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Helmut Prendinger: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Helmut Prendinger, Mitsuru Ishizuka
    Qualifying the Expressivity/Efficiency Tradeoff: Reformation-Based Diagnosis. [Citation Graph (0, 0)][DBLP]
    AAAI/IAAI, 1999, pp:416-421 [Conf]
  2. Christian Becker, Helmut Prendinger, Mitsuru Ishizuka, Ipke Wachsmuth
    Evaluating Affective Feedback of the 3D Agent Max in a Competitive Cards Game. [Citation Graph (0, 0)][DBLP]
    ACII, 2005, pp:466-473 [Conf]
  3. Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
    Emotion Estimation and Reasoning Based on Affective Textual Interaction. [Citation Graph (0, 0)][DBLP]
    ACII, 2005, pp:622-628 [Conf]
  4. Helmut Prendinger, Hiroshi Dohi, Hua Wang, Sonja Mayer, Mitsuru Ishizuka
    Empathic Embodied Interfaces: Addressing Users' Affective State: Embodied Interfaces That Address Users' Physiological State. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:53-64 [Conf]
  5. Helmut Prendinger, Mitsuru Ishizuka
    Social role awareness in animated agents. [Citation Graph (0, 0)][DBLP]
    Agents, 2001, pp:270-277 [Conf]
  6. Arturo Nakasone, Helmut Prendinger, Mitsuru Ishizuka
    Web presentation system using RST events. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2006, pp:955-957 [Conf]
  7. Helmut Prendinger, Mitsuru Ishizuka
    SCREAM: scripting emotion-based agent minds. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:350-351 [Conf]
  8. Helmut Prendinger, Chunling Ma, Jin Yingzi, Kushida Kazutaka, Mitsuru Ishizuka
    Evaluating the interaction with synthetic agents using attention and affect tracking. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2005, pp:1099-1100 [Conf]
  9. Hua Wang, Helmut Prendinger, Takeo Igarashi
    Communicating emotions in online chat using physiological sensors and animated text. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1171-1174 [Conf]
  10. Helmut Prendinger
    Approximate Reasoning. [Citation Graph (0, 0)][DBLP]
    EPIA, 1997, pp:229-240 [Conf]
  11. Helmut Prendinger
    Modal Logic for Modelling Actions and Agents. [Citation Graph (0, 0)][DBLP]
    FAPR, 1996, pp:525-539 [Conf]
  12. Helmut Prendinger, Mitsuru Ishizuka
    Preparing a First-Order Knowledge Base for Fast Inference. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 1999, pp:208-212 [Conf]
  13. Helmut Prendinger, Chunling Ma, Jin Yingzi, Arturo Nakasone, Mitsuru Ishizuka
    Understanding the effect of life-like interface agents through users' eye movements. [Citation Graph (0, 0)][DBLP]
    ICMI, 2005, pp:108-115 [Conf]
  14. Yuan Zong, Hiroshi Dohi, Helmut Prendinger, Mitsuru Ishizuka
    Emotion Expression Functions in Multimodal Presentation. [Citation Graph (0, 0)][DBLP]
    ICMI, 2000, pp:57-64 [Conf]
  15. Christian Kray, Andreas Butz, Antonio Krüger, Albrecht Schmidt, Helmut Prendinger
    Multi-user and ubiquitous user interfaces: (MU3I 2005). [Citation Graph (0, 0)][DBLP]
    IUI, 2005, pp:6- [Conf]
  16. Shaikh Mostafa Al Masum, Helmut Prendinger, Mitsuru Ishizuka
    A cognitively based approach to affect sensing from text. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2006, pp:303-305 [Conf]
  17. Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
    Analysis of affect expressed through the evolving language of online communication. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2007, pp:278-281 [Conf]
  18. Michael Nischt, Helmut Prendinger, Elisabeth André, Mitsuru Ishizuka
    MPML3D: A Reactive Framework for the Multimodal Presentation Markup Language. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:218-229 [Conf]
  19. Helmut Prendinger, Sonja Mayer, Junichiro Mori, Mitsuru Ishizuka
    Persona Effect Revisited. [Citation Graph (0, 0)][DBLP]
    IVA, 2003, pp:283-291 [Conf]
  20. Chunling Ma, Helmut Prendinger, Mitsuru Ishizuka
    A Chat System Based on Emotion Estimation from Text and Embodied Conversational Messengers. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:535-538 [Conf]
  21. Helmut Prendinger, Mitsuru Ishizuka
    Methodological Considerations on Chance Discovery. [Citation Graph (0, 0)][DBLP]
    JSAI Workshops, 2001, pp:425-434 [Conf]
  22. Helmut Prendinger
    Estimating User Affect and Focus of Attention from Physiological Signals in Life-Like Character Based Interaction Scenarios. [Citation Graph (0, 0)][DBLP]
    LWA, 2005, pp:61-62 [Conf]
  23. Nikolaus Bee, Helmut Prendinger, Arturo Nakasone, Elisabeth André, Mitsuru Ishizuka
    AutoSelect: What You Want Is What You Get: Real-Time Processing of Visual Attention and Affect. [Citation Graph (0, 0)][DBLP]
    PIT, 2006, pp:40-52 [Conf]
  24. Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka
    Scripting the Bodies and Minds of Life-Like Characters. [Citation Graph (0, 0)][DBLP]
    PRICAI, 2002, pp:571-580 [Conf]
  25. Helmut Prendinger, Mitsuru Ishizuka, Tetsu Yamamoto
    The Hyper System: Knowledge Reformation for Efficient First-Order Hypothetical Reasoning. [Citation Graph (0, 0)][DBLP]
    PRICAI, 2000, pp:93-103 [Conf]
  26. Helmut Prendinger, Junichiro Mori, Mitsuru Ishizuka
    Recognizing, Modeling, and Responding to Users' Affective States. [Citation Graph (0, 0)][DBLP]
    User Modeling, 2005, pp:60-69 [Conf]
  27. Helmut Prendinger, Gerhard Schurz
    Reasoning about Action in Dynamic Logic. [Citation Graph (0, 0)][DBLP]
    WOCFAI, 1995, pp:355-366 [Conf]
  28. Sandra Carberry, Cristina Conati, Fiorella de Rosis, Piotr J. Gmytrasiewicz, Eva Hudlicka, Mitsuru Ishizuka, Christine L. Lisetti, Andrew Ortony, Helmut Prendinger, William Revelle
    Panel Discussion. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2002, v:16, n:7-8, pp:643-670 [Journal]
  29. Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka
    Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2002, v:16, n:7-8, pp:519-553 [Journal]
  30. Helmut Prendinger, Mitsuru Ishizuka
    The Empathic Companion: A Character-Based Interface That Addresses Users' Affective States. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2005, v:19, n:3-4, pp:267-285 [Journal]
  31. Helmut Prendinger, Junichiro Mori, Mitsuru Ishizuka
    Using human physiology to evaluate subtle expressivity of a virtual quizmaster in a mathematical game. [Citation Graph (0, 0)][DBLP]
    Int. J. Hum.-Comput. Stud., 2005, v:62, n:2, pp:231-245 [Journal]
  32. Helmut Prendinger, Mitsuru Ishizuka, Gerhard Schurz
    Knowledge Base Reformation: Preparing First-Order Theories for Efficient Propositional Reasoning. [Citation Graph (0, 0)][DBLP]
    IJPRAI, 2000, v:14, n:1, pp:35-58 [Journal]
  33. Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
    Eye movements as indices for the utility of life-like interface agents: A pilot study. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2007, v:19, n:2, pp:281-292 [Journal]
  34. Helmut Prendinger, Gerhard Schurz
    Reasoning about Action and Change. A Dynamic Logic Approach. [Citation Graph (0, 0)][DBLP]
    Journal of Logic, Language and Information, 1996, v:5, n:2, pp:209-245 [Journal]
  35. Helmut Prendinger, Mitsuru Ishizuka
    A creative abduction approach to scientific and knowledge discovery. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 2005, v:18, n:7, pp:321-326 [Journal]
  36. Helmut Prendinger, Junichiro Mori, Santi Saeyor, Kyoshi Mori, Naoaki Okazaki, Yustinus Juli, Sonja Mayer, Hiroshi Dohi, Mitsuru Ishizuka
    Scripting and Evaluating Affective Interactions with Embodied Conversational Agents. [Citation Graph (0, 0)][DBLP]
    KI, 2004, v:18, n:1, pp:4-0 [Journal]
  37. Helmut Prendinger, Mitsuru Ishizuka
    Let's talk! Socially intelligent agents for language conversation training. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part A, 2001, v:31, n:5, pp:465-471 [Journal]
  38. Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka
    MPML: a markup language for controlling the behavior of life-like characters. [Citation Graph (0, 0)][DBLP]
    J. Vis. Lang. Comput., 2004, v:15, n:2, pp:183-203 [Journal]
  39. Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka
    Graceful anytime interruptibility for virtual agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:284-285 [Conf]
  40. Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka
    Gaze-based infotainment agents. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:87-90 [Conf]
  41. Shaikh Mostafa Al Masum, Helmut Prendinger, Mitsuru Ishizuka
    Assessing Sentiment of Text by Semantic Dependency and Contextual Valence Analysis. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:191-202 [Conf]
  42. Shaikh Mostafa Al Masum, Helmut Prendinger, Mitsuru Ishizuka
    Rules of Emotions: A Linguistic Interpretation of an Emotion Model for Affect Sensing from Texts. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:737-738 [Conf]
  43. Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
    Textual Affect Sensing for Sociable and Expressive Online Communication. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:218-229 [Conf]
  44. Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
    Recognition of Affect Conveyed by Text Messaging in Online Communication. [Citation Graph (0, 0)][DBLP]
    HCI (15), 2007, pp:141-150 [Conf]
  45. Paul Piwek, Hugo Hernault, Helmut Prendinger, Mitsuru Ishizuka
    T2D: Generating Dialogues Between Virtual Agents Automatically from Text. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:161-174 [Conf]
  46. Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
    An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:395-396 [Conf]
  47. Tobias Eichner, Helmut Prendinger, Elisabeth André, Mitsuru Ishizuka
    Attentive Presentation Agents. [Citation Graph (0, 0)][DBLP]
    IVA, 2007, pp:283-295 [Conf]
  48. Arjen Hoekstra, Helmut Prendinger, Nikolaus Bee, Dirk Heylen, Mitsuru Ishizuka
    Highly Realistic 3D Presentation Agents with Visual Attention Capability. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:73-84 [Conf]

  49. MPML3D: agent authoring language for virtual worlds. [Citation Graph (, )][DBLP]

  50. Emotional gaming: win by emotion expression. [Citation Graph (, )][DBLP]

  51. Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. [Citation Graph (, )][DBLP]

  52. Dynamic Bayesian network based interest estimation for visual attentive presentation agents. [Citation Graph (, )][DBLP]

  53. Simulation of sensor-based tracking in Second Life. [Citation Graph (, )][DBLP]

  54. The hinge between input and output: understanding the multimodal input fusion results in an agent-based multimodal presentation system. [Citation Graph (, )][DBLP]

  55. iFeel_IM: innovative real-time communication system with rich emotional and haptic channels. [Citation Graph (, )][DBLP]

  56. From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. [Citation Graph (, )][DBLP]

  57. iFeel_IM! Emotion Enhancing Garment for Communication in Affect Sensitive Instant Messenger. [Citation Graph (, )][DBLP]

  58. Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars. [Citation Graph (, )][DBLP]

  59. EmoHeart: Automation of Expressive Communication of Emotions in Second Life. [Citation Graph (, )][DBLP]

  60. Semantically distinct verb classes involved in sentiment analysis. [Citation Graph (, )][DBLP]

  61. Easy Living in the Virtual World: A Noble Approach to Integrate Real World Activities to Virtual Worlds. [Citation Graph (, )][DBLP]

  62. Interest estimation based on dynamic bayesian networks for visual attentive presentation agents. [Citation Graph (, )][DBLP]

  63. Automated generation of non-verbal behavior for virtual embodied characters. [Citation Graph (, )][DBLP]

  64. Enhancing Mediated Interpersonal Communication through Affective Haptics. [Citation Graph (, )][DBLP]

  65. Opinion Elicitation in Second Life. [Citation Graph (, )][DBLP]

  66. Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relations. [Citation Graph (, )][DBLP]

  67. Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System. [Citation Graph (, )][DBLP]

  68. Creating and Scripting Second Life Bots Using MPML3D. [Citation Graph (, )][DBLP]

  69. User Study of AffectIM, an Emotionally Intelligent Instant Messaging System. [Citation Graph (, )][DBLP]

  70. Extending MPML3D to Second Life. [Citation Graph (, )][DBLP]

  71. Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study. [Citation Graph (, )][DBLP]

  72. EML3D: An XML Based Markup Language for 3D Object Manipulation in Second Life. [Citation Graph (, )][DBLP]

  73. A Novel Three-Dimensional Collaborative Online Platform for Bio-molecular Modeling. [Citation Graph (, )][DBLP]

  74. Emotion Sensitive News Agent: An Approach Towards User Centric Emotion Sensing from the News. [Citation Graph (, )][DBLP]

  75. Automatic Generation of Multi-Modal Dialogue from Text Based on Discourse Structure Analysis. [Citation Graph (, )][DBLP]

  76. Context Awareness using Environmental Sound Cues and Commonsense Knowledge. [Citation Graph (, )][DBLP]

  77. Compositionality Principle in Recognition of Fine-Grained Emotions from Text. [Citation Graph (, )][DBLP]

  78. Fostering Agriculture Environmental Awareness. [Citation Graph (, )][DBLP]

  79. Isrst: Generating Interesting Multimedia Stories on the Web. [Citation Graph (, )][DBLP]

  80. Sentiment Assessment of Text by Analyzing Linguistic Features and Contextual Valence Assignment. [Citation Graph (, )][DBLP]

  81. AstroSim: Collaborative Visualization of an Astrophysics Simulation in Second Life. [Citation Graph (, )][DBLP]

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