScriptEase: A generative/adaptive programming paradigm for game scripting. [Citation Graph (0, 0)][DBLP]
    Sci. Comput. Program., 2007, v:67, n:1, pp:32-58 [Journal]

  17. Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]


  18. A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games. [Citation Graph (, )][DBLP]


  19. An Architecture for Game Behavior AI: Behavior Multi-Queues. [Citation Graph (, )][DBLP]


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