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Tatsuhiro Yonekura: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dai Hanawa, Tatsuhiro Yonekura
    On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment. [Citation Graph (0, 0)][DBLP]
    CW, 2005, pp:279-288 [Conf]
  2. Yoshihiro Kawano, Tatsuhiro Yonekura
    On a Serverless Networked Virtual Ball Game for Multi-Player. [Citation Graph (0, 0)][DBLP]
    CW, 2005, pp:271-278 [Conf]
  3. Kazuki Hiraki, Tatsuhiro Yonekura, Shintaro Kawahara, Susumu Shibusawa
    Development of the "Web-Com" Interactive Browser for Web-Based Class. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:343-350 [Conf]
  4. Kazuki Hiraki, Tatsuhiro Yonekura, Susumu Shibusawa
    An Evaluation ofWeb-Com: Web-Based Education System. [Citation Graph (0, 0)][DBLP]
    CW, 2005, pp:229-236 [Conf]
  5. Kanako Yokota, Tatsuhiro Yonekura
    A Proposal of COMPASS (COMmunity Portrait Authentication SyStem). [Citation Graph (0, 0)][DBLP]
    CW, 2005, pp:363-367 [Conf]
  6. Tatsuhiro Yonekura, Yoshihiro Kawano, Dai Hanawa
    Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:241-248 [Conf]
  7. Masahiro Yoshida, Yuka Obu, Tatsuhiro Yonekura
    A Protocol For Remote Musical Session with Fluctuated Tempo. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:87-93 [Conf]
  8. Dai Hanawa, Tatsuhiro Yonekura
    A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion. [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:107-114 [Conf]
  9. Yoshimichi Sasaki, Masaru Kamada, Tatsuhiro Yonekura
    Implementation of Outdoor Mixed Reality Gaming on Mobile Devices. [Citation Graph (0, 0)][DBLP]
    CW, 2006, pp:173-176 [Conf]
  10. Tomokazu Takahashi, Yoshito Mekada, Hiroshi Murase, Tatsuhiro Yonekura
    High Quality Isosurface Generation from Volumetric Data and Its Application to Visualization of Medical CT data. [Citation Graph (0, 0)][DBLP]
    ICPR (3), 2004, pp:734-737 [Conf]
  11. Hor Li San, Tatsuhiro Yonekura
    Pseudo-Real-Time Phenomenon in an Augmented Distributed Virtual Environment (ADVE) with Lag. [Citation Graph (0, 0)][DBLP]
    IV, 1999, pp:328-333 [Conf]
  12. Syun-nosuke Yamakawa, Tatsuhiro Yonekura
    On a dynamic caching method for field segmented DVE by multi-server. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:43- [Conf]
  13. Masayuki Nakagawa, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura
    Flash movie authoring environment based on state diagram. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:45- [Conf]
  14. Yoshihiro Kawano, Tatsuhiro Yonekura
    Count down protocol: asynchronous consistent protocol in P2P virtual ball game. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:32- [Conf]
  15. Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura
    A game authoring tool based on character definition in terms of state-transition diagrams. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:49- [Conf]
  16. Dai Hanawa, Tatsuhiro Yonekura
    Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:227-228 [Conf]
  17. Tatsuhiro Yonekura, Nobuyuki Ariyoshi, Yoshiki Watanabe
    ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:183-187 [Conf]
  18. Hiroshi Tominaga, Tatsuhiro Yonekura
    A proposal of an auditory interface for the virtual three-dimensional space. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 1999, v:30, n:11, pp:77-84 [Journal]
  19. Dai Hanawa, Tatsuhiro Yonekura
    Improvement on the accuracy of the polynomial form extrapolation model in distributed virtual environment. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:5, pp:369-379 [Journal]

  20. Dynamic Data Allocation Scheme for Multi-server Web-Based MORPG System. [Citation Graph (, )][DBLP]

  21. Time-stamp service makes real-time gaming cheat-free. [Citation Graph (, )][DBLP]

  22. Wildlife net-gamekeepers using sensor network. [Citation Graph (, )][DBLP]

  23. A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games. [Citation Graph (, )][DBLP]

  24. A New Concept of the Search Engine for the Web API. [Citation Graph (, )][DBLP]

  25. Enhancement of Web Browser Programming with Guest - Visual Programinng Tool for Non-programmers. [Citation Graph (, )][DBLP]

  26. Visualization of and Retrieval of Background Information Relating to Words in Web Documents - A Visualization Interface based on Vector Representation. [Citation Graph (, )][DBLP]

  27. The Existence Proof Service of the web Pages - New Web Service to Get Grounds of the Existence of the Web Pages. [Citation Graph (, )][DBLP]

  28. State-Transition Diagram for Visual Programming Tool GUEST. [Citation Graph (, )][DBLP]

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