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Curtis Onuczko:
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Publications of Author
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] AAAI, 2006, pp:- [Conf]
- Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer
Interactive Story Writing in the Classroom: Using Computer Games. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro
Evaluating pattern catalogs: the computer games experience. [Citation Graph (0, 0)][DBLP] ICSE, 2006, pp:132-141 [Conf]
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
Generating Ambient Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] INTETAIN, 2005, pp:34-43 [Conf]
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] INTETAIN, 2005, pp:311-314 [Conf]
- Jia-Huai You, Guohua Liu, Li-Yan Yuan, Curtis Onuczko
Lookahead in Smodels Compared to Local Consistencies in CSP. [Citation Graph (0, 0)][DBLP] LPNMR, 2005, pp:266-278 [Conf]
- Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
Automatic Story Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] AIIDE, 2006, pp:147-148 [Conf]
- Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron
Interactive Story Writing Using ScriptEase. [Citation Graph (0, 0)][DBLP] AIIDE, 2005, pp:163-164 [Conf]
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. [Citation Graph (0, 0)][DBLP] AIIDE, 2006, pp:141-142 [Conf]
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. [Citation Graph (0, 0)][DBLP] AAAI, 2007, pp:1968-1969 [Conf]
- Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. [Citation Graph (0, 0)][DBLP] AIIDE, 2007, pp:110-111 [Conf]
- Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. [Citation Graph (0, 0)][DBLP] AIIDE, 2007, pp:106-107 [Conf]
- Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis
ScriptEase: A generative/adaptive programming paradigm for game scripting. [Citation Graph (0, 0)][DBLP] Sci. Comput. Program., 2007, v:67, n:1, pp:32-58 [Journal]
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