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Paul M. Sharkey: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Paul M. Sharkey
    Distributed Stiffness. [Citation Graph (0, 0)][DBLP]
    DS-RT, 2003, pp:168-169 [Conf]
  2. Antonios K. Bouloubasis, Gerard T. McKee, Paul M. Sharkey, Peter Tolson
    MTR: The multi-tasking rover - a new concept in rover design. [Citation Graph (0, 0)][DBLP]
    ICINCO-RA, 2006, pp:176-181 [Conf]
  3. Matthew D. Ryan, Paul M. Sharkey
    Distortion in Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:42-48 [Conf]
  4. David J. Roberts, Paul M. Sharkey
    Maximising Concurrency and Scalability in a Consistent, Causal, Distributed Virtual Reality System Whilst Minimising the Effect of Network Delays. [Citation Graph (0, 0)][DBLP]
    WETICE, 1997, pp:161-166 [Conf]
  5. Xia Hong, Sheng Chen, Paul M. Sharkey
    Automatic Kernel Regression Modelling Using Combined Leave-One-Out Test Score and Regularised Orthogonal Least Squares. [Citation Graph (0, 0)][DBLP]
    Int. J. Neural Syst., 2004, v:14, n:1, pp:27-37 [Journal]
  6. Tim Howe, Paul M. Sharkey
    Identifying Likely Successful Users of Virtual Reality Systems. [Citation Graph (0, 0)][DBLP]
    Presence, 1998, v:7, n:3, pp:308-316 [Journal]
  7. Sheng Chen, Xia Hong, Chris J. Harris, Paul M. Sharkey
    Sparse modeling using orthogonal forward regression with PRESS statistic and regularization. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part B, 2004, v:34, n:2, pp:898-911 [Journal]
  8. Xia Hong, Chris J. Harris, Sheng Chen, Paul M. Sharkey
    Robust nonlinear model identification methods using forward regression. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Systems, Man, and Cybernetics, Part A, 2003, v:33, n:4, pp:514-523 [Journal]

  9. Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. [Citation Graph (, )][DBLP]


  10. A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments. [Citation Graph (, )][DBLP]


  11. Communicating Eye Gaze across a Distance without Rooting Participants to the Spot. [Citation Graph (, )][DBLP]


  12. Eye gaze in virtual environments: evaluating the need and initial work on implementation. [Citation Graph (, )][DBLP]


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