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Marco Antonio Gómez-Martín: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
    A Game Architecture for Emergent Story-Puzzles in a Persistent World. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  2. Juan A. Recio-García, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
    Improving Annotation in the Semantic Web and Case Authoring in Textual CBR. [Citation Graph (0, 0)][DBLP]
    ECCBR, 2006, pp:226-240 [Conf]
  3. Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Understanding Object-Oriented Software through Virtual Role-Play. [Citation Graph (0, 0)][DBLP]
    ICALT, 2005, pp:875-877 [Conf]
  4. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
    Opportunities for CBR in Learning by Doing. [Citation Graph (0, 0)][DBLP]
    ICCBR, 2005, pp:267-281 [Conf]
  5. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Game-Based Learning as a New Domain for Case-Based Reasoning. [Citation Graph (0, 0)][DBLP]
    ICCBR Workshops, 2005, pp:175-184 [Conf]
  6. Juan A. Recio-García, Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Nirmalie Wiratunga
    Extending jCOLIBRI for Textual CBR. [Citation Graph (0, 0)][DBLP]
    ICCBR, 2005, pp:421-435 [Conf]
  7. Rubén Sánchez-Pelegrín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo
    A CBR Module for a Strategy Videogame. [Citation Graph (0, 0)][DBLP]
    ICCBR Workshops, 2005, pp:217-226 [Conf]
  8. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Game-Driven Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:108-113 [Conf]
  9. Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
    Dynamic Binding Is the Name of the Game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:229-232 [Conf]
  10. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. [Citation Graph (0, 0)][DBLP]
    KES, 2003, pp:906-913 [Conf]
  11. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Learning-by-Doing Through Metaphorical Simulation. [Citation Graph (0, 0)][DBLP]
    KES (2), 2005, pp:55-64 [Conf]
  12. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero
    Using Metaphors in Game-Based Education. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:477-488 [Conf]
  13. Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
    Fast application development to demonstrate computer graphics concepts. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2006, pp:250-254 [Conf]
  14. Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero
    Software behaviour understanding Supported by dynamic visualization and role-play. [Citation Graph (0, 0)][DBLP]
    ITiCSE, 2005, pp:54-58 [Conf]

  15. Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. [Citation Graph (, )][DBLP]


  16. Dynamic Expansion of Behaviour Trees. [Citation Graph (, )][DBLP]


  17. Self-Validated Behaviour Trees through Reflective Components. [Citation Graph (, )][DBLP]


  18. Teaching design patterns using a family of games. [Citation Graph (, )][DBLP]


  19. On Developing a Distributed CBR Framework through Semantic Web Services. [Citation Graph (, )][DBLP]


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