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Daniel G. Aliaga :
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Jeffrey Zhang , Daniel G. Aliaga , Mireille Boutin , Robert Insley Angle Independent Bundle Adjustment Refinement. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2006, pp:1108-1116 [Conf ] Daniel G. Aliaga Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments. [Citation Graph (0, 0)][DBLP ] ICCV, 2001, pp:127-134 [Conf ] Daniel G. Aliaga , Ingrid Carlbom A spatial image hierarchy for compression in image-based-rendering. [Citation Graph (0, 0)][DBLP ] ICIP (1), 2005, pp:609-612 [Conf ] Daniel G. Aliaga , Matthias Schneider-Hufschmidt Prototyping of Graphing Tools by Direct GUI Composition. [Citation Graph (0, 0)][DBLP ] Requirements Engineering, 1993, pp:317-334 [Conf ] Daniel G. Aliaga , Jonathan D. Cohen , Andrew Wilson , Eric Baker , Hansong Zhang , Carl Erikson , Kenneth E. Hoff III , Thomas C. Hudson , Wolfgang Stürzlinger , Rui Bastos , Mary C. Whitton , Frederick P. Brooks Jr. , Dinesh Manocha MMR: an interactive massive model rendering system using geometric and image-based acceleration. [Citation Graph (0, 0)][DBLP ] SI3D, 1999, pp:199-206 [Conf ] Daniel G. Aliaga , Dimah Yanovsky , Thomas A. Funkhouser , Ingrid Carlbom Interactive image-based rendering using feature globalization. [Citation Graph (0, 0)][DBLP ] SI3D, 2003, pp:163-170 [Conf ] Yi Xu , Daniel G. Aliaga Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. [Citation Graph (0, 0)][DBLP ] SI3D, 2007, pp:113-120 [Conf ] Voicu Popescu , Daniel G. Aliaga The depth discontinuity occlusion camera. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:139-143 [Conf ] Daniel G. Aliaga , Ingrid Carlbom Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2001, pp:443-450 [Conf ] Daniel G. Aliaga , Anselmo Lastra Automatic Image Placement to Provide a Guaranteed Frame Rate. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1999, pp:307-316 [Conf ] Robert C. Zeleznik , D. Brookshire Conner , Matthias M. Wloka , Daniel G. Aliaga , Nathan T. Huang , Philip M. Hubbard , Brian Knep , Henry Kaufman , John F. Hughes , Andries van Dam An object-oriented framework for the integration of interactive animation techniques. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 1991, pp:105-112 [Conf ] Daniel R. Bekins , Daniel G. Aliaga Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2005, pp:19- [Conf ] Daniel G. Aliaga Visualization of Complex Models Using Dynamic Texture-based Simplification. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1996, pp:101-106 [Conf ] Daniel G. Aliaga , Thomas A. Funkhouser , Dimah Yanovsky , Ingrid Carlbom Sea of Images. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2002, pp:- [Conf ] Daniel G. Aliaga , Anselmo Lastra Architectural walkthroughs using portal textures. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1997, pp:355-362 [Conf ] Jonathan D. Cohen , Daniel G. Aliaga , Weiqiand Zhang Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 2001, pp:- [Conf ] Voicu Popescu , Anselmo Lastra , Daniel G. Aliaga , Manuel Menezes de Oliveira Neto Efficient warping for architectural walkthroughs using layered depth images. [Citation Graph (0, 0)][DBLP ] IEEE Visualization, 1998, pp:211-215 [Conf ] Daniel G. Aliaga , Yi Xu , Voicu Popescu Lag camera: A moving multi-camera array for scene acquisition. [Citation Graph (0, 0)][DBLP ] GRAPP, 2006, pp:98-107 [Conf ] Daniel G. Aliaga Virtual Objects in the Real World. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 1997, v:40, n:3, pp:49-54 [Journal ] Daniel G. Aliaga , Anselmo Lastra Smooth transitions in texture-based simplification. [Citation Graph (0, 0)][DBLP ] Computers & Graphics, 1998, v:22, n:1, pp:71-81 [Journal ] Daniel G. Aliaga , Thomas A. Funkhouser , Dimah Yanovsky , Ingrid Carlbom Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:22-30 [Journal ] Daniel G. Aliaga , Paul A. Rosen , Daniel R. Bekins Style Grammars for Interactive Visualization of Architecture. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:786-797 [Journal ] Yi Xu , Daniel G. Aliaga Robust pixel classification for 3D modeling with structured light. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2007, pp:233-240 [Conf ] Ji Zhang , Mireille Boutin , Daniel G. Aliaga Robust Bundle Adjustment for Structure from Motion. [Citation Graph (0, 0)][DBLP ] ICIP, 2006, pp:2185-2188 [Conf ] Dense Depth and Color Acquisition of Repetitive Motions. [Citation Graph (, )][DBLP ] Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling. [Citation Graph (, )][DBLP ] Simplifying the Reconstruction of 3D Models using Parameter Elimination. [Citation Graph (, )][DBLP ] Digital inspection: an interactive stage for viewing surface details. [Citation Graph (, )][DBLP ] Designing smarter cities by integrating urban behavioral and geometrical simulation. [Citation Graph (, )][DBLP ] Occlusion-Resistant Camera Design for Acquiring Active Environments. [Citation Graph (, )][DBLP ] Interactive Reconfiguration of Urban Layouts. [Citation Graph (, )][DBLP ] Images for Accelerating Architectural Walkthroughs. [Citation Graph (, )][DBLP ] Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity. [Citation Graph (, )][DBLP ] Modelling the Appearance and Behaviour of Urban Spaces. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.003secs