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Matthew Molineaux:
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- Matthew Molineaux, David W. Aha
TIELT: A Testbed for Gaming Environments. [Citation Graph (0, 0)][DBLP] AAAI, 2005, pp:1690-1691 [Conf]
- David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game. [Citation Graph (0, 0)][DBLP] ICCBR, 2005, pp:5-20 [Conf]
- Keith Needels, Matthew Molineaux, David W. Aha
Evaluating Case-Based Systems in Virtual Games. [Citation Graph (0, 0)][DBLP] ICCBR Workshops, 2005, pp:206-216 [Conf]
- David W. Aha, Matthew Molineaux, Philip Moore
A Testbed for Evaluating AI Research Systems in Commercial Games. [Citation Graph (0, 0)][DBLP] AIIDE, 2006, pp:137-138 [Conf]
Goal-Driven Autonomy in a Navy Strategy Simulation. [Citation Graph (, )][DBLP]
Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects. [Citation Graph (, )][DBLP]
Learning Continuous Action Models in a Real-Time Strategy Environment. [Citation Graph (, )][DBLP]
Beating the Defense: Using Plan Recognition to Inform Learning Agents. [Citation Graph (, )][DBLP]
Applying Goal Driven Autonomy to a Team Shooter Game. [Citation Graph (, )][DBLP]
Case-Based Reasoning in Transfer Learning. [Citation Graph (, )][DBLP]
Improving Offensive Performance Through Opponent Modeling. [Citation Graph (, )][DBLP]
Constructing Game Agents from Video of Human Behavior. [Citation Graph (, )][DBLP]
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