The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Parris K. Egbert: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kevin L. Steele, Parris K. Egbert
    Minimum Spanning Tree Pose Estimation. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:440-447 [Conf]
  2. Kevin L. Steele, Parris K. Egbert, Bryan S. Morse
    Histogram Matching for Camera Pose Neighbor Selection. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:153-160 [Conf]
  3. Kevin L. Steele, Parris K. Egbert
    Correspondence Expansion for Wide Baseline Stereo. [Citation Graph (0, 0)][DBLP]
    CVPR (1), 2005, pp:1055-1062 [Conf]
  4. Geoffrey Draper, Parris K. Egbert
    A Gestural Interface to Free-Form Deformation. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:113-120 [Conf]
  5. Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
    Learning Policies for Embodied Virtual Agents through Demonstration. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:1257-1262 [Conf]
  6. Parris K. Egbert
    Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. [Citation Graph (0, 0)][DBLP]
    Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:13-22 [Conf]
  7. Parris K. Egbert, Travis L. Hilton
    Mixed Programming Paradigms in Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Workshop on Object-Oriented Graphics, 1994, pp:113-123 [Conf]
  8. Justin Talbot, David Cline, Parris K. Egbert
    Importance Resampling for Global Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:139-146 [Conf]
  9. Bryan S. Morse, Parris K. Egbert, Jaymes Wilkes
    User-Assister Rectangle Selection Using the Hough Transform. [Citation Graph (0, 0)][DBLP]
    SIP, 1999, pp:26-29 [Conf]
  10. David Cline, Parris K. Egbert
    Interactive display of very large textures. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:343-350 [Conf]
  11. Brandon Lloyd, Parris K. Egbert
    Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  12. Travis L. Hilton, Parris K. Egbert
    Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:329-338 [Journal]
  13. Parris K. Egbert, William J. Kubitz
    Application Graphics Modeling Support Through Object Orientation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1992, v:25, n:10, pp:84-91 [Journal]
  14. Jonathan Dinerstein, Parris K. Egbert, Hugo de Garis, Nelson Dinerstein
    Fast and learnable behavioral and cognitive modeling for virtual character animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:95-108 [Journal]
  15. Kevin L. Steele, David Cline, Parris K. Egbert, Jonathan Dinerstein
    Modeling and rendering viscous liquids. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:183-192 [Journal]
  16. David Cline, Justin Talbot, Parris K. Egbert
    Energy redistribution path tracing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1186-1195 [Journal]
  17. Jonathan Dinerstein, Parris K. Egbert
    Fast multi-level adaptation for interactive autonomous characters. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:2, pp:262-288 [Journal]
  18. David Cline, Parris K. Egbert
    Terrain Decimation through Quadtree Morphing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:1, pp:62-69 [Journal]
  19. Jonathan Dinerstein, Parris K. Egbert, David Cline
    Enhancing computer graphics through machine learning: a survey. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:1, pp:25-43 [Journal]

  20. Data-Driven Programming and Behavior for Autonomous Virtual Characters. [Citation Graph (, )][DBLP]


  21. Real-Time Motion Transition by Example. [Citation Graph (, )][DBLP]


  22. Fused Multi-modal Deduplication. [Citation Graph (, )][DBLP]


  23. Fast 8-Bit Median Filtering Based on Separability. [Citation Graph (, )][DBLP]


  24. Learning-Based Fusion for Data Deduplication. [Citation Graph (, )][DBLP]


  25. Table-driven Adaptive Importance Sampling. [Citation Graph (, )][DBLP]


  26. Fast and Robust Incremental Action Prediction for Interactive Agents. [Citation Graph (, )][DBLP]


  27. Demonstration-Based Behavior Programming for Embodied Virtual Agents. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.152secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002