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Christoph W. Borst: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Alp V. Asutay, Arun P. Indugula, Christoph W. Borst
    Virtual Tennis: A Hybrid Distributed Virtual Reality Environment with Fishtank vs. HMD. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2005, pp:213-220 [Conf]
  2. Christoph W. Borst
    Predictive Coding for Efficient Host-Device Communication in a Pneumatic Force-Feedback Display. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:596-599 [Conf]
  3. Christoph W. Borst, Alp V. Asutay
    Bi-Level and Anti-Aliased Rendering Methods for a Low-Resolution 2D Vibrotactile Array. [Citation Graph (0, 0)][DBLP]
    WHC, 2005, pp:329-335 [Conf]
  4. Christoph W. Borst, Richard A. Volz
    Observations on and Modifications to the Rutgers Master to Support a Mixture of Passive Haptics and Active Force Feedback. [Citation Graph (0, 0)][DBLP]
    HAPTICS, 2003, pp:430-438 [Conf]
  5. Christoph W. Borst
    Tracker Calibration using Tetrahedral Mesh and Tricubic Spline Models of Warp. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:19-26 [Conf]
  6. Christoph W. Borst, Richard A. Volz
    Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel. [Citation Graph (0, 0)][DBLP]
    Presence, 2005, v:14, n:6, pp:677-696 [Journal]
  7. Christoph W. Borst, Arun P. Indugula
    A Spring Model for Whole-Hand Virtual Grasping. [Citation Graph (0, 0)][DBLP]
    Presence, 2006, v:15, n:1, pp:47-61 [Journal]

  8. Evaluation of Stereoscopy and Lit Shading for a Counting Task in Knot Visualization. [Citation Graph (, )][DBLP]


  9. Volumetric Windows: Application to Interpretation of Scientific Data, Shader-Based Rendering Method, and Performance Evaluation. [Citation Graph (, )][DBLP]


  10. A 2D haptic glyph method for tactile arrays : Design and evaluation. [Citation Graph (, )][DBLP]


  11. Investigation of Error in 2D Vibrotactile Position Cues with Respect to Visual and Haptic Display Properties: A Radial Expansion Model for Improved Cuing. [Citation Graph (, )][DBLP]


  12. Single-pass rendering of composable volumetric lens effects. [Citation Graph (, )][DBLP]


  13. New Rendering Approach for Composable Volumetric Lenses. [Citation Graph (, )][DBLP]


  14. Composable Volumetric Lenses for Surface Exploration. [Citation Graph (, )][DBLP]


  15. Single-pass 3D lens rendering and spatiotemporal "Time Warp" example. [Citation Graph (, )][DBLP]


  16. Enhancing VR-based visualization with a 2D vibrotactile array. [Citation Graph (, )][DBLP]


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