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Pedro Pablo Gómez-Martín: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
    A Game Architecture for Emergent Story-Puzzles in a Persistent World. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  2. Hector Gómez-Gauchía, Belén Díaz-Agudo, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Supporting Conversation Variability in COBBER Using Causal Loops. [Citation Graph (0, 0)][DBLP]
    ICCBR, 2005, pp:252-266 [Conf]
  3. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
    Opportunities for CBR in Learning by Doing. [Citation Graph (0, 0)][DBLP]
    ICCBR, 2005, pp:267-281 [Conf]
  4. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Game-Based Learning as a New Domain for Case-Based Reasoning. [Citation Graph (0, 0)][DBLP]
    ICCBR Workshops, 2005, pp:175-184 [Conf]
  5. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Game-Driven Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:108-113 [Conf]
  6. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Dynamic Binding Is the Name of the Game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:229-232 [Conf]
  7. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. [Citation Graph (0, 0)][DBLP]
    KES, 2003, pp:906-913 [Conf]
  8. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Learning-by-Doing Through Metaphorical Simulation. [Citation Graph (0, 0)][DBLP]
    KES (2), 2005, pp:55-64 [Conf]
  9. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero
    Using Metaphors in Game-Based Education. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:477-488 [Conf]
  10. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
    Fast application development to demonstrate computer graphics concepts. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2006, pp:250-254 [Conf]

  11. Adaptation through Planning in Knowledge Intensive CBR. [Citation Graph (, )][DBLP]


  12. Multiplayer role games applied to problem based learning. [Citation Graph (, )][DBLP]


  13. On Developing a Distributed CBR Framework through Semantic Web Services. [Citation Graph (, )][DBLP]


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