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Geber Ramalho: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Geber Ramalho, Jean-Gabriel Ganascia
    Simulating Creativity in Jazz Performance. [Citation Graph (0, 0)][DBLP]
    AAAI, 1994, pp:108-113 [Conf]
  2. Geber Ramalho, Jean-Gabriel Ganascia
    The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance. [Citation Graph (0, 0)][DBLP]
    Music Education: An Artificial Intelligence Approach, 1993, pp:143-156 [Conf]
  3. Gustavo de Paula, Francisco S. Ramos, Geber Ramalho
    Bilateral Negotiation for Agent-Mediated Electronic Commerce. [Citation Graph (0, 0)][DBLP]
    AMEC, 2000, pp:1-14 [Conf]
  4. Ryan L. Albuquerque, Jomi Fred Hübner, Gustavo de Paula, Jaime Simão Sichman, Geber Ramalho
    KSACI: A Handheld Device Infrastructure for Agents Communication. [Citation Graph (0, 0)][DBLP]
    ATAL, 2001, pp:423-435 [Conf]
  5. Gustavo Andrade, Geber Ramalho, Hugo Santana, Vincent Corruble
    Automatic computer game balancing: a reinforcement learning approach. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2005, pp:1111-1112 [Conf]
  6. Yann Chevaleyre, Francois Sempé, Geber Ramalho
    A Theoretical Analysis of Multi-Agent Patrolling Strategies. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1524-1525 [Conf]
  7. Adjamir M. Galvão, Flávia A. Barros, André M. M. Neves, Geber Ramalho
    Persona-AIML: An Architecture Developing Chatterbots with Personality. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1266-1267 [Conf]
  8. Luis Carlos de Sousa Menezes, Geber Ramalho, Hermano Perrelli de Moura
    Modular definition of agent-oriented languages using action semantics. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:948-949 [Conf]
  9. Hugo Santana, Geber Ramalho, Vincent Corruble, Bohdana Ratitch
    Multi-Agent Patrolling with Reinforcement Learning. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2004, pp:1122-1129 [Conf]
  10. Vincent Corruble, Charles A. G. Madeira, Geber Ramalho
    Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  11. Geber Ramalho, Flávia A. Barros, Sérgio Cavalcante, Ana Cavalcanti, Manoel Lima, Silvio Romero de Lemos Meira, Hermano Moura, Alexandre Vasconcelos
    Cyber Rally: An experience of democratic use of the internet. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1999, pp:402-406 [Conf]
  12. Sandra de Albuquerque Siebra, Geber Ramalho
    Athena: An User-Centered Adaptive Interface. [Citation Graph (0, 0)][DBLP]
    HCI (1), 1999, pp:346-350 [Conf]
  13. Gustavo Andrade, Geber Ramalho, Hugo Santana, Vincent Corruble
    Challenge-Sensitive Action Selection: an Application to Game Balancing. [Citation Graph (0, 0)][DBLP]
    IAT, 2005, pp:194-200 [Conf]
  14. Charles A. G. Madeira, Vincent Corruble, Geber Ramalho
    Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. [Citation Graph (0, 0)][DBLP]
    IAT, 2005, pp:512-515 [Conf]
  15. Adjamir M. Galvão, Flávia A. Barros, André M. M. Neves, Geber Ramalho
    Adding Personality to Chatterbots Using the Persona-AIML Architecture. [Citation Graph (0, 0)][DBLP]
    IBERAMIA, 2004, pp:963-973 [Conf]
  16. Talita Menezes, Patrícia Tedesco, Geber Ramalho
    Negotiator Agents for the Patrolling Task. [Citation Graph (0, 0)][DBLP]
    IBERAMIA-SBIA, 2006, pp:48-57 [Conf]
  17. Vander Alves, Ivan Cardim, Heitor Vital, Pedro H. M. Sampaio, Alexandre L. G. Damasceno, Paulo Borba, Geber Ramalho
    Comparative Analysis of Porting Strategies in J2ME Games. [Citation Graph (0, 0)][DBLP]
    ICSM, 2005, pp:123-132 [Conf]
  18. Ricardo Scholz, Vítor Dantas, Geber Ramalho
    Automating Functional Harmonic Analysis: The Funchal System. [Citation Graph (0, 0)][DBLP]
    ISM, 2005, pp:759-764 [Conf]
  19. Jean-Daniel Zucker, Vincent Corruble, J. Thomas, Geber Ramalho
    DICE: A Discovery Environment Integrating Inductive Bias. [Citation Graph (0, 0)][DBLP]
    KDD Workshop, 1994, pp:275-286 [Conf]
  20. Aydano Machado, Geber Ramalho, Jean-Daniel Zucker, Alexis Drogoul
    Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. [Citation Graph (0, 0)][DBLP]
    MABS, 2002, pp:155-170 [Conf]
  21. Fernando Trinta, Carlos Ferraz, Geber Ramalho
    Middleware services for pervasive multiplatform networked games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:39- [Conf]
  22. Carlos Santos da Figueira Filho, Geber Ramalho
    JEOPS - The Java Embedded Object Production System. [Citation Graph (0, 0)][DBLP]
    IBERAMIA-SBIA, 2000, pp:53-62 [Conf]
  23. Alessandro Almeida, Geber Ramalho, Hugo Santana, Patricia Azevedo Tedesco, Talita Menezes, Vincent Corruble, Yann Chevaleyre
    Recent Advances on Multi-agent Patrolling. [Citation Graph (0, 0)][DBLP]
    SBIA, 2004, pp:474-483 [Conf]
  24. Byron L. D. Bezerra, Francisco de A. T. de Carvalho, Geber Ramalho, Jean-Daniel Zucker
    Speeding up Recommender Systems with Meta-prototypes. [Citation Graph (0, 0)][DBLP]
    SBIA, 2002, pp:227-236 [Conf]
  25. Orlando Pinho Jr., Geber Ramalho, Gustavo de Paula, Patricia Azevedo Tedesco
    Sequential Bilateral Negotiation. [Citation Graph (0, 0)][DBLP]
    SBIA, 2004, pp:526-535 [Conf]
  26. Sérgio R. de M. Queiroz, Francisco de A. T. de Carvalho, Geber Ramalho, Vincent Corruble
    Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. [Citation Graph (0, 0)][DBLP]
    SBIA, 2002, pp:248-258 [Conf]
  27. Ivan R. Teixeira, Francisco de A. T. de Carvalho, Geber Ramalho, Vincent Corruble
    ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems. [Citation Graph (0, 0)][DBLP]
    SBIA, 2002, pp:237-247 [Conf]
  28. Vander Alves, Pedro Matos Jr., Leonardo Cole, Paulo Borba, Geber Ramalho
    Extracting and Evolving Mobile Games Product Lines. [Citation Graph (0, 0)][DBLP]
    SPLC, 2005, pp:70-81 [Conf]
  29. Fernando Trinta, Carlos Ferraz, Geber Ramalho
    Scenarios and middleware services for pervasive multiplatform networked games. [Citation Graph (0, 0)][DBLP]
    WebMedia, 2006, pp:243-252 [Conf]
  30. Charles A. G. Madeira, Vincent Corruble, Geber Ramalho
    Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:121-123 [Conf]
  31. Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes, Vincent Corruble
    Dynamic Game Balancing: An Evaluation of User Satisfaction. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:3-8 [Conf]
  32. André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber Ramalho
    Desenvolvimento de Jogos em Computadores e Celulares. [Citation Graph (0, 0)][DBLP]
    RITA, 2001, v:8, n:2, pp:7-46 [Journal]

  33. COCHONUT: Recognizing Complex Chords from MIDI Guitar Sequences. [Citation Graph (, )][DBLP]


  34. On Rhythmic Pattern Extraction in Bossa Nova Music. [Citation Graph (, )][DBLP]


  35. Evaluating a middleware for crossmedia games. [Citation Graph (, )][DBLP]


  36. Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. [Citation Graph (, )][DBLP]


  37. Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study. [Citation Graph (, )][DBLP]


  38. SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems. [Citation Graph (, )][DBLP]


  39. Evaluating a middleware for crossmedia games. [Citation Graph (, )][DBLP]


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