The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Miguel Chover: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. J. Francisco Ramos, Miguel Chover, Carlos Granell
    Real-Time Terrain Rendering using LodStrips Multiresolution Model. [Citation Graph (0, 0)][DBLP]
    DEXA Workshops, 2004, pp:819-823 [Conf]
  2. José Ribelles, Angeles López, Inmaculada Remolar, Oscar Belmonte, Miguel Chover
    Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. [Citation Graph (0, 0)][DBLP]
    DGCI, 2000, pp:431-442 [Conf]
  3. Francisco Ramos, Miguel Chover, Oscar Ripolles, Carlos Granell
    Continuous Level of Detail on Graphics Hardware. [Citation Graph (0, 0)][DBLP]
    DGCI, 2006, pp:460-469 [Conf]
  4. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficient Implementation of Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2002, pp:111-120 [Conf]
  5. Pascual Castelló, J. Francisco Ramos, Miguel Chover
    A Comparative Study of Acceleration Techniques for Geometric Visualization. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2005, pp:240-247 [Conf]
  6. Pascual Castelló, Mateu Sbert, Miguel Chover, Miquel Feixas
    Techniques for Computing Viewpoint Entropy of a 3D Scene. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science (2), 2006, pp:263-270 [Conf]
  7. J. Francisco Ramos, Miguel Chover
    LodStrips: Level of Detail Strips. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:107-114 [Conf]
  8. Inmaculada Remolar, C. Rebollo, Miguel Chover, José Ribelles
    Real-Time Tree Rendering. [Citation Graph (0, 0)][DBLP]
    International Conference on Computational Science, 2004, pp:173-180 [Conf]
  9. J. Francisco Ramos, Miguel Chover
    Variable Level of Detail Strips. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:622-630 [Conf]
  10. C. Rebollo, Inmaculada Remolar, Miguel Chover, J. Francisco Ramos
    A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation. [Citation Graph (0, 0)][DBLP]
    ICCSA (2), 2004, pp:703-712 [Conf]
  11. C. Rebollo, Inmaculada Remolar, Miguel Chover, J. Gumbau
    Hardware-Oriented Visualisation of Trees. [Citation Graph (0, 0)][DBLP]
    ISCIS, 2006, pp:374-383 [Conf]
  12. José Ribelles, Miguel Chover, Joaquín Huerta, Ricardo Quirós
    Multiresolution Ordered Meshes. [Citation Graph (0, 0)][DBLP]
    IV, 1998, pp:198-204 [Conf]
  13. J. Francisco Ramos, Miguel Chover
    Level of Detail Modelling in a Computer Game Engine. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:451-454 [Conf]
  14. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Triangle Strips. [Citation Graph (0, 0)][DBLP]
    VIIP, 2001, pp:182-187 [Conf]
  15. Oscar Belmonte, José Ribelles, Inmaculada Remolar, Miguel Chover
    Searching Triangle Strips Guided by Simplification Criterion. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2001, pp:68-75 [Conf]
  16. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, C. Rebollo, Marcos Fernández
    Multiresolution Modelling Using Connectivity Information. [Citation Graph (0, 0)][DBLP]
    WSCG, 2002, pp:71-78 [Conf]
  17. J. Francisco Ramos, Miguel Chover, Oscar Belmonte, C. Rebollo
    An Approach to Improve Strip-based Multiresolution Schemes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:349-354 [Conf]
  18. Inmaculada Remolar, Miguel Chover, José Ribelles, Oscar Belmonte
    View-Dependent Multiresolution Model For Foliage. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  19. José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover
    Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG, 2001, pp:299-306 [Conf]
  20. Ricardo Quirós, Javier Lluch, Miguel Chover, Roberto Vivó
    Geometric substitution using random L-systems. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:713-721 [Journal]
  21. José Ribelles, Angeles López, Oscar Belmonte, Inmaculada Remolar, Miguel Chover
    Multiresolution modeling of arbitrary polygonal surfaces: a characterization. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2002, v:26, n:3, pp:449-462 [Journal]
  22. Joaquín Huerta, Miguel Chover, José Ribelles, Ricardo Quirós
    Multiresolution modeling using binary space partitioning trees. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 1998, v:30, n:20-21, pp:1941-1950 [Journal]
  23. Oscar Belmonte, Inmaculada Remolar, José Ribelles, Miguel Chover, Marcos Fernández
    Efficiently using connectivity information between triangles in a mesh for real-time renderin. [Citation Graph (0, 0)][DBLP]
    Future Generation Comp. Syst., 2004, v:20, n:8, pp:1263-1273 [Journal]
  24. Carlos González, Pascual Castelló, Miguel Chover
    A texture-based metric extension for simplification methods. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:69-76 [Conf]

  25. Level-of-Detail Triangle Strips for Deforming Meshes. [Citation Graph (, )][DBLP]


  26. Real-Time Illumination of Foliage Using Depth Maps. [Citation Graph (, )][DBLP]


  27. Sliding-Tris: A Sliding Window Level-of-Detail Scheme. [Citation Graph (, )][DBLP]


  28. E-Commerce Transaction Modeling Using Moderately Open Multi-Agent Systems. [Citation Graph (, )][DBLP]


  29. Denotational Semantics for Social Communication among Agents. [Citation Graph (, )][DBLP]


  30. GPU-Based Normal Map Generation. [Citation Graph (, )][DBLP]


  31. Optimizing the Management and Rendering of Rain. [Citation Graph (, )][DBLP]


  32. User-assisted simplification method for triangle meshes preserving boundaries. [Citation Graph (, )][DBLP]


  33. Viewpoint-driven simplification using mutual information. [Citation Graph (, )][DBLP]


  34. Optimizing the management of continuous level of detail models on GPU. [Citation Graph (, )][DBLP]


  35. Rendering continuous level-of-detail meshes by Masking Strips. [Citation Graph (, )][DBLP]


Search in 0.078secs, Finished in 0.079secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002