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Koichi Onoue :
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Koichi Onoue , Nelson Max , Tomoyuki Nishita Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. [Citation Graph (0, 0)][DBLP ] CW, 2004, pp:312-318 [Conf ] Yoshihiro Oyama , Koichi Onoue , Akinori Yonezawa Speculative Security Checks in Sandboxing Systems. [Citation Graph (0, 0)][DBLP ] IPDPS, 2005, pp:- [Conf ] Koichi Onoue , Tomoyuki Nishita A Method for Modeling and Rendering Dunes with Wind-Ripples. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2000, pp:427-428 [Conf ] Koichi Onoue , Tomoyuki Nishita Virtual Sandbox. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2003, pp:252-0 [Conf ] Koichi Onoue , Tomoyuki Nishita An Interactive Deformation System for Granular Material. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2005, v:24, n:1, pp:51-60 [Journal ] Control of system calls from outside of virtual machines. [Citation Graph (, )][DBLP ] Search in 0.001secs, Finished in 0.001secs