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Peter Lindstrom:
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Publications of Author
- Joshua G. Senecal, Peter Lindstrom, Mark A. Duchaineau, Kenneth I. Joy
Investigating Lossy Image Coding Using the PLHaar Transform. [Citation Graph (0, 0)][DBLP] DCC, 2005, pp:479- [Conf]
- Lorenzo Ibarria, Peter Lindstrom, Jarek Rossignac
Spectral Predictors. [Citation Graph (0, 0)][DBLP] DCC, 2007, pp:163-172 [Conf]
- Martin Isenburg, Peter Lindstrom, Stefan Gumhold, Jonathan Richard Shewchuk
Streaming compression of tetrahedral volume meshes. [Citation Graph (0, 0)][DBLP] Graphics Interface, 2006, pp:115-121 [Conf]
- Joshua G. Senecal, Peter Lindstrom, Mark A. Duchaineau, Kenneth I. Joy
An Improved N-Bit to N-Bit Reversible Haar-Like Transform. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 2004, pp:371-380 [Conf]
- Martin Isenburg, Peter Lindstrom, Jack Snoeyink
Streaming Compression of Triangle Meshes. [Citation Graph (0, 0)][DBLP] Symposium on Geometry Processing, 2005, pp:111-118 [Conf]
- Peter Lindstrom
Out-of-core construction and visualization of multiresolution surfaces. [Citation Graph (0, 0)][DBLP] SI3D, 2003, pp:93-102 [Conf]
- Peter Lindstrom
Out-of-core simplification of large polygonal models. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:259-262 [Conf]
- Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nickolas Faust, Gregory A. Turner
Real-Time, Continuous Level of Detail Rendering of Height Fields. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1996, pp:109-118 [Conf]
- Benjamin F. Gregorski, Mark A. Duchaineau, Peter Lindstrom, Valerio Pascucci, Kenneth I. Joy
Interactive View-Dependent Rendering of Large IsoSurfaces. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2002, pp:- [Conf]
- Martin Isenburg, Peter Lindstrom
Streaming Meshes. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2005, pp:30- [Conf]
- Martin Isenburg, Peter Lindstrom, Stefan Gumhold, Jack Snoeyink
Large Mesh Simplification using Processing Sequences. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2003, pp:465-472 [Conf]
- David Koller, Peter Lindstrom, William Ribarsky, Larry F. Hodges, Nickolas Faust, Gregory A. Turner
Virtual GIS: A Real-Time 3D Geographic Information System. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1995, pp:94-100 [Conf]
- Peter Lindstrom, Valerio Pascucci
Visualization of Large Terrains Made Easy. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2001, pp:- [Conf]
- Peter Lindstrom, Cláudio T. Silva
A Memory Insensitive Technique for Large Model Simplification. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 2001, pp:- [Conf]
- Peter Lindstrom, Greg Turk
Fast and memory efficient polygonal simplification. [Citation Graph (0, 0)][DBLP] IEEE Visualization, 1998, pp:279-286 [Conf]
- Sinésio Pesco, Peter Lindstrom, Valerio Pascucci, Cláudio T. Silva
Implicit Occluders. [Citation Graph (0, 0)][DBLP] VolVis, 2004, pp:47-54 [Conf]
- Martin Isenburg, Peter Lindstrom, Jack Snoeyink
Lossless compression of predicted floating-point geometry. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 2005, v:37, n:8, pp:869-877 [Journal]
- Lawrence Ibarria, Peter Lindstrom, Jarek Rossignac, Andrzej Szymczak
Out-of-core Compression and Decompression of Large n-dimensional Scalar Fields. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:343-348 [Journal]
- Peter Lindstrom, Greg Turk
Image-driven simplification. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2000, v:19, n:3, pp:204-241 [Journal]
- Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, Dinesh Manocha
Cache-oblivious mesh layouts. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:886-893 [Journal]
- Peter Lindstrom, Valerio Pascucci
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:3, pp:239-254 [Journal]
- Peter Lindstrom, Greg Turk
Evaluation of Memoryless Simplification. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1999, v:5, n:2, pp:98-115 [Journal]
- Peter Lindstrom, Martin Isenburg
Fast and Efficient Compression of Floating-Point Data. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1245-1250 [Journal]
- Sung-Eui Yoon, Peter Lindstrom
Mesh Layouts for Block-Based Caches. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:5, pp:1213-1220 [Journal]
- Huy T. Vo, Steven P. Callahan, Peter Lindstrom, Valerio Pascucci, Cláudio T. Silva
Streaming Simplification of Tetrahedral Meshes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:1, pp:145-155 [Journal]
- Sung-Eui Yoon, Peter Lindstrom
Random-Accessible Compressed Triangle Meshes. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1536-1543 [Journal]
Lossless Compression of Hexahedral Meshes. [Citation Graph (, )][DBLP]
On-the-fly decompression and rendering of multiresolution terrain. [Citation Graph (, )][DBLP]
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