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Riku Suomela: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Riku Suomela, Jouka Mattila, Eero Räsänen, Timo Koskinen
    Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World. [Citation Graph (0, 0)][DBLP]
    CGDC Conf., 2002, pp:- [Conf]
  2. Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä
    Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:183-192 [Conf]
  3. Juha Lehikoinen, Riku Suomela
    Perspective Map. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:171-178 [Conf]
  4. Riku Suomela, Juha Lehikoinen
    Context Compass. [Citation Graph (0, 0)][DBLP]
    ISWC, 2000, pp:147-154 [Conf]
  5. Riku Suomela, Juha Lehikoinen, Ilkka Salminen
    A System for Evaluating Augmented Reality User Interfaces in Wearable Computers. [Citation Graph (0, 0)][DBLP]
    ISWC, 2001, pp:77-84 [Conf]
  6. Riku Suomela, Ari Koivisto
    My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:250-261 [Conf]
  7. Riku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila
    Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application Platform. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:308-320 [Conf]
  8. Jaana Leikas, Hanna Strömberg, Veikko Ikonen, Riku Suomela, Juhani Heinilä
    Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction. [Citation Graph (0, 0)][DBLP]
    PerCom, 2006, pp:66-70 [Conf]
  9. Farzin Mokhtarian, Riku Suomela
    Robust Image Corner Detection Through Curvature Scale Space. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Pattern Anal. Mach. Intell., 1998, v:20, n:12, pp:1376-1381 [Journal]
  10. Juha Lehikoinen, Riku Suomela
    Accessing Context in Wearable Computers. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:1, pp:64-74 [Journal]
  11. Riku Suomela, Kimmo Roimela, Juha Lehikoinen
    The evolution of perspective view in WalkMap. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2003, v:7, n:5, pp:249-262 [Journal]
  12. Riku Suomela, Juha Lehikoinen
    Taxonomy for visualizing location-based information. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2004, v:8, n:2, pp:71-82 [Journal]

  13. Using player proximity in mobile multiplayer games: experiences from Sandman. [Citation Graph (, )][DBLP]


  14. Enhancing end-user experience in a multi-device ecosystem. [Citation Graph (, )][DBLP]


  15. Using prototypes in early pervasive game development. [Citation Graph (, )][DBLP]


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