|
Search the dblp DataBase
Shuhong Xu:
[Publications]
[Author Rank by year]
[Co-authors]
[Prefers]
[Cites]
[Cited by]
Publications of Author
- Gang Zhao, Shuhong Xu, Weishi Li
Detail-Preserving Variational Design of B-Spline Curves and Surfaces. [Citation Graph (0, 0)][DBLP] CW, 2003, pp:206-213 [Conf]
- Weishi Li, Li Ping Goh, Terence Hung, Shuhong Xu
Adaptive Mesh Smoothing for Feature Preservation. [Citation Graph (0, 0)][DBLP] ICCSA (4), 2005, pp:906-915 [Conf]
- Weishi Li, Ong Eng Teo, Shuhong Xu, Terence Hung
A Point Inclusion Test Algorithm for Simple Polygons. [Citation Graph (0, 0)][DBLP] ICCSA (1), 2005, pp:769-775 [Conf]
- Weishi Li, Shuhong Xu, Gang Zhao, Li Ping Goh
Adaptive knot placement in B-spline curve approximation. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2005, v:37, n:8, pp:791-797 [Journal]
- Gang Zhao, Shuhong Xu, Weishi Li, Ong Eng Teo
Fast variational design of multiresolution curves and surfaces with B-spline wavelets. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2005, v:37, n:1, pp:73-82 [Journal]
- Weishi Li, Shuhong Xu, Jianmin Zheng, Gang Zhao
Target curvature driven fairing algorithm for planar cubic B-spline curves. [Citation Graph (0, 0)][DBLP] , 2004, v:, n:, pp:499-513 [Journal]
- Weishi Li, Shuhong Xu, Ong Eng Teo, Gang Zhao
Orientation and point inclusion tests for simple polygons. [Citation Graph (0, 0)][DBLP] International Journal of Computational Engineering Science, 2004, v:5, n:3, pp:665-671 [Journal]
- Gang Zhao, Shuhong Xu, Weishi Li, Xin Xiong Zhu
Wavelet-based multiresolution representation and editing of closed b-spline curves. [Citation Graph (0, 0)][DBLP] International Journal of Computational Engineering Science, 2004, v:5, n:2, pp:403-415 [Journal]
Data-Driven Feature-Based 3D Face Synthesis. [Citation Graph (, )][DBLP]
An Efficient Markerless Method for Resynthesizing Facial Animation on an Anatomy-Based Model. [Citation Graph (, )][DBLP]
Tennis Space: An Interactive and Immersive Environment for Tennis Simulation. [Citation Graph (, )][DBLP]
Dynamic display of 3D objects in real and virtual spaces with computer-generated holography. [Citation Graph (, )][DBLP]
Adaptive computation of computer-generated holograms. [Citation Graph (, )][DBLP]
Feature-preserving smoothing algorithm for polygons and meshes. [Citation Graph (, )][DBLP]
Search in 0.013secs, Finished in 0.014secs
|