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Helmut Prendinger :
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Helmut Prendinger , Mitsuru Ishizuka Qualifying the Expressivity/Efficiency Tradeoff: Reformation-Based Diagnosis. [Citation Graph (0, 0)][DBLP ] AAAI/IAAI, 1999, pp:416-421 [Conf ] Christian Becker , Helmut Prendinger , Mitsuru Ishizuka , Ipke Wachsmuth Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game. [Citation Graph (0, 0)][DBLP ] ACII, 2005, pp:466-473 [Conf ] Chunling Ma , Helmut Prendinger , Mitsuru Ishizuka Emotion Estimation and Reasoning Based on Affective Textual Interaction. [Citation Graph (0, 0)][DBLP ] ACII, 2005, pp:622-628 [Conf ] Helmut Prendinger , Hiroshi Dohi , Hua Wang , Sonja Mayer , Mitsuru Ishizuka Empathic Embodied Interfaces: Addressing Users' Affective State: Embodied Interfaces That Address Users' Physiological State. [Citation Graph (0, 0)][DBLP ] ADS, 2004, pp:53-64 [Conf ] Helmut Prendinger , Mitsuru Ishizuka Social role awareness in animated agents. [Citation Graph (0, 0)][DBLP ] Agents, 2001, pp:270-277 [Conf ] Arturo Nakasone , Helmut Prendinger , Mitsuru Ishizuka Web presentation system using RST events. [Citation Graph (0, 0)][DBLP ] AAMAS, 2006, pp:955-957 [Conf ] Helmut Prendinger , Mitsuru Ishizuka SCREAM: scripting emotion-based agent minds. [Citation Graph (0, 0)][DBLP ] AAMAS, 2002, pp:350-351 [Conf ] Helmut Prendinger , Chunling Ma , Jin Yingzi , Kushida Kazutaka , Mitsuru Ishizuka Evaluating the interaction with synthetic agents using attention and affect tracking. [Citation Graph (0, 0)][DBLP ] AAMAS, 2005, pp:1099-1100 [Conf ] Hua Wang , Helmut Prendinger , Takeo Igarashi Communicating emotions in online chat using physiological sensors and animated text. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2004, pp:1171-1174 [Conf ] Helmut Prendinger Approximate Reasoning. [Citation Graph (0, 0)][DBLP ] EPIA, 1997, pp:229-240 [Conf ] Helmut Prendinger Modal Logic for Modelling Actions and Agents. [Citation Graph (0, 0)][DBLP ] FAPR, 1996, pp:525-539 [Conf ] Helmut Prendinger , Mitsuru Ishizuka Preparing a First-Order Knowledge Base for Fast Inference. [Citation Graph (0, 0)][DBLP ] FLAIRS Conference, 1999, pp:208-212 [Conf ] Helmut Prendinger , Chunling Ma , Jin Yingzi , Arturo Nakasone , Mitsuru Ishizuka Understanding the effect of life-like interface agents through users' eye movements. [Citation Graph (0, 0)][DBLP ] ICMI, 2005, pp:108-115 [Conf ] Yuan Zong , Hiroshi Dohi , Helmut Prendinger , Mitsuru Ishizuka Emotion Expression Functions in Multimodal Presentation. [Citation Graph (0, 0)][DBLP ] ICMI, 2000, pp:57-64 [Conf ] Christian Kray , Andreas Butz , Antonio Krüger , Albrecht Schmidt , Helmut Prendinger Multi-user and ubiquitous user interfaces: (MU3I 2005). [Citation Graph (0, 0)][DBLP ] IUI, 2005, pp:6- [Conf ] Shaikh Mostafa Al Masum , Helmut Prendinger , Mitsuru Ishizuka A cognitively based approach to affect sensing from text. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2006, pp:303-305 [Conf ] Alena Neviarouskaya , Helmut Prendinger , Mitsuru Ishizuka Analysis of affect expressed through the evolving language of online communication. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2007, pp:278-281 [Conf ] Michael Nischt , Helmut Prendinger , Elisabeth André , Mitsuru Ishizuka MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language. [Citation Graph (0, 0)][DBLP ] IVA, 2006, pp:218-229 [Conf ] Helmut Prendinger , Sonja Mayer , Junichiro Mori , Mitsuru Ishizuka Persona Effect Revisited. [Citation Graph (0, 0)][DBLP ] IVA, 2003, pp:283-291 [Conf ] Chunling Ma , Helmut Prendinger , Mitsuru Ishizuka A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers. [Citation Graph (0, 0)][DBLP ] ICEC, 2005, pp:535-538 [Conf ] Helmut Prendinger , Mitsuru Ishizuka Methodological Considerations on Chance Discovery. [Citation Graph (0, 0)][DBLP ] JSAI Workshops, 2001, pp:425-434 [Conf ] Helmut Prendinger Estimating User Affect and Focus of Attention from Physiological Signals in Life-Like Character Based Interaction Scenarios. [Citation Graph (0, 0)][DBLP ] LWA, 2005, pp:61-62 [Conf ] Nikolaus Bee , Helmut Prendinger , Arturo Nakasone , Elisabeth André , Mitsuru Ishizuka AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect. [Citation Graph (0, 0)][DBLP ] PIT, 2006, pp:40-52 [Conf ] Helmut Prendinger , Sylvain Descamps , Mitsuru Ishizuka Scripting the Bodies and Minds of Life-Like Characters. [Citation Graph (0, 0)][DBLP ] PRICAI, 2002, pp:571-580 [Conf ] Helmut Prendinger , Mitsuru Ishizuka , Tetsu Yamamoto The Hyper System: Knowledge Reformation for Efficient First-Order Hypothetical Reasoning. [Citation Graph (0, 0)][DBLP ] PRICAI, 2000, pp:93-103 [Conf ] Helmut Prendinger , Junichiro Mori , Mitsuru Ishizuka Recognizing, Modeling, and Responding to Users' Affective States. [Citation Graph (0, 0)][DBLP ] User Modeling, 2005, pp:60-69 [Conf ] Helmut Prendinger , Gerhard Schurz Reasoning about Action in Dynamic Logic. [Citation Graph (0, 0)][DBLP ] WOCFAI, 1995, pp:355-366 [Conf ] Sandra Carberry , Cristina Conati , Fiorella de Rosis , Piotr J. Gmytrasiewicz , Eva Hudlicka , Mitsuru Ishizuka , Christine L. Lisetti , Andrew Ortony , Helmut Prendinger , William Revelle Panel Discussion. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2002, v:16, n:7-8, pp:643-670 [Journal ] Helmut Prendinger , Sylvain Descamps , Mitsuru Ishizuka Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2002, v:16, n:7-8, pp:519-553 [Journal ] Helmut Prendinger , Mitsuru Ishizuka The Empathic Companion: A Character-Based Interface That Addresses Users' Affective States. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2005, v:19, n:3-4, pp:267-285 [Journal ] Helmut Prendinger , Junichiro Mori , Mitsuru Ishizuka Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2005, v:62, n:2, pp:231-245 [Journal ] Helmut Prendinger , Mitsuru Ishizuka , Gerhard Schurz Knowledge Base Reformation: Preparing First-Order Theories for Efficient Propositional Reasoning. [Citation Graph (0, 0)][DBLP ] IJPRAI, 2000, v:14, n:1, pp:35-58 [Journal ] Helmut Prendinger , Chunling Ma , Mitsuru Ishizuka Eye movements as indices for the utility of life-like interface agents: A pilot study. [Citation Graph (0, 0)][DBLP ] Interacting with Computers, 2007, v:19, n:2, pp:281-292 [Journal ] Helmut Prendinger , Gerhard Schurz Reasoning about Action and Change. A Dynamic Logic Approach. [Citation Graph (0, 0)][DBLP ] Journal of Logic, Language and Information, 1996, v:5, n:2, pp:209-245 [Journal ] Helmut Prendinger , Mitsuru Ishizuka A creative abduction approach to scientific and knowledge discovery. [Citation Graph (0, 0)][DBLP ] Knowl.-Based Syst., 2005, v:18, n:7, pp:321-326 [Journal ] Helmut Prendinger , Junichiro Mori , Santi Saeyor , Kyoshi Mori , Naoaki Okazaki , Yustinus Juli , Sonja Mayer , Hiroshi Dohi , Mitsuru Ishizuka Scripting and Evaluating Affective Interactions with Embodied Conversational Agents. [Citation Graph (0, 0)][DBLP ] KI, 2004, v:18, n:1, pp:4-0 [Journal ] Helmut Prendinger , Mitsuru Ishizuka Let's talk! Socially intelligent agents for language conversation training. [Citation Graph (0, 0)][DBLP ] IEEE Transactions on Systems, Man, and Cybernetics, Part A, 2001, v:31, n:5, pp:465-471 [Journal ] Helmut Prendinger , Sylvain Descamps , Mitsuru Ishizuka MPML: a markup language for controlling the behavior of life-like characters. [Citation Graph (0, 0)][DBLP ] J. Vis. Lang. Comput., 2004, v:15, n:2, pp:183-203 [Journal ] Klaus Brügmann , Helmut Prendinger , Marc Stamminger , Mitsuru Ishizuka Graceful anytime interruptibility for virtual agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:284-285 [Conf ] Helmut Prendinger , Tobias Eichner , Elisabeth André , Mitsuru Ishizuka Gaze-based infotainment agents. [Citation Graph (0, 0)][DBLP ] Advances in Computer Entertainment Technology, 2007, pp:87-90 [Conf ] Shaikh Mostafa Al Masum , Helmut Prendinger , Mitsuru Ishizuka Assessing Sentiment of Text by Semantic Dependency and Contextual Valence Analysis. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:191-202 [Conf ] Shaikh Mostafa Al Masum , Helmut Prendinger , Mitsuru Ishizuka Rules of Emotions: A Linguistic Interpretation of an Emotion Model for Affect Sensing from Texts. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:737-738 [Conf ] Alena Neviarouskaya , Helmut Prendinger , Mitsuru Ishizuka Textual Affect Sensing for Sociable and Expressive Online Communication. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:218-229 [Conf ] Alena Neviarouskaya , Helmut Prendinger , Mitsuru Ishizuka Recognition of Affect Conveyed by Text Messaging in Online Communication. [Citation Graph (0, 0)][DBLP ] HCI (15), 2007, pp:141-150 [Conf ] Paul Piwek , Hugo Hernault , Helmut Prendinger , Mitsuru Ishizuka T2D: Generating Dialogues Between Virtual Agents Automatically from Text. [Citation Graph (0, 0)][DBLP ] IVA, 2007, pp:161-174 [Conf ] Alena Neviarouskaya , Helmut Prendinger , Mitsuru Ishizuka An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence. [Citation Graph (0, 0)][DBLP ] IVA, 2007, pp:395-396 [Conf ] Tobias Eichner , Helmut Prendinger , Elisabeth André , Mitsuru Ishizuka Attentive Presentation Agents. [Citation Graph (0, 0)][DBLP ] IVA, 2007, pp:283-295 [Conf ] Arjen Hoekstra , Helmut Prendinger , Nikolaus Bee , Dirk Heylen , Mitsuru Ishizuka Highly Realistic 3D Presentation Agents with Visual Attention Capability. [Citation Graph (0, 0)][DBLP ] Smart Graphics, 2007, pp:73-84 [Conf ] MPML3D: agent authoring language for virtual worlds. [Citation Graph (, )][DBLP ] Emotional gaming: win by emotion expression. [Citation Graph (, )][DBLP ] Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. [Citation Graph (, )][DBLP ] Dynamic Bayesian network based interest estimation for visual attentive presentation agents. [Citation Graph (, )][DBLP ] Simulation of sensor-based tracking in Second Life. [Citation Graph (, )][DBLP ] The hinge between input and output: understanding the multimodal input fusion results in an agent-based multimodal presentation system. [Citation Graph (, )][DBLP ] iFeel_IM: innovative real-time communication system with rich emotional and haptic channels. [Citation Graph (, )][DBLP ] From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. [Citation Graph (, )][DBLP ] iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger. [Citation Graph (, )][DBLP ] Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars. [Citation Graph (, )][DBLP ] EmoHeart: Automation of Expressive Communication of Emotions in Second Life. [Citation Graph (, )][DBLP ] Semantically distinct verb classes involved in sentiment analysis. [Citation Graph (, )][DBLP ] Easy Living in the Virtual World: A Noble Approach to Integrate Real World Activities to Virtual Worlds. [Citation Graph (, )][DBLP ] Interest estimation based on dynamic bayesian networks for visual attentive presentation agents. [Citation Graph (, )][DBLP ] Automated generation of non-verbal behavior for virtual embodied characters. [Citation Graph (, )][DBLP ] Enhancing Mediated Interpersonal Communication through Affective Haptics. [Citation Graph (, )][DBLP ] Opinion Elicitation in Second Life. [Citation Graph (, )][DBLP ] Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations. [Citation Graph (, )][DBLP ] Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System. [Citation Graph (, )][DBLP ] Creating and Scripting Second Life Bots Using MPML3D. [Citation Graph (, )][DBLP ] User Study of AffectIM, an Emotionally Intelligent Instant Messaging System. [Citation Graph (, )][DBLP ] Extending MPML3D to Second Life. [Citation Graph (, )][DBLP ] Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study. [Citation Graph (, )][DBLP ] EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life. [Citation Graph (, )][DBLP ] A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling. [Citation Graph (, )][DBLP ] Emotion Sensitive News Agent: An Approach Towards User Centric Emotion Sensing from the News. [Citation Graph (, )][DBLP ] Automatic Generation of Multi-Modal Dialogue from Text Based on Discourse Structure Analysis. [Citation Graph (, )][DBLP ] Context Awareness using Environmental Sound Cues and Commonsense Knowledge. [Citation Graph (, )][DBLP ] Compositionality Principle in Recognition of Fine-Grained Emotions from Text. [Citation Graph (, )][DBLP ] Fostering Agriculture Environmental Awareness. [Citation Graph (, )][DBLP ] Isrst: Generating Interesting Multimedia Stories on the Web. [Citation Graph (, )][DBLP ] Sentiment Assessment of Text by Analyzing Linguistic Features and Contextual Valence Assignment. [Citation Graph (, )][DBLP ] AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life. [Citation Graph (, )][DBLP ] Search in 0.026secs, Finished in 0.032secs