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Jean-Luc Lugrin: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks
    Simulating Artificial Organisms with Qualitative Physiology. [Citation Graph (0, 0)][DBLP]
    ECAL, 2005, pp:540-550 [Conf]
  2. Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead
    Real-Time Camera Control for Interactive Storytelling. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2002, pp:- [Conf]
  3. Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks
    AI-Mediated Interaction in Virtual Reality Art. [Citation Graph (0, 0)][DBLP]
    INTETAIN, 2005, pp:74-83 [Conf]
  4. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras
    Qualitative physics in virtual environments. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2004, pp:54-61 [Conf]
  5. Jean-Luc Lugrin, Marc Cavazza
    Making sense of virtual environments: action representation, grounding and common sense. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 2007, pp:225-234 [Conf]
  6. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras
    New Behavioural Approaches for Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:23-31 [Conf]
  7. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi
    New ways of worldmaking: the Alterne platform for VR art. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2004, pp:80-87 [Conf]
  8. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi
    ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2004, pp:21-30 [Conf]
  9. Jean-Luc Lugrin, Marc Cavazza, Marc Buehner
    Causal Perception in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:50-61 [Conf]
  10. Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza
    Event-based causality in virtual reality. [Citation Graph (0, 0)][DBLP]
    SMC (1), 2004, pp:156-163 [Conf]
  11. Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras
    Alternative reality: a new platform for virtual reality art. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:100-107 [Conf]
  12. Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard
    Causality and virtual reality art. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2005, pp:4-12 [Conf]
  13. Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks
    Intelligent virtual environments for virtual reality art. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2005, v:29, n:6, pp:852-861 [Journal]
  14. Jean-Luc Lugrin, Marc Cavazza
    AI-based world behaviour for emergent narratives. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:25- [Conf]
  15. Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza
    The CaveUT system: immersive entertainment based on a game engine. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:184-187 [Conf]
  16. David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza
    Interactive Storytelling with Literary Feelings. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:630-641 [Conf]
  17. Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles
    Madame bovary on the holodeck: immersive interactive storytelling. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2007, pp:651-660 [Conf]

  18. Extending character-based storytelling with awareness and feelings. [Citation Graph (, )][DBLP]


  19. A High-level Event System for Augmented Reality. [Citation Graph (, )][DBLP]


  20. Automatic Generation of Game Level Solutions as Storyboards. [Citation Graph (, )][DBLP]


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