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Pieter Spronck: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marc J. V. Ponsen, Héctor Muñoz-Avila, Pieter Spronck, David W. Aha
    Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1535-1540 [Conf]
  2. Pieter Spronck
    Palm Game Design. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2001, pp:95-0 [Conf]
  3. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    Improving Game Opponent AI by Machine Learning. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  4. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    On-Line Adaptation of Game Opponent AI in Simulation and in Practice. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:93-0 [Conf]
  5. Sander Bakkes, Pieter Spronck, Eric O. Postma
    TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:273-282 [Conf]
  6. Pieter Spronck, H. Jaap van den Herik
    Complex games and palm computers. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:41-48 [Conf]
  7. Pieter Spronck, H. Jaap van den Herik
    A Tutoring System for Commercial Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:389-400 [Conf]
  8. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    Enhancing the Performance of Dynamic Scripting in Computer Games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:296-307 [Conf]
  9. Pieter Spronck, Klaas Schilstra
    BOKS: A Rule-Based System in Support of the Dutch Building Materials Regulations. [Citation Graph (0, 0)][DBLP]
    PRICAI Workshops, 2000, pp:93-102 [Conf]
  10. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    Improved opponent intelligence trough offline learning. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2003, v:2, n:1, pp:20-27 [Journal]
  11. Pieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    On-line Adaptation of Game Opponent AI with Dynamic Scripting. [Citation Graph (0, 0)][DBLP]
    Int. J. Intell. Games & Simulation, 2004, v:3, n:1, pp:45-53 [Journal]
  12. Pieter Spronck, Marc J. V. Ponsen, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma
    Adaptive game AI with dynamic scripting. [Citation Graph (0, 0)][DBLP]
    Machine Learning, 2006, v:63, n:3, pp:217-248 [Journal]
  13. Timor Timuri, Pieter Spronck, H. Jaap van den Herik
    Automatic Rule Ordering for Dynamic Scripting. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2007, pp:49-54 [Conf]
  14. Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha
    Knowledge acquisition for adaptive game AI. [Citation Graph (0, 0)][DBLP]
    Sci. Comput. Program., 2007, v:67, n:1, pp:59-75 [Journal]

  15. Incongruity-Based Adaptive Game Balancing. [Citation Graph (, )][DBLP]


  16. Monte-Carlo Tree Search in Settlers of Catan. [Citation Graph (, )][DBLP]


  17. Psychologically Verified Player Modelling. [Citation Graph (, )][DBLP]


  18. Rapid Adaptation of Video Game AI. [Citation Graph (, )][DBLP]


  19. Opponent Modeling in Real-Time Strategy Games. [Citation Graph (, )][DBLP]


  20. Map-Adaptive Artificial Intelligence for Video Games. [Citation Graph (, )][DBLP]


  21. Difficulty Scaling through Incongruity. [Citation Graph (, )][DBLP]


  22. Adaptive Spatial Reasoning for Turn-based Strategy Games. [Citation Graph (, )][DBLP]


  23. Monte-Carlo Tree Search: A New Framework for Game AI. [Citation Graph (, )][DBLP]


  24. Deca: the doping-Driven Evolutionary Control Algorithm. [Citation Graph (, )][DBLP]


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