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Staffan Björk: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Staffan Bjoerk
    Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 2000, pp:232-237 [Conf]
  2. Daniel Eriksson, Staffan Björk, Johan Peitz
    Socially Adaptable Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  3. Staffan Björk
    Stepping stones between design and theory. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  4. Staffan Björk, Jussi Holopainen
    Describing Games: An Interaction-Centric Structural Framework. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  5. Staffan Björk, Sus Lundgren, Jussi Holopainen
    Game Design Patterns. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2003, pp:- [Conf]
  6. Johan Peitz, Daniel Eriksson, Staffan Björk
    Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  7. Staffan Björk, Johan Redström, Peter Ljungstrand, Lars Erik Holmquist
    POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays. [Citation Graph (0, 0)][DBLP]
    HUC, 2000, pp:46-62 [Conf]
  8. Jennica Falk, Johan Redström, Staffan Björk
    Amplifying Reality. [Citation Graph (0, 0)][DBLP]
    HUC, 1999, pp:274-280 [Conf]
  9. Staffan Björk, Lars Erik Holmquist, Johan Redström
    A Framework for Focus+Context Visualization. [Citation Graph (0, 0)][DBLP]
    INFOVIS, 1999, pp:53-0 [Conf]
  10. Staffan Björk, Johan Redström
    Redefining the Focus and Context of Focus+Context Visualizations. [Citation Graph (0, 0)][DBLP]
    INFOVIS, 2000, pp:85-90 [Conf]
  11. Peter Ljungstrand, Staffan Björk, Jennica Falk
    The Wearboy: A Platform for Low-cost Public Wearable Devices. [Citation Graph (0, 0)][DBLP]
    ISWC, 1999, pp:195-196 [Conf]
  12. Gustav Öquist, Staffan Björk, Mikael Goldstein
    Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2002, pp:378-382 [Conf]
  13. Mikael Goldstein, Gustav Öquist, Staffan Björk
    Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device. [Citation Graph (0, 0)][DBLP]
    User Interfaces for All, 2002, pp:508-523 [Conf]
  14. Staffan Björk, Lars Erik Holmquist, Johan Redström, Ivan Bretan, Rolf Danielsson, Jussi Karlgren, Kristofer Franzén
    WEST: A Web Browser for Small Terminals. [Citation Graph (0, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1999, pp:187-196 [Conf]
  15. Staffan Björk, Johan Redström
    Window frames as areas for information visualization. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2002, pp:247-250 [Conf]
  16. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson
    Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:443-458 [Journal]
  17. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk
    Editorial: Special Issue on Ubiquitous Games. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:358-361 [Journal]
  18. Johan Peitz, Hannamari Saarenpää, Staffan Björk
    Insectopia: exploring pervasive games through technology already pervasively available. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:107-114 [Conf]
  19. Johan Peitz, Staffan Björk, Anu Jäppinen
    Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:18- [Conf]
  20. Johan Peitz, Staffan Björk, Anu Jäppinen
    Wizard's apprentice gameplay-oriented design of a computer-augmented board game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:79- [Conf]
  21. Sus Lundgren, Staffan Björk
    Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:326-329 [Conf]

  22. Tangible handimation real-time animation with a sequencer-based tangible interface. [Citation Graph (, )][DBLP]


  23. Supporting group relationships in mediated domestic environments. [Citation Graph (, )][DBLP]


  24. Games, gamers, and gaming: understanding game research. [Citation Graph (, )][DBLP]


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