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Carlos Martinho: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Carlos Martinho, Ana Paiva
    Using Anticipation to Create Believable Behaviour. [Citation Graph (0, 0)][DBLP]
    AAAI, 2006, pp:- [Conf]
  2. Carlos Martinho, Ana Paiva
    Pathematic Agents: Rapid Development of Believable Emotional Agents in Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Agents, 1999, pp:1-8 [Conf]
  3. Ana Paiva, Carlos Martinho, Eugénio de Oliveira
    Introduction. [Citation Graph (0, 0)][DBLP]
    EPIA, 2005, pp:101-101 [Conf]
  4. Carlos Martinho, Mário Rui Gomes, Ana Paiva
    Synthetic Emotension. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:57-61 [Conf]
  5. Carlos Martinho, Isabel Machado, Ana Paiva
    A Cognitive Approach to Affective User Modeling. [Citation Graph (0, 0)][DBLP]
    IWAI, 1999, pp:64-75 [Conf]
  6. Carlos Martinho, Ana Paiva, Mário Rui Gomes
    Emotions for a Motion: Rapid Development of Believable Pathematic Agents in Intelligent Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:33-68 [Journal]
  7. Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho
    SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:378-389 [Journal]
  8. Carlos Martinho, Ana Paiva
    It's All in the Anticipation. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:331-338 [Conf]

  9. iCat: an affective game buddy based on anticipatory mechanisms. [Citation Graph (, )][DBLP]

  10. iCat, the chess player: the influence of embodiment in the enjoyment of a game. [Citation Graph (, )][DBLP]

  11. I mean it!: detecting user intentions to create believable behaviour for virtual agents in games. [Citation Graph (, )][DBLP]

  12. "Why Can't We Be Friends?" An Empathic Game Companion for Long-Term Interaction. [Citation Graph (, )][DBLP]

  13. ION Framework - A Simulation Environment for Worlds with Virtual Agents. [Citation Graph (, )][DBLP]

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