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John E. Laird :
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John E. Laird , Paul S. Rosenbloom , Allen Newell Chunking in Soar: The Anatomy of a General Learning Mechanism. [Citation Graph (2, 0)][DBLP ] Machine Learning, 1986, v:1, n:1, pp:11-46 [Journal ] John E. Laird , Paul S. Rosenbloom , Allen Newell Towards Chunking as a General Learning Mechanism. [Citation Graph (1, 0)][DBLP ] AAAI, 1984, pp:188-192 [Conf ] John E. Laird , Allen Newell A Universal Weak Method: Summary of Results. [Citation Graph (1, 0)][DBLP ] IJCAI, 1983, pp:771-773 [Conf ] Paul S. Rosenbloom , John E. Laird , Allen Newell , Robert McCarl A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence. [Citation Graph (1, 0)][DBLP ] Artif. Intell., 1991, v:47, n:1-3, pp:289-325 [Journal ] Scott B. Huffman , John E. Laird Instructo-Soar: Learning from Interactive Natural Language Instructions (Video Abstract). [Citation Graph (0, 0)][DBLP ] AAAI, 1993, pp:857- [Conf ] Scott B. Huffman , John E. Laird Learning from Highly Flexible Tutorial Instruction. [Citation Graph (0, 0)][DBLP ] AAAI, 1994, pp:506-512 [Conf ] Randolph M. Jones , John E. Laird , Paul E. Nielsen Automated Intelligent Pilots for Combat Flight Simulation. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:1047-1054 [Conf ] John E. Laird Recovery from Incorrect knowledge in Soar. [Citation Graph (0, 0)][DBLP ] AAAI, 1988, pp:618-623 [Conf ] John E. Laird , Michael van Lent Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 2000, pp:1171-1178 [Conf ] John E. Laird , Paul S. Rosenbloom Integrating, Execution, Planning, and Learning in Soar for External Environments. [Citation Graph (0, 0)][DBLP ] AAAI, 1990, pp:1022-1029 [Conf ] Michael van Lent , John E. Laird , Josh Buckman , Joe Hartford , Steve Houchard , Kurt Steinkraus , Russ Tedrake Intelligent Agents in Computer Games. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1999, pp:929-930 [Conf ] Brian Magerko , John E. Laird , Mazin Assanie , Alex Kerfoot , Devvan Stokes AI Characters and Directors for Interactive Computer Games. [Citation Graph (0, 0)][DBLP ] AAAI, 2004, pp:877-883 [Conf ] Douglas J. Pearson , Randolph M. Jones , John E. Laird AIR-SOAR: Intelligent Multi-Level Control. [Citation Graph (0, 0)][DBLP ] AAAI, 1993, pp:860-861 [Conf ] Paul S. Rosenbloom , John E. Laird Mapping Explanation-Based Generalization onto Soar. [Citation Graph (0, 0)][DBLP ] AAAI, 1986, pp:561-567 [Conf ] Paul S. Rosenbloom , John E. Laird , Allen Newell Knowledge Level Learning in Soar. [Citation Graph (0, 0)][DBLP ] AAAI, 1987, pp:499-504 [Conf ] Robert E. Wray III , John E. Laird Maintaining Consistency in Hierarchical Reasoning. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:928-935 [Conf ] Robert E. Wray III , John E. Laird Ensuring Reasoning Consistency in Hierarchical Architectures. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1998, pp:1206- [Conf ] Robert E. Wray III , John E. Laird , Randolph M. Jones Compilation of Non-Contemporaneous Constraints. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, Vol. 1, 1996, pp:771-778 [Conf ] Robert E. Wray , John E. Laird , Andrew Nuxoll , Devvan Stokes , Alex Kerfoot Synthetic Adversaries for Urban Combat Training. [Citation Graph (0, 0)][DBLP ] AAAI, 2004, pp:923-930 [Conf ] John E. Laird It knows what you're going to do: adding anticipation to a Quakebot. [Citation Graph (0, 0)][DBLP ] Agents, 2001, pp:385-392 [Conf ] Scott A. Wallace , John E. Laird Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS. [Citation Graph (0, 0)][DBLP ] ATAL, 1999, pp:117-131 [Conf ] Randolph M. Jones , John E. Laird , Paul E. Nielsen Real-Time Intelligent Characters for a Non-Visual Simulation Environment. [Citation Graph (0, 0)][DBLP ] CA, 1998, pp:11-18 [Conf ] John E. Laird , Randolph M. Jones , Paul E. Nielsen Multiagent Coordination in Distributed Interactive Battlefield Simulations. [Citation Graph (0, 0)][DBLP ] ICMAS, 1995, pp:456- [Conf ] Scott B. Huffman , John E. Laird Learning Procedures from Interactive Natural Language Instructions. [Citation Graph (0, 0)][DBLP ] ICML, 1993, pp:143-150 [Conf ] John E. Laird , Michael Hucka , Eric S. Yager , Christopher M. Tuck Correcting and Extending Domain Knowledge using Outside Guidance. [Citation Graph (0, 0)][DBLP ] ML, 1990, pp:235-243 [Conf ] Michael van Lent , John E. Laird Learning Hierarchical Performance Knowledge by Observation. [Citation Graph (0, 0)][DBLP ] ICML, 1999, pp:229-238 [Conf ] Craig S. Miller , John E. Laird A Constraint-Motivated Model of Lexical Acquisition. [Citation Graph (0, 0)][DBLP ] ML, 1991, pp:95-99 [Conf ] Andrew R. Golding , Paul S. Rosenbloom , John E. Laird Learning General Search Control from Outside Guidance. [Citation Graph (0, 0)][DBLP ] IJCAI, 1987, pp:334-337 [Conf ] Scott A. Wallace , John E. Laird Behavior Bounding: Toward Effective Comparisons of Agents & Humans. [Citation Graph (0, 0)][DBLP ] IJCAI, 2003, pp:727-732 [Conf ] Tolga Könik , John E. Laird Learning Goal Hierarchies from Structured Observations and Expert Annotations. [Citation Graph (0, 0)][DBLP ] ILP, 2004, pp:198-215 [Conf ] Michael van Lent , John E. Laird Learning procedural knowledge through observation. [Citation Graph (0, 0)][DBLP ] K-CAP, 2001, pp:179-186 [Conf ] Douglas J. Pearson , John E. Laird Toward Incremental Knowledge Correction for Agents in Complex Environments. [Citation Graph (0, 0)][DBLP ] Machine Intelligence 15, 1995, pp:185-204 [Conf ] Bruce S. Elenbogen , John E. Laird , Richard J. Enbody , Chris McDonald , Peter B. Henderson , Richard Nau , Steven L. Tanimoto Mathematics preparation for undergraduate degrees in computer science. [Citation Graph (0, 0)][DBLP ] SIGCSE, 2002, pp:98-99 [Conf ] John E. Laird A Hands-on Tutorial for Building Agent Models in Soar. [Citation Graph (0, 0)][DBLP ] ICCM, 2004, pp:- [Conf ] Robert Marinier , John E. Laird Toward a Comprehensive Computational Model of Emotions and Feelings. [Citation Graph (0, 0)][DBLP ] ICCM, 2004, pp:172-177 [Conf ] John E. Laird , Andrew Nuxoll Comprehensive Working Memory Activation in Soar. [Citation Graph (0, 0)][DBLP ] ICCM, 2004, pp:226-230 [Conf ] Shelley Nason , John E. Laird Integrating Reinforcement Learning with Soar. [Citation Graph (0, 0)][DBLP ] ICCM, 2004, pp:208-213 [Conf ] Andrew Nuxoll , John E. Laird A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture. [Citation Graph (0, 0)][DBLP ] ICCM, 2004, pp:220-225 [Conf ] John E. Laird , Allen Newell , Paul S. Rosenbloom SOAR: An Architecture for General Intelligence. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1987, v:33, n:1, pp:1-64 [Journal ] Paul S. Rosenbloom , John E. Laird On Unified Theories of Cognition: A Response to the Reviews. [Citation Graph (0, 0)][DBLP ] Artif. Intell., 1993, v:59, n:1-2, pp:389-413 [Journal ] Usama M. Fayyad , John E. Laird , Keki B. Irani The Fifth International Conference on Machine Learning (Report). [Citation Graph (0, 0)][DBLP ] AI Magazine, 1989, v:10, n:2, pp:79-84 [Journal ] Lorraine M. Fesq , Ella M. Atkins , Lina Khatib , Charles Pecheur , Paul R. Cohen , Lynn Andrea Stein , Michael van Lent , John E. Laird , Alessandro Provetti , Tran Cao Son AAAI 2001 Spring Symposium Series Reports. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2001, v:22, n:3, pp:117-122 [Journal ] Randolph M. Jones , John E. Laird , Paul E. Nielsen , Karen J. Coulter , Patrick G. Kenny , Frank V. Koss Automated Intelligent Pilots for Combat Flight Simulation. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1999, v:20, n:1, pp:27-41 [Journal ] John E. Laird , Michael van Lent Human-Level AI's Killer Application: Interactive Computer Games. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2001, v:22, n:2, pp:15-26 [Journal ] John E. Laird , Paul S. Rosenbloom In Pursuit of Mind: The Research of Allen Newell. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1992, v:13, n:4, pp:17-45 [Journal ] Milind Tambe , W. Lewis Johnson , Randolph M. Jones , Frank V. Koss , John E. Laird , Paul S. Rosenbloom , Karl Schwamb Intelligent Agents for Interactive Simulation Environments. [Citation Graph (0, 0)][DBLP ] AI Magazine, 1995, v:16, n:1, pp:15-39 [Journal ] Robert E. Wray , John E. Laird , Andrew Nuxoll , Devvan Stokes , Alex Kerfoot Synthetic Adversaries for Urban Combat Training. [Citation Graph (0, 0)][DBLP ] AI Magazine, 2005, v:26, n:3, pp:82-92 [Journal ] John E. Laird Research in human-level AI using computer games. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2002, v:45, n:1, pp:32-35 [Journal ] Robert E. Wray III , Ronald Chong , Joseph Phillips , Seth Rogers , William Walsh , John E. Laird Organizing Information in Mosaic: A Classroom Experiment. [Citation Graph (0, 0)][DBLP ] Computer Networks and ISDN Systems, 1995, v:28, n:1&2, pp:167-178 [Journal ] Craig S. Miller , John E. Laird Accounting for Graded Performance within a Discrete Search Framework. [Citation Graph (0, 0)][DBLP ] Cognitive Science, 1996, v:20, n:4, pp:499-537 [Journal ] John E. Laird Using a Computer Game to Develop Advanced AI. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 2001, v:34, n:7, pp:70-75 [Journal ] Kenneth D. Forbus , John E. Laird Guest Editors' Introduction: AI and the Entertainment Industry. [Citation Graph (0, 0)][DBLP ] IEEE Intelligent Systems, 2002, v:17, n:4, pp:15-16 [Journal ] Scott B. Huffman , John E. Laird Flexibly Instructable Agents. [Citation Graph (0, 0)][DBLP ] J. Artif. Intell. Res. (JAIR), 1995, v:3, n:, pp:271-324 [Journal ] Robert E. Wray III , John E. Laird An Architectural Approach to Ensuring Consistency in Hierarchical Execution. [Citation Graph (0, 0)][DBLP ] J. Artif. Intell. Res. (JAIR), 2003, v:19, n:, pp:355-398 [Journal ] John E. Laird , Douglas J. Pearson , Scott B. Huffman Knowledge-Directed Adaptation in Multi-Level Agents. [Citation Graph (0, 0)][DBLP ] J. Intell. Inf. Syst., 1997, v:9, n:3, pp:261-275 [Journal ] Tolga Könik , John E. Laird Learning goal hierarchies from structured observations and expert annotations. [Citation Graph (0, 0)][DBLP ] Machine Learning, 2006, v:64, n:1-3, pp:263-287 [Journal ] John E. Laird , Randolph M. Jones , Paul E. Nielsen Knowledge-based Multi-agent Coordination. [Citation Graph (0, 0)][DBLP ] Presence, 1998, v:7, n:6, pp:547-563 [Journal ] John E. Laird , Eric S. Yager , Michael Hucka , Christopher M. Tuck Robo-Soar: An integration of external interaction, planning, and learning using Soar. [Citation Graph (0, 0)][DBLP ] Robotics and Autonomous Systems, 1991, v:8, n:1-2, pp:113-129 [Journal ] Douglas J. Pearson , Scott B. Huffman , Mark B. Willis , John E. Laird , Randolph M. Jones A symbolic solution to intelligent real-time control. [Citation Graph (0, 0)][DBLP ] Robotics and Autonomous Systems, 1993, v:11, n:3-4, pp:279-291 [Journal ] John E. Laird Preface for Special Section on Integrated Cognitive Architectures. [Citation Graph (0, 0)][DBLP ] SIGART Bulletin, 1991, v:2, n:4, pp:12-13 [Journal ] John E. Laird , Michael Hucka , Scott B. Huffman , Paul S. Rosenbloom An Analysis of Soar as an Integrated Architecture. [Citation Graph (0, 0)][DBLP ] SIGART Bulletin, 1991, v:2, n:4, pp:98-103 [Journal ] Andrew Nuxoll , John E. Laird Extending Cognitive Architecture with Episodic Memory. [Citation Graph (0, 0)][DBLP ] AAAI, 2007, pp:1560-1564 [Conf ] Samuel Wintermute , John E. Laird Predicate Projection in a Bimodal Spatial Reasoning System. [Citation Graph (0, 0)][DBLP ] AAAI, 2007, pp:1572-1577 [Conf ] Samuel Wintermute , Joseph Xu , John E. Laird SORTS: A Human-Level Approach to Real-Time Strategy AI. [Citation Graph (0, 0)][DBLP ] AIIDE, 2007, pp:55-60 [Conf ] Bimodal Spatial Reasoning with Continuous Motion. [Citation Graph (, )][DBLP ] Relational Reinforcement Learning in Infinite Mario. [Citation Graph (, )][DBLP ] Instance-Based Online Learning of Deterministic Relational Action Models. [Citation Graph (, )][DBLP ] Efficiently Implementing Episodic Memory. [Citation Graph (, )][DBLP ] Extending the Soar Cognitive Architecture. [Citation Graph (, )][DBLP ] Incremental Learning of Procedural Planning Knowledge in Challenging Environments. [Citation Graph (, )][DBLP ] Search in 0.084secs, Finished in 0.087secs