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Geber Ramalho :
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Geber Ramalho , Jean-Gabriel Ganascia Simulating Creativity in Jazz Performance. [Citation Graph (0, 0)][DBLP ] AAAI, 1994, pp:108-113 [Conf ] Geber Ramalho , Jean-Gabriel Ganascia The Role of Musical Memory in Creativity and Learning: A Study of Jazz Performance. [Citation Graph (0, 0)][DBLP ] Music Education: An Artificial Intelligence Approach, 1993, pp:143-156 [Conf ] Gustavo de Paula , Francisco S. Ramos , Geber Ramalho Bilateral Negotiation for Agent-Mediated Electronic Commerce. [Citation Graph (0, 0)][DBLP ] AMEC, 2000, pp:1-14 [Conf ] Ryan L. Albuquerque , Jomi Fred Hübner , Gustavo de Paula , Jaime Simão Sichman , Geber Ramalho KSACI: A Handheld Device Infrastructure for Agents Communication. [Citation Graph (0, 0)][DBLP ] ATAL, 2001, pp:423-435 [Conf ] Gustavo Andrade , Geber Ramalho , Hugo Santana , Vincent Corruble Automatic computer game balancing: a reinforcement learning approach. [Citation Graph (0, 0)][DBLP ] AAMAS, 2005, pp:1111-1112 [Conf ] Yann Chevaleyre , Francois Sempé , Geber Ramalho A Theoretical Analysis of Multi-Agent Patrolling Strategies. [Citation Graph (0, 0)][DBLP ] AAMAS, 2004, pp:1524-1525 [Conf ] Adjamir M. Galvão , Flávia A. Barros , André M. M. Neves , Geber Ramalho Persona-AIML: An Architecture Developing Chatterbots with Personality. [Citation Graph (0, 0)][DBLP ] AAMAS, 2004, pp:1266-1267 [Conf ] Luis Carlos de Sousa Menezes , Geber Ramalho , Hermano Perrelli de Moura Modular definition of agent-oriented languages using action semantics. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:948-949 [Conf ] Hugo Santana , Geber Ramalho , Vincent Corruble , Bohdana Ratitch Multi-Agent Patrolling with Reinforcement Learning. [Citation Graph (0, 0)][DBLP ] AAMAS, 2004, pp:1122-1129 [Conf ] Vincent Corruble , Charles A. G. Madeira , Geber Ramalho Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. [Citation Graph (0, 0)][DBLP ] GAME-ON, 2002, pp:- [Conf ] Geber Ramalho , Flávia A. Barros , Sérgio Cavalcante , Ana Cavalcanti , Manoel Lima , Silvio Romero de Lemos Meira , Hermano Moura , Alexandre Vasconcelos Cyber Rally: An experience of democratic use of the internet. [Citation Graph (0, 0)][DBLP ] HCI (2), 1999, pp:402-406 [Conf ] Sandra de Albuquerque Siebra , Geber Ramalho Athena: An User-Centered Adaptive Interface. [Citation Graph (0, 0)][DBLP ] HCI (1), 1999, pp:346-350 [Conf ] Gustavo Andrade , Geber Ramalho , Hugo Santana , Vincent Corruble Challenge-Sensitive Action Selection: an Application to Game Balancing. [Citation Graph (0, 0)][DBLP ] IAT, 2005, pp:194-200 [Conf ] Charles A. G. Madeira , Vincent Corruble , Geber Ramalho Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. [Citation Graph (0, 0)][DBLP ] IAT, 2005, pp:512-515 [Conf ] Adjamir M. Galvão , Flávia A. Barros , André M. M. Neves , Geber Ramalho Adding Personality to Chatterbots Using the Persona-AIML Architecture. [Citation Graph (0, 0)][DBLP ] IBERAMIA, 2004, pp:963-973 [Conf ] Talita Menezes , Patrícia Tedesco , Geber Ramalho Negotiator Agents for the Patrolling Task. [Citation Graph (0, 0)][DBLP ] IBERAMIA-SBIA, 2006, pp:48-57 [Conf ] Vander Alves , Ivan Cardim , Heitor Vital , Pedro H. M. Sampaio , Alexandre L. G. Damasceno , Paulo Borba , Geber Ramalho Comparative Analysis of Porting Strategies in J2ME Games. [Citation Graph (0, 0)][DBLP ] ICSM, 2005, pp:123-132 [Conf ] Ricardo Scholz , Vítor Dantas , Geber Ramalho Automating Functional Harmonic Analysis: The Funchal System. [Citation Graph (0, 0)][DBLP ] ISM, 2005, pp:759-764 [Conf ] Jean-Daniel Zucker , Vincent Corruble , J. Thomas , Geber Ramalho DICE: A Discovery Environment Integrating Inductive Bias. [Citation Graph (0, 0)][DBLP ] KDD Workshop, 1994, pp:275-286 [Conf ] Aydano Machado , Geber Ramalho , Jean-Daniel Zucker , Alexis Drogoul Multi-agent Patrolling: An Empirical Analysis of Alternative Architectures. [Citation Graph (0, 0)][DBLP ] MABS, 2002, pp:155-170 [Conf ] Fernando Trinta , Carlos Ferraz , Geber Ramalho Middleware services for pervasive multiplatform networked games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2006, pp:39- [Conf ] Carlos Santos da Figueira Filho , Geber Ramalho JEOPS - The Java Embedded Object Production System. [Citation Graph (0, 0)][DBLP ] IBERAMIA-SBIA, 2000, pp:53-62 [Conf ] Alessandro Almeida , Geber Ramalho , Hugo Santana , Patricia Azevedo Tedesco , Talita Menezes , Vincent Corruble , Yann Chevaleyre Recent Advances on Multi-agent Patrolling. [Citation Graph (0, 0)][DBLP ] SBIA, 2004, pp:474-483 [Conf ] Byron L. D. Bezerra , Francisco de A. T. de Carvalho , Geber Ramalho , Jean-Daniel Zucker Speeding up Recommender Systems with Meta-prototypes. [Citation Graph (0, 0)][DBLP ] SBIA, 2002, pp:227-236 [Conf ] Orlando Pinho Jr. , Geber Ramalho , Gustavo de Paula , Patricia Azevedo Tedesco Sequential Bilateral Negotiation. [Citation Graph (0, 0)][DBLP ] SBIA, 2004, pp:526-535 [Conf ] Sérgio R. de M. Queiroz , Francisco de A. T. de Carvalho , Geber Ramalho , Vincent Corruble Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. [Citation Graph (0, 0)][DBLP ] SBIA, 2002, pp:248-258 [Conf ] Ivan R. Teixeira , Francisco de A. T. de Carvalho , Geber Ramalho , Vincent Corruble ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems. [Citation Graph (0, 0)][DBLP ] SBIA, 2002, pp:237-247 [Conf ] Vander Alves , Pedro Matos Jr. , Leonardo Cole , Paulo Borba , Geber Ramalho Extracting and Evolving Mobile Games Product Lines. [Citation Graph (0, 0)][DBLP ] SPLC, 2005, pp:70-81 [Conf ] Fernando Trinta , Carlos Ferraz , Geber Ramalho Scenarios and middleware services for pervasive multiplatform networked games. [Citation Graph (0, 0)][DBLP ] WebMedia, 2006, pp:243-252 [Conf ] Charles A. G. Madeira , Vincent Corruble , Geber Ramalho Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:121-123 [Conf ] Gustavo Andrade , Geber Ramalho , Alex Sandro Gomes , Vincent Corruble Dynamic Game Balancing: An Evaluation of User Satisfaction. [Citation Graph (0, 0)][DBLP ] AIIDE, 2006, pp:3-8 [Conf ] André Luiz Battaiola , Rodrigo G. Domingues , Bruno Feijó , Dilza Szwarcman , Esteban Walter Gonzalez Clua , Lauro E. Kosovitz , Marcelo Dreux , Carlos A. Pessoa , Geber Ramalho Desenvolvimento de Jogos em Computadores e Celulares. [Citation Graph (0, 0)][DBLP ] RITA, 2001, v:8, n:2, pp:7-46 [Journal ] COCHONUT: Recognizing Complex Chords from MIDI Guitar Sequences. [Citation Graph (, )][DBLP ] On Rhythmic Pattern Extraction in Bossa Nova Music. [Citation Graph (, )][DBLP ] Evaluating a middleware for crossmedia games. [Citation Graph (, )][DBLP ] Scenarios and Middleware Services for Pervasive Multiplatform Networked Games. [Citation Graph (, )][DBLP ] Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study. [Citation Graph (, )][DBLP ] SimPatrol - Towards the Establishment of Multi-Agent Patrolling as a Benchmark for Multi-Agent Systems. [Citation Graph (, )][DBLP ] Evaluating a middleware for crossmedia games. [Citation Graph (, )][DBLP ] Search in 0.003secs, Finished in 0.301secs