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Parris K. Egbert :
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Kevin L. Steele , Parris K. Egbert Minimum Spanning Tree Pose Estimation. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2006, pp:440-447 [Conf ] Kevin L. Steele , Parris K. Egbert , Bryan S. Morse Histogram Matching for Camera Pose Neighbor Selection. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2006, pp:153-160 [Conf ] Kevin L. Steele , Parris K. Egbert Correspondence Expansion for Wide Baseline Stereo. [Citation Graph (0, 0)][DBLP ] CVPR (1), 2005, pp:1055-1062 [Conf ] Geoffrey Draper , Parris K. Egbert A Gestural Interface to Free-Form Deformation. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2003, pp:113-120 [Conf ] Jonathan Dinerstein , Parris K. Egbert , Dan Ventura Learning Policies for Embodied Virtual Agents through Demonstration. [Citation Graph (0, 0)][DBLP ] IJCAI, 2007, pp:1257-1262 [Conf ] Parris K. Egbert Utilizing Renderer Efficiencies in an Object-Oriented Graphics System. [Citation Graph (0, 0)][DBLP ] Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:13-22 [Conf ] Parris K. Egbert , Travis L. Hilton Mixed Programming Paradigms in Computer Graphics. [Citation Graph (0, 0)][DBLP ] Workshop on Object-Oriented Graphics, 1994, pp:113-123 [Conf ] Justin Talbot , David Cline , Parris K. Egbert Importance Resampling for Global Illumination. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2005, pp:139-146 [Conf ] Bryan S. Morse , Parris K. Egbert , Jaymes Wilkes User-Assister Rectangle Selection Using the Hough Transform. [Citation Graph (0, 0)][DBLP ] SIP, 1999, pp:26-29 [Conf ] David Cline , Parris K. Egbert Interactive display of very large textures. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1998, pp:343-350 [Conf ] Brandon Lloyd , Parris K. Egbert Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2002, pp:- [Conf ] Travis L. Hilton , Parris K. Egbert Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based 3D Particle Systems and Soft Objects. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 1994, v:13, n:3, pp:329-338 [Journal ] Parris K. Egbert , William J. Kubitz Application Graphics Modeling Support Through Object Orientation. [Citation Graph (0, 0)][DBLP ] IEEE Computer, 1992, v:25, n:10, pp:84-91 [Journal ] Jonathan Dinerstein , Parris K. Egbert , Hugo de Garis , Nelson Dinerstein Fast and learnable behavioral and cognitive modeling for virtual character animation. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:2, pp:95-108 [Journal ] Kevin L. Steele , David Cline , Parris K. Egbert , Jonathan Dinerstein Modeling and rendering viscous liquids. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2004, v:15, n:3-4, pp:183-192 [Journal ] David Cline , Justin Talbot , Parris K. Egbert Energy redistribution path tracing. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:3, pp:1186-1195 [Journal ] Jonathan Dinerstein , Parris K. Egbert Fast multi-level adaptation for interactive autonomous characters. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2005, v:24, n:2, pp:262-288 [Journal ] David Cline , Parris K. Egbert Terrain Decimation through Quadtree Morphing. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2001, v:7, n:1, pp:62-69 [Journal ] Jonathan Dinerstein , Parris K. Egbert , David Cline Enhancing computer graphics through machine learning: a survey. [Citation Graph (0, 0)][DBLP ] The Visual Computer, 2007, v:23, n:1, pp:25-43 [Journal ] Data-Driven Programming and Behavior for Autonomous Virtual Characters. [Citation Graph (, )][DBLP ] Real-Time Motion Transition by Example. [Citation Graph (, )][DBLP ] Fused Multi-modal Deduplication. [Citation Graph (, )][DBLP ] Fast 8-Bit Median Filtering Based on Separability. [Citation Graph (, )][DBLP ] Learning-Based Fusion for Data Deduplication. [Citation Graph (, )][DBLP ] Table-driven Adaptive Importance Sampling. [Citation Graph (, )][DBLP ] Fast and Robust Incremental Action Prediction for Interactive Agents. [Citation Graph (, )][DBLP ] Demonstration-Based Behavior Programming for Embodied Virtual Agents. [Citation Graph (, )][DBLP ] Search in 0.021secs, Finished in 0.022secs