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Matthew Molineaux: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Matthew Molineaux, David W. Aha
    TIELT: A Testbed for Gaming Environments. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1690-1691 [Conf]
  2. David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
    Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game. [Citation Graph (0, 0)][DBLP]
    ICCBR, 2005, pp:5-20 [Conf]
  3. Keith Needels, Matthew Molineaux, David W. Aha
    Evaluating Case-Based Systems in Virtual Games. [Citation Graph (0, 0)][DBLP]
    ICCBR Workshops, 2005, pp:206-216 [Conf]
  4. David W. Aha, Matthew Molineaux, Philip Moore
    A Testbed for Evaluating AI Research Systems in Commercial Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:137-138 [Conf]

  5. Goal-Driven Autonomy in a Navy Strategy Simulation. [Citation Graph (, )][DBLP]


  6. Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects. [Citation Graph (, )][DBLP]


  7. Learning Continuous Action Models in a Real-Time Strategy Environment. [Citation Graph (, )][DBLP]


  8. Beating the Defense: Using Plan Recognition to Inform Learning Agents. [Citation Graph (, )][DBLP]


  9. Applying Goal Driven Autonomy to a Team Shooter Game. [Citation Graph (, )][DBLP]


  10. Case-Based Reasoning in Transfer Learning. [Citation Graph (, )][DBLP]


  11. Improving Offensive Performance Through Opponent Modeling. [Citation Graph (, )][DBLP]


  12. Constructing Game Agents from Video of Human Behavior. [Citation Graph (, )][DBLP]


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