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Parris K. Egbert: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Kevin L. Steele, Parris K. Egbert
    Minimum Spanning Tree Pose Estimation. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:440-447 [Conf]
  2. Kevin L. Steele, Parris K. Egbert, Bryan S. Morse
    Histogram Matching for Camera Pose Neighbor Selection. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:153-160 [Conf]
  3. Kevin L. Steele, Parris K. Egbert
    Correspondence Expansion for Wide Baseline Stereo. [Citation Graph (0, 0)][DBLP]
    CVPR (1), 2005, pp:1055-1062 [Conf]
  4. Geoffrey Draper, Parris K. Egbert
    A Gestural Interface to Free-Form Deformation. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2003, pp:113-120 [Conf]
  5. Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
    Learning Policies for Embodied Virtual Agents through Demonstration. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2007, pp:1257-1262 [Conf]
  6. Parris K. Egbert
    Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. [Citation Graph (0, 0)][DBLP]
    Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:13-22 [Conf]
  7. Parris K. Egbert, Travis L. Hilton
    Mixed Programming Paradigms in Computer Graphics. [Citation Graph (0, 0)][DBLP]
    Workshop on Object-Oriented Graphics, 1994, pp:113-123 [Conf]
  8. Justin Talbot, David Cline, Parris K. Egbert
    Importance Resampling for Global Illumination. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:139-146 [Conf]
  9. Bryan S. Morse, Parris K. Egbert, Jaymes Wilkes
    User-Assister Rectangle Selection Using the Hough Transform. [Citation Graph (0, 0)][DBLP]
    SIP, 1999, pp:26-29 [Conf]
  10. David Cline, Parris K. Egbert
    Interactive display of very large textures. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:343-350 [Conf]
  11. Brandon Lloyd, Parris K. Egbert
    Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  12. Travis L. Hilton, Parris K. Egbert
    Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:329-338 [Journal]
  13. Parris K. Egbert, William J. Kubitz
    Application Graphics Modeling Support Through Object Orientation. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 1992, v:25, n:10, pp:84-91 [Journal]
  14. Jonathan Dinerstein, Parris K. Egbert, Hugo de Garis, Nelson Dinerstein
    Fast and learnable behavioral and cognitive modeling for virtual character animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:95-108 [Journal]
  15. Kevin L. Steele, David Cline, Parris K. Egbert, Jonathan Dinerstein
    Modeling and rendering viscous liquids. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:183-192 [Journal]
  16. David Cline, Justin Talbot, Parris K. Egbert
    Energy redistribution path tracing. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1186-1195 [Journal]
  17. Jonathan Dinerstein, Parris K. Egbert
    Fast multi-level adaptation for interactive autonomous characters. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:2, pp:262-288 [Journal]
  18. David Cline, Parris K. Egbert
    Terrain Decimation through Quadtree Morphing. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:1, pp:62-69 [Journal]
  19. Jonathan Dinerstein, Parris K. Egbert, David Cline
    Enhancing computer graphics through machine learning: a survey. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:1, pp:25-43 [Journal]

  20. Data-Driven Programming and Behavior for Autonomous Virtual Characters. [Citation Graph (, )][DBLP]

  21. Real-Time Motion Transition by Example. [Citation Graph (, )][DBLP]

  22. Fused Multi-modal Deduplication. [Citation Graph (, )][DBLP]

  23. Fast 8-Bit Median Filtering Based on Separability. [Citation Graph (, )][DBLP]

  24. Learning-Based Fusion for Data Deduplication. [Citation Graph (, )][DBLP]

  25. Table-driven Adaptive Importance Sampling. [Citation Graph (, )][DBLP]

  26. Fast and Robust Incremental Action Prediction for Interactive Agents. [Citation Graph (, )][DBLP]

  27. Demonstration-Based Behavior Programming for Embodied Virtual Agents. [Citation Graph (, )][DBLP]

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