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Koichi Onoue: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Koichi Onoue, Nelson Max, Tomoyuki Nishita
    Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. [Citation Graph (0, 0)][DBLP]
    CW, 2004, pp:312-318 [Conf]
  2. Yoshihiro Oyama, Koichi Onoue, Akinori Yonezawa
    Speculative Security Checks in Sandboxing Systems. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2005, pp:- [Conf]
  3. Koichi Onoue, Tomoyuki Nishita
    A Method for Modeling and Rendering Dunes with Wind-Ripples. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2000, pp:427-428 [Conf]
  4. Koichi Onoue, Tomoyuki Nishita
    Virtual Sandbox. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2003, pp:252-0 [Conf]
  5. Koichi Onoue, Tomoyuki Nishita
    An Interactive Deformation System for Granular Material. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2005, v:24, n:1, pp:51-60 [Journal]

  6. Control of system calls from outside of virtual machines. [Citation Graph (, )][DBLP]


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