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Frederik W. Jansen :
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Winfried van Holland , Willem F. Bronsvoort , Frederik W. Jansen Feature Modelling for Assembly. [Citation Graph (0, 0)][DBLP ] Graphics and Robotics, 1993, pp:131-148 [Conf ] Frederik W. Jansen CSG Hidden Surface Algorithms for VLSI Hardware Systems. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics Hardware, 1986, pp:75-82 [Conf ] Frederik W. Jansen A Multi-Processor Workstation with a Logic-Enhanced Distributed Frame Buffer. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics Hardware, 1987, pp:229-238 [Conf ] Willem F. Bronsvoort , Frederik W. Jansen , Frits H. Post Design and Display of Solid Models. [Citation Graph (0, 0)][DBLP ] Advances in Computer Graphics, 1990, pp:1-57 [Conf ] Wouter Pasman , Frederik W. Jansen Distributed Low-Latency Rendering for Mobile AR. [Citation Graph (0, 0)][DBLP ] ISAR, 2001, pp:107-113 [Conf ] Erik Reinhard , Arjan J. F. Kok , Frederik W. Jansen Cost Prediction in Ray Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1996, pp:41-50 [Conf ] Maurice van der Zwaan , Erik Reinhard , Frederik W. Jansen Pyramid Clipping for Efficient Ray Traversal. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 1995, pp:1-10 [Conf ] Wouter Pasman , Frederik W. Jansen Scheduling level of detail with guaranteed quality and cost. [Citation Graph (0, 0)][DBLP ] Web3D, 2002, pp:43-51 [Conf ] Rick Germs , Frederik W. Jansen Geometric Simplification for Efficient Occlusion Culling in Urban Scenes. [Citation Graph (0, 0)][DBLP ] WSCG, 2001, pp:291-298 [Conf ] Rick Germs , Gert van Maren , Edward Verbree , Frederik W. Jansen A multi-view VR interface for 3D GIS. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1999, v:23, n:4, pp:497-506 [Journal ] Frederik W. Jansen Guest Editor's Introduction. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1999, v:23, n:4, pp:467-468 [Journal ] Frederik W. Jansen , Peter R. van Nieuwenhuizen Computer graphics education at delft university of technology. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1995, v:19, n:3, pp:461-465 [Journal ] Frederik W. Jansen , Jarke J. van Wijk Previewing techniques in raster graphics. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1984, v:8, n:2, pp:149-161 [Journal ] Frederik W. Jansen , Arno N. T. van der Zalm A shadow algorithm for CSG. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1991, v:15, n:2, pp:237-247 [Journal ] Wouter Pasman , Arjen van der Schaaf , Reginald L. Lagendijk , Frederik W. Jansen Accurate overlaying for mobile augmented reality. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1999, v:23, n:6, pp:875-881 [Journal ] Markku Tamminen , Frederik W. Jansen An integrity filter for recursive subdivision meshes. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1985, v:9, n:4, pp:351-363 [Journal ] J. J. van Wuk , Frederik W. Jansen Realism in raster graphics. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1984, v:8, n:2, pp:217-219 [Journal ] Arjan J. F. Kok , Frederik W. Jansen Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1992, v:11, n:3, pp:289-298 [Journal ] Edward Verbree , Gert van Maren , Rick Germs , Frederik W. Jansen , Menno-Jan Kraak Interaction in virtual world views-linking 3D GIS with VR. [Citation Graph (0, 0)][DBLP ] International Journal of Geographical Information Science, 1999, v:13, n:4, pp:385-396 [Journal ] Erik Reinhard , Frederik W. Jansen Rendering Large Scenes Using Parallel Ray Tracing. [Citation Graph (0, 0)][DBLP ] Parallel Computing, 1997, v:23, n:7, pp:873-885 [Journal ] Frederik W. Jansen Depth-Order Point Classification Techniques for CSG Display Algorithms. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 1991, v:10, n:1, pp:40-70 [Journal ] Wouter Pasman , Frederik W. Jansen Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2003, v:9, n:2, pp:226-240 [Journal ] Arjan J. F. Kok , Frederik W. Jansen , Charles Woodward Efficient, complete radiosity ray tracing using a shadow-coherence method. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 1993, v:10, n:1, pp:19-33 [Journal ] Search in 0.005secs, Finished in 0.006secs