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Frédéric Vexo: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    The Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    CW, 2003, pp:106-113 [Conf]
  2. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Creating Cyberworlds: Experiences in Computer Science Education. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:401-408 [Conf]
  3. Mario A. Gutierrez A., Frédéric Vexo, Daniel Thalmann
    Standardized Virtual Reality, Are We There Yet? [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:191-197 [Conf]
  4. Achille Peternier, Daniel Thalmann, Frédéric Vexo
    Mental Vision: A Computer Graphics Teaching Platform. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:223-232 [Conf]
  5. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann
    Individualized reaction movements for virtual humans. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:79-85 [Conf]
  6. Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Improving User Comfort in Haptic Virtual Environments through Gravity Compensation. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:401-409 [Conf]
  7. Daniel Thalmann, Patrick Salamin, Renaud Ott, Mario Gutiérrez, Frédéric Vexo
    Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:13-23 [Conf]
  8. Alejandra García-Rojas, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Multimodal Authoring Tool for Populating a Database of Emotional Reactive Animations. [Citation Graph (0, 0)][DBLP]
    MLMI, 2005, pp:206-217 [Conf]
  9. Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo
    Semantic Virtual Environments with Adaptive Multimodal Interfaces. [Citation Graph (0, 0)][DBLP]
    MMM, 2005, pp:277-283 [Conf]
  10. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Controlling Virtual Humans Using PDAs. [Citation Graph (0, 0)][DBLP]
    MMM, 2003, pp:150-0 [Conf]
  11. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Reflex Movements for a Virtual Human: A Biology Inspired Approach. [Citation Graph (0, 0)][DBLP]
    SETN, 2004, pp:525-534 [Conf]
  12. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:125-132 [Conf]
  13. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:284- [Conf]
  14. Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo
    Telerehabilitation: controlling haptic virtual environments through handheld interfaces. [Citation Graph (0, 0)][DBLP]
    VRST, 2004, pp:195-200 [Conf]
  15. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    The benefits of third-person perspective in virtual and augmented reality? [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:27-30 [Conf]
  16. Laurent Moccozet, Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Nadia Magnenat-Thalmann
    In Search for Your Own Virtual Individual. [Citation Graph (0, 0)][DBLP]
    SAMT, 2006, pp:26-40 [Conf]
  17. Tolga Abaci, Rachel de Bondeli, Ján Cíger, Mireille Clavien, Fatih Erol, Mario Gutiérrez, Stéphanie Noverraz, Olivier Renault, Frédéric Vexo, Daniel Thalmann
    Magic wand and the Enigma of the Sphinx. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:4, pp:477-484 [Journal]
  18. Sébastien Schertenleib, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Conducting a Virtual Orchestra. [Citation Graph (0, 0)][DBLP]
    IEEE MultiMedia, 2004, v:11, n:3, pp:40-49 [Journal]
  19. Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann
    Semantics-based representation of virtual environments. [Citation Graph (0, 0)][DBLP]
    IJCAT, 2005, v:23, n:2-4, pp:229-238 [Journal]
  20. Frédéric Vexo
    Virtual reality technology (2nd edn). Grigore C. Burdea and Philippe Coiffet, Wiley, New York, 2003. No. of pages: xvi+444. ISBN 0-471-36089-9. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2005, v:16, n:5, pp:559-560 [Journal]
  21. Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann
    Emotional face expression profiles supported by virtual human ontology. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:259-269 [Journal]
  22. Daniel Thalmann, Frédéric Vexo
    MPEG-4 Character Animation. [Citation Graph (0, 0)][DBLP]
    KI, 2003, v:17, n:4, pp:39-0 [Journal]
  23. Patrick Salamin, Daniel Thalmann, Frédéric Vexo
    Visualization Learning for Visually Impaired People. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:171-181 [Conf]
  24. Achille Peternier, Sylvain Cardin, Frédéric Vexo, Daniel Thalmann
    Practical design and implementation of a cave system - high quality four walls cave howto. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:129-136 [Conf]
  25. Renaud Ott, Daniel Thalmann, Frédéric Vexo
    Haptic feedback in mixed-reality environment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:9-11, pp:843-849 [Journal]
  26. Sylvain Cardin, Daniel Thalmann, Frédéric Vexo
    A wearable system for mobility improvement of visually impaired people. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:2, pp:109-118 [Journal]
  27. Mario Gutiérrez, Alejandra García-Rojas, Daniel Thalmann, Frédéric Vexo, Laurent Moccozet, Nadia Magnenat-Thalmann, Michela Mortara, Michela Spagnuolo
    An ontology of virtual humans. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:3, pp:207-218 [Journal]

  28. Thanks to Geolocalized Remote Control: The Sound Will Follow. [Citation Graph (, )][DBLP]


  29. Two-Arm Haptic Force-Feedbacked Aid for the Shoulder and Elbow Telerehabilitation. [Citation Graph (, )][DBLP]


  30. Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. [Citation Graph (, )][DBLP]


  31. Stay Tuned! An Automatic RSS Feeds Trans-coder. [Citation Graph (, )][DBLP]


  32. Brain activity underlying third person and first person perspective training in virtual environments. [Citation Graph (, )][DBLP]


  33. Context aware, multimodal, and semantic rendering engine. [Citation Graph (, )][DBLP]


  34. Improved third-person perspective: a solution reducing occlusion of the 3PP? [Citation Graph (, )][DBLP]


  35. Advanced virtual reality technologies for surveillance and security applications. [Citation Graph (, )][DBLP]


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