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Daniel G. Aliaga: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, Robert Insley
    Angle Independent Bundle Adjustment Refinement. [Citation Graph (0, 0)][DBLP]
    3DPVT, 2006, pp:1108-1116 [Conf]
  2. Daniel G. Aliaga
    Accurate Catadioptric Calibration for Real-time Pose Estimation of Room-size Environments. [Citation Graph (0, 0)][DBLP]
    ICCV, 2001, pp:127-134 [Conf]
  3. Daniel G. Aliaga, Ingrid Carlbom
    A spatial image hierarchy for compression in image-based-rendering. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2005, pp:609-612 [Conf]
  4. Daniel G. Aliaga, Matthias Schneider-Hufschmidt
    Prototyping of Graphing Tools by Direct GUI Composition. [Citation Graph (0, 0)][DBLP]
    Requirements Engineering, 1993, pp:317-334 [Conf]
  5. Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth E. Hoff III, Thomas C. Hudson, Wolfgang Stürzlinger, Rui Bastos, Mary C. Whitton, Frederick P. Brooks Jr., Dinesh Manocha
    MMR: an interactive massive model rendering system using geometric and image-based acceleration. [Citation Graph (0, 0)][DBLP]
    SI3D, 1999, pp:199-206 [Conf]
  6. Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom
    Interactive image-based rendering using feature globalization. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:163-170 [Conf]
  7. Yi Xu, Daniel G. Aliaga
    Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:113-120 [Conf]
  8. Voicu Popescu, Daniel G. Aliaga
    The depth discontinuity occlusion camera. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:139-143 [Conf]
  9. Daniel G. Aliaga, Ingrid Carlbom
    Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:443-450 [Conf]
  10. Daniel G. Aliaga, Anselmo Lastra
    Automatic Image Placement to Provide a Guaranteed Frame Rate. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1999, pp:307-316 [Conf]
  11. Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam
    An object-oriented framework for the integration of interactive animation techniques. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1991, pp:105-112 [Conf]
  12. Daniel R. Bekins, Daniel G. Aliaga
    Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:19- [Conf]
  13. Daniel G. Aliaga
    Visualization of Complex Models Using Dynamic Texture-based Simplification. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1996, pp:101-106 [Conf]
  14. Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom
    Sea of Images. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2002, pp:- [Conf]
  15. Daniel G. Aliaga, Anselmo Lastra
    Architectural walkthroughs using portal textures. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1997, pp:355-362 [Conf]
  16. Jonathan D. Cohen, Daniel G. Aliaga, Weiqiand Zhang
    Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2001, pp:- [Conf]
  17. Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto
    Efficient warping for architectural walkthroughs using layered depth images. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 1998, pp:211-215 [Conf]
  18. Daniel G. Aliaga, Yi Xu, Voicu Popescu
    Lag camera: A moving multi-camera array for scene acquisition. [Citation Graph (0, 0)][DBLP]
    GRAPP, 2006, pp:98-107 [Conf]
  19. Daniel G. Aliaga
    Virtual Objects in the Real World. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 1997, v:40, n:3, pp:49-54 [Journal]
  20. Daniel G. Aliaga, Anselmo Lastra
    Smooth transitions in texture-based simplification. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1998, v:22, n:1, pp:71-81 [Journal]
  21. Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yanovsky, Ingrid Carlbom
    Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2003, v:23, n:6, pp:22-30 [Journal]
  22. Daniel G. Aliaga, Paul A. Rosen, Daniel R. Bekins
    Style Grammars for Interactive Visualization of Architecture. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:786-797 [Journal]
  23. Yi Xu, Daniel G. Aliaga
    Robust pixel classification for 3D modeling with structured light. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:233-240 [Conf]
  24. Ji Zhang, Mireille Boutin, Daniel G. Aliaga
    Robust Bundle Adjustment for Structure from Motion. [Citation Graph (0, 0)][DBLP]
    ICIP, 2006, pp:2185-2188 [Conf]

  25. Dense Depth and Color Acquisition of Repetitive Motions. [Citation Graph (, )][DBLP]

  26. Photogeometric structured light: A self-calibrating and multi-viewpoint framework for accurate 3D modeling. [Citation Graph (, )][DBLP]

  27. Simplifying the Reconstruction of 3D Models using Parameter Elimination. [Citation Graph (, )][DBLP]

  28. Digital inspection: an interactive stage for viewing surface details. [Citation Graph (, )][DBLP]

  29. Designing smarter cities by integrating urban behavioral and geometrical simulation. [Citation Graph (, )][DBLP]

  30. Occlusion-Resistant Camera Design for Acquiring Active Environments. [Citation Graph (, )][DBLP]

  31. Interactive Reconfiguration of Urban Layouts. [Citation Graph (, )][DBLP]

  32. Images for Accelerating Architectural Walkthroughs. [Citation Graph (, )][DBLP]

  33. Genuinity Signatures: Designing Signatures for Verifying 3D Object Genuinity. [Citation Graph (, )][DBLP]

  34. Modelling the Appearance and Behaviour of Urban Spaces. [Citation Graph (, )][DBLP]

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