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Jim Bizzocchi :
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Chad D. Ciavarro , Jim Bizzocchi , Nori Bradley , Ian Williamson , Bradley S. Paras , David Goodman Implementation of a 'karma' factor affects behaviour in a sports-action game. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ben Lin , Jim Bizzocchi , Jim Budd Interface and Narrative Texture. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Bradley S. Paras , Jim Bizzocchi Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Ron Wakkary , Marek Hatala , Robb Lovell , Milena Droumeva , Alissa Nicole Antle , Dale Evernden , Jim Bizzocchi socio-ec(h)o: Ambient Intelligence and Gameplay. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jim Bizzocchi The magic window: the emergent aesthetics of high-resolution large-scale video display. [Citation Graph (0, 0)][DBLP ] ICEC, 2003, pp:- [Conf ] Jim Bizzocchi Streaming video: an experiment in new aesthetics. [Citation Graph (0, 0)][DBLP ] Creativity & Cognition, 2005, pp:283-285 [Conf ] Belgacem Ben Youssef , Jim Bizzocchi , John Bowes The future of video: user experience in a large-scale, high-definition video display environment. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2005, pp:204-208 [Conf ] David Steffen Bergman , Belgacem Ben Youssef , Jim Bizzocchi , John Bowes Interpolation techniques for the artificial construction of video slow motion in the postproduction process. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:66- [Conf ] Jim Bizzocchi Ambient video. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2006, pp:45- [Conf ] Winterscape and ambient video: an intermedia border zone. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs