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John P. Lewis: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Nathan Schurr, Janusz Marecki, John P. Lewis, Milind Tambe, Paul Scerri
    The DEFACTO System: Training Tool for Incident Commanders. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1555-1562 [Conf]
  2. Nathan Schurr, Janusz Marecki, N. Kasinadhuni, Milind Tambe, John P. Lewis, Paul Scerri
    The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2005, pp:1229-1230 [Conf]
  3. Maximilian Ott, John P. Lewis, Ingemar J. Cox
    Teleconferencing eye contract using a virtual camera. [Citation Graph (0, 0)][DBLP]
    INTERCHI Adjunct Proceedings, 1993, pp:109-110 [Conf]
  4. John P. Lewis, Nickson Fong, Xie XueXiang, Seah Hock Soon, Feng Tian
    More optimal strokes for NPR sketching. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:47-50 [Conf]
  5. Zhenyao Mo, John P. Lewis, Ulrich Neumann
    SmartCanvas: a gesture-driven intelligent drawing desk system. [Citation Graph (0, 0)][DBLP]
    IUI, 2005, pp:239-243 [Conf]
  6. Zhigang Deng, Jeremy N. Bailenson, John P. Lewis, Ulrich Neumann
    Perceiving Visual Emotions with Speech. [Citation Graph (0, 0)][DBLP]
    IVA, 2006, pp:107-120 [Conf]
  7. John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulrich Neumann
    Reducing blendshape interference by selected motion attenuation. [Citation Graph (0, 0)][DBLP]
    SI3D, 2005, pp:25-29 [Conf]
  8. Taehyun Rhee, Ulrich Neumann, John P. Lewis
    Human hand modeling from surface anatomy. [Citation Graph (0, 0)][DBLP]
    SI3D, 2006, pp:27-34 [Conf]
  9. George Borshukov, John P. Lewis
    Realistic human face rendering for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  10. George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
    Universal capture: image-based facial animation for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  11. Zhigang Deng, John P. Lewis, Ulrich Neumann
    Practical eye movement model using texture synthesis. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  12. John P. Lewis, Matt Cordner, Nickson Fong
    Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2000, pp:165-172 [Conf]
  13. Zhigang Deng, John P. Lewis, Ulrich Neumann
    Automated Eye Motion Using Texture Synthesis. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:2, pp:24-30 [Journal]
  14. John P. Lewis
    Generalized Stochastic Subdivision. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 1987, v:6, n:3, pp:167-190 [Journal]
  15. John P. Lewis, Ruth Rosenholtz, Nickson Fong, Ulrich Neumann
    VisualIDs: automatic distinctive icons for desktop interfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2004, v:23, n:3, pp:416-423 [Journal]
  16. Zhigang Deng, Ulrich Neumann, John P. Lewis, Tae-Yong Kim, Murtaza Bulut, Shrikanth Narayanan
    Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:6, pp:1523-1534 [Journal]

  17. Adaptive non-rigid registration of 3D knee MRI in different pose spaces. [Citation Graph (, )][DBLP]

  18. Soft-Tissue Deformation for In Vivo Volume Animation. [Citation Graph (, )][DBLP]

  19. Real-Time Weighted Pose-Space Deformation on the GPU. [Citation Graph (, )][DBLP]

  20. Selecting good views of high-dimensional data using class consistency. [Citation Graph (, )][DBLP]

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