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Marco Antonio Gómez-Martín:
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Publications of Author
- Federico Peinado, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
A Game Architecture for Emergent Story-Puzzles in a Persistent World. [Citation Graph (0, 0)][DBLP] DIGRA Conf., 2005, pp:- [Conf]
- Juan A. Recio-García, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
Improving Annotation in the Semantic Web and Case Authoring in Textual CBR. [Citation Graph (0, 0)][DBLP] ECCBR, 2006, pp:226-240 [Conf]
- Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero
Understanding Object-Oriented Software through Virtual Role-Play. [Citation Graph (0, 0)][DBLP] ICALT, 2005, pp:875-877 [Conf]
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo, Pedro A. González-Calero
Opportunities for CBR in Learning by Doing. [Citation Graph (0, 0)][DBLP] ICCBR, 2005, pp:267-281 [Conf]
- Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
Game-Based Learning as a New Domain for Case-Based Reasoning. [Citation Graph (0, 0)][DBLP] ICCBR Workshops, 2005, pp:175-184 [Conf]
- Juan A. Recio-García, Belén Díaz-Agudo, Marco Antonio Gómez-Martín, Nirmalie Wiratunga
Extending jCOLIBRI for Textual CBR. [Citation Graph (0, 0)][DBLP] ICCBR, 2005, pp:421-435 [Conf]
- Rubén Sánchez-Pelegrín, Marco Antonio Gómez-Martín, Belén Díaz-Agudo
A CBR Module for a Strategy Videogame. [Citation Graph (0, 0)][DBLP] ICCBR Workshops, 2005, pp:217-226 [Conf]
- Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
Game-Driven Intelligent Tutoring Systems. [Citation Graph (0, 0)][DBLP] ICEC, 2004, pp:108-113 [Conf]
- Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
Dynamic Binding Is the Name of the Game. [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:229-232 [Conf]
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
Javy: Virtual Environment for Case-Based Teaching of Java Virtual Machine. [Citation Graph (0, 0)][DBLP] KES, 2003, pp:906-913 [Conf]
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro A. González-Calero
Learning-by-Doing Through Metaphorical Simulation. [Citation Graph (0, 0)][DBLP] KES (2), 2005, pp:55-64 [Conf]
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero
Using Metaphors in Game-Based Education. [Citation Graph (0, 0)][DBLP] Edutainment, 2007, pp:477-488 [Conf]
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín
Fast application development to demonstrate computer graphics concepts. [Citation Graph (0, 0)][DBLP] ITiCSE, 2006, pp:250-254 [Conf]
- Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Marco Antonio Gómez-Martín, Pedro A. González-Calero
Software behaviour understanding Supported by dynamic visualization and role-play. [Citation Graph (0, 0)][DBLP] ITiCSE, 2005, pp:54-58 [Conf]
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces. [Citation Graph (, )][DBLP]
Dynamic Expansion of Behaviour Trees. [Citation Graph (, )][DBLP]
Self-Validated Behaviour Trees through Reflective Components. [Citation Graph (, )][DBLP]
Teaching design patterns using a family of games. [Citation Graph (, )][DBLP]
On Developing a Distributed CBR Framework through Semantic Web Services. [Citation Graph (, )][DBLP]
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