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Wei Tsang Ooi: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
    Games are up for DVFS. [Citation Graph (0, 0)][DBLP]
    DAC, 2006, pp:598-603 [Conf]
  2. Yanhong Liu, Samarjit Chakraborty, Wei Tsang Ooi
    Approximate VCCs: a new characterization of multimedia workloads for system-level MpSoC design. [Citation Graph (0, 0)][DBLP]
    DAC, 2005, pp:248-253 [Conf]
  3. Yanhong Liu, Samarjit Chakraborty, Wei Tsang Ooi, Ashish Gupta, Subramanian Mohan
    Workload Characterization and Cost-Quality Tradeoffs in MPEG-4 Decoding on Resource-Constrained Devices. [Citation Graph (0, 0)][DBLP]
    ESTImedia, 2005, pp:129-134 [Conf]
  4. Alexander Maxiaguine, Samarjit Chakraborty, Wei Tsang Ooi
    Identifying "representative" workloads in designing MpSoC platforms for media processing. [Citation Graph (0, 0)][DBLP]
    ESTImedia, 2004, pp:41-46 [Conf]
  5. Satish Verma, Wei Tsang Ooi
    Controlling Gossip Protocol Infection Pattern Using Adaptive Fanout. [Citation Graph (0, 0)][DBLP]
    ICDCS, 2005, pp:665-674 [Conf]
  6. Yuan Li, Wei Tsang Ooi
    Distributed construction of resource-efficient overlay tree by approximating MST. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:1507-1510 [Conf]
  7. Zixiang Yang, Wei Tsang Ooi, Qibin Sun
    Hierarchical, non-uniform locality sensitive hashing and its application to video identification. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:743-746 [Conf]
  8. Vu-Thanh Nguyen, Ee-Chien Chang, Wei Tsang Ooi
    Layered coding with good allocation outperforms multiple description coding over multiple paths. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:1067-1070 [Conf]
  9. Pavel Korshunov, Wei Tsang Ooi
    Critical video quality for distributed automated video surveillance. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2005, pp:151-160 [Conf]
  10. Wei Tsang Ooi, Robbert van Renesse
    An adaptive protocol for localing programmable media gateways. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2000, pp:137-145 [Conf]
  11. Wei Tsang Ooi, Robbert van Renesse
    Distributing media transformation over multiple media gateways. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2001, pp:159-168 [Conf]
  12. Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
    Analysis and implications of student contact patterns derived from campus schedules. [Citation Graph (0, 0)][DBLP]
    MOBICOM, 2006, pp:86-97 [Conf]
  13. Lin Ma, Wei Tsang Ooi
    Retransmission in distributed media streaming. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 2005, pp:117-122 [Conf]
  14. Balaji Raman, Samarjit Chakraborty, Wei Tsang Ooi
    Meeting CPU constraints by delaying playout of multimedia tasks. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 2005, pp:165-170 [Conf]
  15. Yanhong Liu, Alexander Maxiaguine, Samarjit Chakraborty, Wei Tsang Ooi
    Processor Frequency Selection for SoC Platforms for Multimedia Applications. [Citation Graph (0, 0)][DBLP]
    RTSS, 2004, pp:336-345 [Conf]
  16. Balaji Raman, Samarjit Chakraborty, Wei Tsang Ooi, Santanu Dutta
    Reducing Data-Memory Footprint of Multimedia Applications by Delay Redistribution. [Citation Graph (0, 0)][DBLP]
    DAC, 2007, pp:738-743 [Conf]
  17. Lin Ma, Wei Tsang Ooi
    Congestion Control in Distributed Media Streaming. [Citation Graph (0, 0)][DBLP]
    INFOCOM, 2007, pp:1397-1405 [Conf]
  18. Wei Cheng, Wei Tsang Ooi, Sebastien Mondet, Romulus Grigoras, Géraldine Morin
    An analytical model for progressive mesh streaming. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:737-746 [Conf]

  19. Textures in Second Life: Measurement and Analysis. [Citation Graph (, )][DBLP]

  20. Streaming of plants in distributed virtual environments. [Citation Graph (, )][DBLP]

  21. Peer-assisted view-dependent progressive mesh streaming. [Citation Graph (, )][DBLP]

  22. Towards characterizing user interaction with progressively transmitted 3D meshes. [Citation Graph (, )][DBLP]

  23. A demonstration of MobiTree: progressive 3D tree models streaming on mobile clients. [Citation Graph (, )][DBLP]

  24. Reducing Frame Rate for Object Tracking. [Citation Graph (, )][DBLP]

  25. Receiver-driven view-dependent streaming of progressive mesh. [Citation Graph (, )][DBLP]

  26. Towards understanding user tolerance to network latency and data rate in remote viewing of progressive meshes. [Citation Graph (, )][DBLP]

  27. Equilibrium analysis through separation of user and network behavior. [Citation Graph (, )][DBLP]

  28. Avatar Mobility in Networked Virtual Environments: Measurements, Analysis, and Implications [Citation Graph (, )][DBLP]

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