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John E. Laird: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. John E. Laird, Paul S. Rosenbloom, Allen Newell
    Chunking in Soar: The Anatomy of a General Learning Mechanism. [Citation Graph (2, 0)][DBLP]
    Machine Learning, 1986, v:1, n:1, pp:11-46 [Journal]
  2. John E. Laird, Paul S. Rosenbloom, Allen Newell
    Towards Chunking as a General Learning Mechanism. [Citation Graph (1, 0)][DBLP]
    AAAI, 1984, pp:188-192 [Conf]
  3. John E. Laird, Allen Newell
    A Universal Weak Method: Summary of Results. [Citation Graph (1, 0)][DBLP]
    IJCAI, 1983, pp:771-773 [Conf]
  4. Paul S. Rosenbloom, John E. Laird, Allen Newell, Robert McCarl
    A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence. [Citation Graph (1, 0)][DBLP]
    Artif. Intell., 1991, v:47, n:1-3, pp:289-325 [Journal]
  5. Scott B. Huffman, John E. Laird
    Instructo-Soar: Learning from Interactive Natural Language Instructions (Video Abstract). [Citation Graph (0, 0)][DBLP]
    AAAI, 1993, pp:857- [Conf]
  6. Scott B. Huffman, John E. Laird
    Learning from Highly Flexible Tutorial Instruction. [Citation Graph (0, 0)][DBLP]
    AAAI, 1994, pp:506-512 [Conf]
  7. Randolph M. Jones, John E. Laird, Paul E. Nielsen
    Automated Intelligent Pilots for Combat Flight Simulation. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:1047-1054 [Conf]
  8. John E. Laird
    Recovery from Incorrect knowledge in Soar. [Citation Graph (0, 0)][DBLP]
    AAAI, 1988, pp:618-623 [Conf]
  9. John E. Laird, Michael van Lent
    Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 2000, pp:1171-1178 [Conf]
  10. John E. Laird, Paul S. Rosenbloom
    Integrating, Execution, Planning, and Learning in Soar for External Environments. [Citation Graph (0, 0)][DBLP]
    AAAI, 1990, pp:1022-1029 [Conf]
  11. Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake
    Intelligent Agents in Computer Games. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:929-930 [Conf]
  12. Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes
    AI Characters and Directors for Interactive Computer Games. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:877-883 [Conf]
  13. Douglas J. Pearson, Randolph M. Jones, John E. Laird
    AIR-SOAR: Intelligent Multi-Level Control. [Citation Graph (0, 0)][DBLP]
    AAAI, 1993, pp:860-861 [Conf]
  14. Paul S. Rosenbloom, John E. Laird
    Mapping Explanation-Based Generalization onto Soar. [Citation Graph (0, 0)][DBLP]
    AAAI, 1986, pp:561-567 [Conf]
  15. Paul S. Rosenbloom, John E. Laird, Allen Newell
    Knowledge Level Learning in Soar. [Citation Graph (0, 0)][DBLP]
    AAAI, 1987, pp:499-504 [Conf]
  16. Robert E. Wray III, John E. Laird
    Maintaining Consistency in Hierarchical Reasoning. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:928-935 [Conf]
  17. Robert E. Wray III, John E. Laird
    Ensuring Reasoning Consistency in Hierarchical Architectures. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1998, pp:1206- [Conf]
  18. Robert E. Wray III, John E. Laird, Randolph M. Jones
    Compilation of Non-Contemporaneous Constraints. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, Vol. 1, 1996, pp:771-778 [Conf]
  19. Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot
    Synthetic Adversaries for Urban Combat Training. [Citation Graph (0, 0)][DBLP]
    AAAI, 2004, pp:923-930 [Conf]
  20. John E. Laird
    It knows what you're going to do: adding anticipation to a Quakebot. [Citation Graph (0, 0)][DBLP]
    Agents, 2001, pp:385-392 [Conf]
  21. Scott A. Wallace, John E. Laird
    Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS. [Citation Graph (0, 0)][DBLP]
    ATAL, 1999, pp:117-131 [Conf]
  22. Randolph M. Jones, John E. Laird, Paul E. Nielsen
    Real-Time Intelligent Characters for a Non-Visual Simulation Environment. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:11-18 [Conf]
  23. John E. Laird, Randolph M. Jones, Paul E. Nielsen
    Multiagent Coordination in Distributed Interactive Battlefield Simulations. [Citation Graph (0, 0)][DBLP]
    ICMAS, 1995, pp:456- [Conf]
  24. Scott B. Huffman, John E. Laird
    Learning Procedures from Interactive Natural Language Instructions. [Citation Graph (0, 0)][DBLP]
    ICML, 1993, pp:143-150 [Conf]
  25. John E. Laird, Michael Hucka, Eric S. Yager, Christopher M. Tuck
    Correcting and Extending Domain Knowledge using Outside Guidance. [Citation Graph (0, 0)][DBLP]
    ML, 1990, pp:235-243 [Conf]
  26. Michael van Lent, John E. Laird
    Learning Hierarchical Performance Knowledge by Observation. [Citation Graph (0, 0)][DBLP]
    ICML, 1999, pp:229-238 [Conf]
  27. Craig S. Miller, John E. Laird
    A Constraint-Motivated Model of Lexical Acquisition. [Citation Graph (0, 0)][DBLP]
    ML, 1991, pp:95-99 [Conf]
  28. Andrew R. Golding, Paul S. Rosenbloom, John E. Laird
    Learning General Search Control from Outside Guidance. [Citation Graph (0, 0)][DBLP]
    IJCAI, 1987, pp:334-337 [Conf]
  29. Scott A. Wallace, John E. Laird
    Behavior Bounding: Toward Effective Comparisons of Agents & Humans. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2003, pp:727-732 [Conf]
  30. Tolga Könik, John E. Laird
    Learning Goal Hierarchies from Structured Observations and Expert Annotations. [Citation Graph (0, 0)][DBLP]
    ILP, 2004, pp:198-215 [Conf]
  31. Michael van Lent, John E. Laird
    Learning procedural knowledge through observation. [Citation Graph (0, 0)][DBLP]
    K-CAP, 2001, pp:179-186 [Conf]
  32. Douglas J. Pearson, John E. Laird
    Toward Incremental Knowledge Correction for Agents in Complex Environments. [Citation Graph (0, 0)][DBLP]
    Machine Intelligence 15, 1995, pp:185-204 [Conf]
  33. Bruce S. Elenbogen, John E. Laird, Richard J. Enbody, Chris McDonald, Peter B. Henderson, Richard Nau, Steven L. Tanimoto
    Mathematics preparation for undergraduate degrees in computer science. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2002, pp:98-99 [Conf]
  34. John E. Laird
    A Hands-on Tutorial for Building Agent Models in Soar. [Citation Graph (0, 0)][DBLP]
    ICCM, 2004, pp:- [Conf]
  35. Robert Marinier, John E. Laird
    Toward a Comprehensive Computational Model of Emotions and Feelings. [Citation Graph (0, 0)][DBLP]
    ICCM, 2004, pp:172-177 [Conf]
  36. John E. Laird, Andrew Nuxoll
    Comprehensive Working Memory Activation in Soar. [Citation Graph (0, 0)][DBLP]
    ICCM, 2004, pp:226-230 [Conf]
  37. Shelley Nason, John E. Laird
    Integrating Reinforcement Learning with Soar. [Citation Graph (0, 0)][DBLP]
    ICCM, 2004, pp:208-213 [Conf]
  38. Andrew Nuxoll, John E. Laird
    A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture. [Citation Graph (0, 0)][DBLP]
    ICCM, 2004, pp:220-225 [Conf]
  39. John E. Laird, Allen Newell, Paul S. Rosenbloom
    SOAR: An Architecture for General Intelligence. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1987, v:33, n:1, pp:1-64 [Journal]
  40. Paul S. Rosenbloom, John E. Laird
    On Unified Theories of Cognition: A Response to the Reviews. [Citation Graph (0, 0)][DBLP]
    Artif. Intell., 1993, v:59, n:1-2, pp:389-413 [Journal]
  41. Usama M. Fayyad, John E. Laird, Keki B. Irani
    The Fifth International Conference on Machine Learning (Report). [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1989, v:10, n:2, pp:79-84 [Journal]
  42. Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti, Tran Cao Son
    AAAI 2001 Spring Symposium Series Reports. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:3, pp:117-122 [Journal]
  43. Randolph M. Jones, John E. Laird, Paul E. Nielsen, Karen J. Coulter, Patrick G. Kenny, Frank V. Koss
    Automated Intelligent Pilots for Combat Flight Simulation. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1999, v:20, n:1, pp:27-41 [Journal]
  44. John E. Laird, Michael van Lent
    Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2001, v:22, n:2, pp:15-26 [Journal]
  45. John E. Laird, Paul S. Rosenbloom
    In Pursuit of Mind: The Research of Allen Newell. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1992, v:13, n:4, pp:17-45 [Journal]
  46. Milind Tambe, W. Lewis Johnson, Randolph M. Jones, Frank V. Koss, John E. Laird, Paul S. Rosenbloom, Karl Schwamb
    Intelligent Agents for Interactive Simulation Environments. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 1995, v:16, n:1, pp:15-39 [Journal]
  47. Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot
    Synthetic Adversaries for Urban Combat Training. [Citation Graph (0, 0)][DBLP]
    AI Magazine, 2005, v:26, n:3, pp:82-92 [Journal]
  48. John E. Laird
    Research in human-level AI using computer games. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2002, v:45, n:1, pp:32-35 [Journal]
  49. Robert E. Wray III, Ronald Chong, Joseph Phillips, Seth Rogers, William Walsh, John E. Laird
    Organizing Information in Mosaic: A Classroom Experiment. [Citation Graph (0, 0)][DBLP]
    Computer Networks and ISDN Systems, 1995, v:28, n:1&2, pp:167-178 [Journal]
  50. Craig S. Miller, John E. Laird
    Accounting for Graded Performance within a Discrete Search Framework. [Citation Graph (0, 0)][DBLP]
    Cognitive Science, 1996, v:20, n:4, pp:499-537 [Journal]
  51. John E. Laird
    Using a Computer Game to Develop Advanced AI. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2001, v:34, n:7, pp:70-75 [Journal]
  52. Kenneth D. Forbus, John E. Laird
    Guest Editors' Introduction: AI and the Entertainment Industry. [Citation Graph (0, 0)][DBLP]
    IEEE Intelligent Systems, 2002, v:17, n:4, pp:15-16 [Journal]
  53. Scott B. Huffman, John E. Laird
    Flexibly Instructable Agents. [Citation Graph (0, 0)][DBLP]
    J. Artif. Intell. Res. (JAIR), 1995, v:3, n:, pp:271-324 [Journal]
  54. Robert E. Wray III, John E. Laird
    An Architectural Approach to Ensuring Consistency in Hierarchical Execution. [Citation Graph (0, 0)][DBLP]
    J. Artif. Intell. Res. (JAIR), 2003, v:19, n:, pp:355-398 [Journal]
  55. John E. Laird, Douglas J. Pearson, Scott B. Huffman
    Knowledge-Directed Adaptation in Multi-Level Agents. [Citation Graph (0, 0)][DBLP]
    J. Intell. Inf. Syst., 1997, v:9, n:3, pp:261-275 [Journal]
  56. Tolga Könik, John E. Laird
    Learning goal hierarchies from structured observations and expert annotations. [Citation Graph (0, 0)][DBLP]
    Machine Learning, 2006, v:64, n:1-3, pp:263-287 [Journal]
  57. John E. Laird, Randolph M. Jones, Paul E. Nielsen
    Knowledge-based Multi-agent Coordination. [Citation Graph (0, 0)][DBLP]
    Presence, 1998, v:7, n:6, pp:547-563 [Journal]
  58. John E. Laird, Eric S. Yager, Michael Hucka, Christopher M. Tuck
    Robo-Soar: An integration of external interaction, planning, and learning using Soar. [Citation Graph (0, 0)][DBLP]
    Robotics and Autonomous Systems, 1991, v:8, n:1-2, pp:113-129 [Journal]
  59. Douglas J. Pearson, Scott B. Huffman, Mark B. Willis, John E. Laird, Randolph M. Jones
    A symbolic solution to intelligent real-time control. [Citation Graph (0, 0)][DBLP]
    Robotics and Autonomous Systems, 1993, v:11, n:3-4, pp:279-291 [Journal]
  60. John E. Laird
    Preface for Special Section on Integrated Cognitive Architectures. [Citation Graph (0, 0)][DBLP]
    SIGART Bulletin, 1991, v:2, n:4, pp:12-13 [Journal]
  61. John E. Laird, Michael Hucka, Scott B. Huffman, Paul S. Rosenbloom
    An Analysis of Soar as an Integrated Architecture. [Citation Graph (0, 0)][DBLP]
    SIGART Bulletin, 1991, v:2, n:4, pp:98-103 [Journal]
  62. Andrew Nuxoll, John E. Laird
    Extending Cognitive Architecture with Episodic Memory. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1560-1564 [Conf]
  63. Samuel Wintermute, John E. Laird
    Predicate Projection in a Bimodal Spatial Reasoning System. [Citation Graph (0, 0)][DBLP]
    AAAI, 2007, pp:1572-1577 [Conf]
  64. Samuel Wintermute, Joseph Xu, John E. Laird
    SORTS: A Human-Level Approach to Real-Time Strategy AI. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:55-60 [Conf]

  65. Bimodal Spatial Reasoning with Continuous Motion. [Citation Graph (, )][DBLP]


  66. Relational Reinforcement Learning in Infinite Mario. [Citation Graph (, )][DBLP]


  67. Instance-Based Online Learning of Deterministic Relational Action Models. [Citation Graph (, )][DBLP]


  68. Efficiently Implementing Episodic Memory. [Citation Graph (, )][DBLP]


  69. Extending the Soar Cognitive Architecture. [Citation Graph (, )][DBLP]


  70. Incremental Learning of Procedural Planning Knowledge in Challenging Environments. [Citation Graph (, )][DBLP]


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