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Lee-Sup Kim: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Sunho Chang, Jong-Sun Kim, Lee-Sup Kim
    A Memory Architecture with 4-Address Configurations for Video Signal Processing. [Citation Graph (0, 0)][DBLP]
    DATE, 2000, pp:746- [Conf]
  2. Chun-Ho Kim, Lee-Sup Kim
    Adaptive Selection of an Index in a Texture Cache. [Citation Graph (0, 0)][DBLP]
    ICCD, 2004, pp:295-300 [Conf]
  3. Jaewan Bae, Donghyun Kim, Lee-Sup Kim
    An 11M-triangles/sec 3D graphics clipping engine for triangle primitives. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2005, pp:4570-4573 [Conf]
  4. Kyusik Chung, Lee-Sup Kim
    A PN triangle generation unit for fast and simple tessellation hardware. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2003, pp:728-731 [Conf]
  5. Kyusik Chung, Donghyun Kim, Lee-Sup Kim
    A 3-way SIMD engine for programmable triangle setup in embedded 3D graphics hardware. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2005, pp:4546-4549 [Conf]
  6. Inho Lee, Joung-Youn Kim, Yeon-Ho Im, Yunseok Choi, Hyunchul Shin, Changyoung Han, Donghyun Kim, Hyoungjoon Park, Young-Il Seo, Kyusik Chung, Chang-Hyo Yu, Kanghyup Chun, Lee-Sup Kim
    A hardware-like high-level language based environment for 3D graphics architecture exploration. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2003, pp:512-515 [Conf]
  7. Byung-Do Yang, Lee-Sup Kim
    A low power charge sharing ROM using dummy bit lines. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2003, pp:377-380 [Conf]
  8. Chang-Hyo Yu, Lee-Sup Kim
    A hierarchical depth buffer for minimizing memory bandwidth in 3D rendering engine: Depth Filter. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2003, pp:724-727 [Conf]
  9. Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
    A 33.2M vertices/sec programmable geometry engine for multimedia embedded systems. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2005, pp:4574-4577 [Conf]
  10. Hyeon-Cheol Mo, Jong-Sun Kim, Lee-Sup Kim
    A high-speed pattern decoder in MPEG-4 padding block hardware accelerator. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2001, pp:197-200 [Conf]
  11. Sunho Chang, Lee-Sup Kim
    Design trade-off in merged DRAM logic for video signal processing. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2001, pp:267-270 [Conf]
  12. Youngjoon Kim, Lee-Sup Kim
    A low power carry select adder with reduced area. [Citation Graph (0, 0)][DBLP]
    ISCAS (4), 2001, pp:218-221 [Conf]
  13. Byung-Do Yang, Lee-Sup Kim
    A low power charge-recycling ROM architecture. [Citation Graph (0, 0)][DBLP]
    ISCAS (4), 2001, pp:510-513 [Conf]
  14. Chang-Hyo Yu, Lee-Sup Kim
    An adaptive spatial filter for early depth test. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2004, pp:137-140 [Conf]
  15. Kwang-Il Oh, Lee-Sup Kim
    A high performance low power dynamic PLA with conditional evaluation scheme. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2004, pp:881-884 [Conf]
  16. Byung-Do Yang, Lee-Sup Kim
    An error pattern ROM compression method for continuous data. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2004, pp:845-848 [Conf]
  17. Donghyun Kim, Lee-Sup Kim
    Division-free rasterizer for perspective-correct texture filtering. [Citation Graph (0, 0)][DBLP]
    ISCAS (2), 2004, pp:153-156 [Conf]
  18. Youngjoon Kim, Ki-Hyuk Sung, Lee-Sup Kim
    A 1.67 GHz 32-bit pipelined carry-select adder using the complementary scheme. [Citation Graph (0, 0)][DBLP]
    ISCAS (1), 2002, pp:461-464 [Conf]
  19. Byung-Do Yang, Lee-Sup Kim, Hyun-Kyu Yu
    A high speed direct digital frequency synthesizer using a low power pipelined parallel accumulator. [Citation Graph (0, 0)][DBLP]
    ISCAS (5), 2002, pp:373-376 [Conf]
  20. Kwang-Il Oh, Lee-Sup Kim
    A clock delayed sleep mode domino logic for wide dynamic OR gate. [Citation Graph (0, 0)][DBLP]
    ISLPED, 2003, pp:176-179 [Conf]
  21. Bum-Sik Kim, Dae-Hyum Chung, Lee-Sup Kim
    A new 4-2 adder and booth selector for low power MAC unit. [Citation Graph (0, 0)][DBLP]
    ISLPED, 1997, pp:100-103 [Conf]
  22. Chang-Young Han, Yeon-Ho Im, Lee-Sup Kim
    Geometry engine architecture with early backface culling hardware. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:3, pp:415-425 [Journal]
  23. Jin-Aeon Lee, Lee-Sup Kim
    SPARP: a single pass antialiased rasterization processor. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:2, pp:233-243 [Journal]
  24. Donghyun Kim, Lee-Sup Kim
    An Efficient Fragment Processing Technique in A-Buffer Implementation. [Citation Graph (0, 0)][DBLP]
    IEICE Transactions, 2004, v:87, n:1, pp:258-269 [Journal]
  25. Joung-Youn Kim, Lee-Sup Kim
    An Efficient Memory Address Converter for Soc-based 3d Graphics System. [Citation Graph (0, 0)][DBLP]
    Journal of Circuits, Systems, and Computers, 2005, v:14, n:4, pp:861-876 [Journal]
  26. Lee-Sup Kim, Robert W. Dutton
    Modeling of the distributed gate RC effect in MOSFET's. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. on CAD of Integrated Circuits and Systems, 1989, v:8, n:12, pp:1365-1367 [Journal]
  27. Sunho Chang, Bum-Sik Kim, Lee-Sup Kim
    A programmable 3.2-GOPS merged DRAM logic for video signal processing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:6, pp:967-973 [Journal]
  28. Joung-Youn Kim, Lee-Sup Kim, Seung-Ho Hwang
    An advanced contrast enhancement using partially overlapped sub-block histogram equalization. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2001, v:11, n:4, pp:475-484 [Journal]
  29. Chun-Ho Kim, Si-Mun Seong, Jin-Aeon Lee, Lee-Sup Kim
    Winscale: an image-scaling algorithm using an area pixel model. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2003, v:13, n:6, pp:549-553 [Journal]
  30. Seung-Kwon Paek, Lee-Sup Kim
    A real-time wavelet vector quantization algorithm and its VLSI architecture. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:3, pp:475-489 [Journal]
  31. Yeon-Ho Im, Chang-Young Han, Lee-Sup Kim
    A Method to Generate Soft Shadows Using a Layered Depth Image and Warping. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:3, pp:265-272 [Journal]
  32. Hyunchul Shin, Jin-Aeon Lee, Lee-Sup Kim
    A cost-effective VLSI architecture for anisotropic texture filtering in limited memory bandwidth. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. VLSI Syst., 2006, v:14, n:3, pp:254-267 [Journal]
  33. Byung-Do Yang, Lee-Sup Kim
    A low-power ROM using single charge-sharing capacitor and hierarchical bit line. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. VLSI Syst., 2006, v:14, n:4, pp:313-322 [Journal]
  34. Jae-Sung Yoon, Chang-Hyo Yu, Donghyun Kim, Lee-Sup Kim
    Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2007, pp:765-768 [Conf]
  35. Kwang-Il Oh, Seunghyun Cho, Lee-Sup Kim
    A low power SoC bus with low-leakage and low-swing technique. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2006, pp:- [Conf]
  36. Kyung-Soo Ha, Lee-Sup Kim
    Charge-pump reducing current mismatch in DLLs and PLLs. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2006, pp:- [Conf]
  37. Kyusik Chung, Chang-Hyo Yu, Lee-Sup Kim
    Vertex cache of programmable geometry processor for mobile multimedia application. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2006, pp:- [Conf]
  38. Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
    An efficient texture cache for programmable vertex shaders. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2006, pp:- [Conf]
  39. Ju-Pyo Hong, Kyung-Soo Ha, Lee-Sup Kim
    A 0.18µm CMOS 10Gb/s 1: 4 DEMUX using replica-bias circuits for optical receiver. [Citation Graph (0, 0)][DBLP]
    ISCAS, 2006, pp:- [Conf]
  40. Hyunchul Shin, Jin-Aeon Lee, Lee-Sup Kim
    A hardware cost minimized fast Phong shader. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. VLSI Syst., 2001, v:9, n:2, pp:297-304 [Journal]
  41. Byung-Do Yang, Lee-Sup Kim
    A low-power charge-recycling ROM architecture. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. VLSI Syst., 2003, v:11, n:4, pp:590-600 [Journal]

  42. Clipping-ratio-independent 3D graphics clipping engine by dual-thread algorithm. [Citation Graph (, )][DBLP]


  43. High speed serial interface for mobile LCD driver IC. [Citation Graph (, )][DBLP]


  44. Area-efficient pixel rasterization and texture coordinate interpolation. [Citation Graph (, )][DBLP]


  45. Shader-based tessellation to save memory bandwidth in a mobile multimedia processor. [Citation Graph (, )][DBLP]


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