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Kursat Cagiltay: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Erdal Yilmaz, Kursat Cagiltay
    History of Digital Games in Turkey. [Citation Graph (0, 0)][DBLP]
    DIGRA Conf., 2005, pp:- [Conf]
  2. Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng
    Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment. [Citation Graph (0, 0)][DBLP]
    ICALT, 2005, pp:254-256 [Conf]
  3. Esra Yecan, Kursat Cagiltay
    Cognitive Styles and Students' Interaction with an Instructional Web-site: Tracing Users through Eye-gaze. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:340-342 [Conf]
  4. Cengiz S. Askun, Kursat Cagiltay
    Growing Usage of Internet Services: A View From A Developing Country. [Citation Graph (0, 0)][DBLP]
    WebNet, 1997, pp:- [Conf]
  5. Gulfidan Can, Kursat Cagiltay
    Turkish Prospective Teachers' Perceptions Regarding the Use of Computer Games with Educational Features. [Citation Graph (0, 0)][DBLP]
    Educational Technology & Society, 2006, v:9, n:1, pp:308-321 [Journal]
  6. Peter Wolcott, Kursat Cagiltay
    Telecommunications, Liberalization, and the Growth of the Internet in Turkey. [Citation Graph (0, 0)][DBLP]
    Inf. Soc., 2001, v:17, n:2, pp:- [Journal]
  7. Bahar Baran, Berrin Dogusoy, Kursat Cagiltay
    How Do Adults Solve Digital Tangram Problems? Analyzing Cognitive Strategies Through Eye Tracking Approach. [Citation Graph (0, 0)][DBLP]
    HCI (3), 2007, pp:555-563 [Conf]
  8. Esra Yecan, Evren Sumuer, Bahar Baran, Kursat Cagiltay
    Tracing Users' Behaviors in a Multimodal Instructional Material: An Eye-Tracking Study. [Citation Graph (0, 0)][DBLP]
    HCI (3), 2007, pp:755-762 [Conf]

  9. Multimodal Comprehension of Graphics with Textual Annotations: The Role of Graphical Means Relating Annotations and Graph Lines. [Citation Graph (, )][DBLP]

  10. Designing Narratology-Based Educational Games with Non-players. [Citation Graph (, )][DBLP]

  11. Developing a Validation Methodology for Educational Driving Simulators and a Case Study. [Citation Graph (, )][DBLP]

  12. An Innovative Way of Understanding Learning Processes: Eye Tracking. [Citation Graph (, )][DBLP]

  13. Use of Mobile Phones in Language Learning: Developing Effective Instructional Materials. [Citation Graph (, )][DBLP]

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