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Espen Aarseth: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Espen Aarseth
    Theorizing for design: The case for pure theory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  2. Espen Aarseth
    Meet Death Jr.: The culture and business of cross-media productions. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Espen Aarseth, Solveig Marie Smedstad, Lise Sunnanå
    A multidimensional typology of games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  4. Christian Elverdam, Espen Aarseth
    Game Classification as Game Design: Construction Through Critical Analysis. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  5. Espen Aarseth
    From Hunt the Wumpus to EverQuest: Introduction to Quest Theory. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:496-506 [Conf]
  6. Espen Aarseth
    Computer Game Studies, Year One. [Citation Graph (0, 0)][DBLP]
    Game Studies, 2001, v:1, n:1, pp:- [Journal]
  7. Espen Aarseth
    The Dungeon and the Ivory Tower: Vive La Difference ou Liaison Dangereuse? [Citation Graph (0, 0)][DBLP]
    Game Studies, 2002, v:2, n:1, pp:- [Journal]

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