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Miguel Chover: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. J. Francisco Ramos, Miguel Chover, Carlos Granell
    Real-Time Terrain Rendering using LodStrips Multiresolution Model. [Citation Graph (0, 0)][DBLP]
    DEXA Workshops, 2004, pp:819-823 [Conf]
  2. José Ribelles, Angeles López, Inmaculada Remolar, Oscar Belmonte, Miguel Chover
    Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. [Citation Graph (0, 0)][DBLP]
    DGCI, 2000, pp:431-442 [Conf]
  3. Francisco Ramos, Miguel Chover, Oscar Ripolles, Carlos Granell
    Continuous Level of Detail on Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    DGCI, 2006, pp:460-469 [Conf]
  4. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficient Implementation of Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:111-120 [Conf]
  5. Pascual Castelló, J. Francisco Ramos, Miguel Chover
    A Comparative Study of Acceleration Techniques for Geometric Visualization. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2005, pp:240-247 [Conf]
  6. Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
    Techniques for Computing Viewpoint Entropy of a 3D Scene. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2006, pp:263-270 [Conf]
  7. J. Francisco Ramos, Miguel Chover
    LodStrips: Level of Detail Strips. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:107-114 [Conf]
  8. Inmaculada Remolar, C. Rebollo, Miguel Chover, José Ribelles
    Real-Time Tree Rendering. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:173-180 [Conf]
  9. J. Francisco Ramos, Miguel Chover
    Variable Level of Detail Strips. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:622-630 [Conf]
  10. C. Rebollo, Inmaculada Remolar, Miguel Chover, J. Francisco Ramos
    A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:703-712 [Conf]
  11. C. Rebollo, Inmaculada Remolar, Miguel Chover, J. Gumbau
    Hardware-Oriented Visualisation of Trees. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:374-383 [Conf]
  12. José Ribelles, Miguel Chover, Joaquín Huerta, Ricardo Quirós
    Multiresolution Ordered Meshes. [Citation Graph (0, 0)][DBLP]
    IV, 1998, pp:198-204 [Conf]
  13. J. Francisco Ramos, Miguel Chover
    Level of Detail Modelling in a Computer Game Engine. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:451-454 [Conf]
  14. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    VIIP, 2001, pp:182-187 [Conf]
  15. Oscar Belmonte, José Ribelles, Inmaculada Remolar, Miguel Chover
    Searching Triangle Strips Guided by Simplification Criterion. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2001, pp:68-75 [Conf]
  16. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Modelling Using Connectivity Information. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:71-78 [Conf]
  17. J. Francisco Ramos, Miguel Chover, Oscar Belmonte, C. Rebollo
    An Approach to Improve Strip-based Multiresolution Schemes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:349-354 [Conf]
  18. Inmaculada Remolar, Miguel Chover, José Ribelles, Oscar Belmonte
    View-Dependent Multiresolution Model For Foliage. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  19. José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover
    Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:299-306 [Conf]
  20. Ricardo Quirós, Javier Lluch, Miguel Chover, Roberto Vivó
    Geometric substitution using random L-systems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:713-721 [Journal]
  21. José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover
    Multiresolution modeling of arbitrary polygonal surfaces: a characterization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:449-462 [Journal]
  22. Joaquín Huerta, Miguel Chover, José Ribelles, Ricardo Quirós
    Multiresolution modeling using binary space partitioning trees. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:20-21, pp:1941-1950 [Journal]
  23. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficiently using connectivity information between triangles in a mesh for real-time renderin. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1263-1273 [Journal]
  24. Carlos González, Pascual Castelló, Miguel Chover
    A texture-based metric extension for simplification methods. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:69-76 [Conf]

  25. Level-of-Detail Triangle Strips for Deforming Meshes. [Citation Graph (, )][DBLP]


  26. Real-Time Illumination of Foliage Using Depth Maps. [Citation Graph (, )][DBLP]


  27. Sliding-Tris: A Sliding Window Level-of-Detail Scheme. [Citation Graph (, )][DBLP]


  28. E-Commerce Transaction Modeling Using Moderately Open Multi-Agent Systems. [Citation Graph (, )][DBLP]


  29. Denotational Semantics for Social Communication among Agents. [Citation Graph (, )][DBLP]


  30. GPU-Based Normal Map Generation. [Citation Graph (, )][DBLP]


  31. Optimizing the Management and Rendering of Rain. [Citation Graph (, )][DBLP]


  32. User-assisted simplification method for triangle meshes preserving boundaries. [Citation Graph (, )][DBLP]


  33. Viewpoint-driven simplification using mutual information. [Citation Graph (, )][DBLP]


  34. Optimizing the management of continuous level of detail models on GPU. [Citation Graph (, )][DBLP]


  35. Rendering continuous level-of-detail meshes by Masking Strips. [Citation Graph (, )][DBLP]


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