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John P. Lewis:
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Publications of Author
- Nathan Schurr, Janusz Marecki, John P. Lewis, Milind Tambe, Paul Scerri
The DEFACTO System: Training Tool for Incident Commanders. [Citation Graph (0, 0)][DBLP] AAAI, 2005, pp:1555-1562 [Conf]
- Nathan Schurr, Janusz Marecki, N. Kasinadhuni, Milind Tambe, John P. Lewis, Paul Scerri
The DEFACTO system for human omnipresence to coordinate agent teams: the future of disaster response. [Citation Graph (0, 0)][DBLP] AAMAS, 2005, pp:1229-1230 [Conf]
- Maximilian Ott, John P. Lewis, Ingemar J. Cox
Teleconferencing eye contract using a virtual camera. [Citation Graph (0, 0)][DBLP] INTERCHI Adjunct Proceedings, 1993, pp:109-110 [Conf]
- John P. Lewis, Nickson Fong, Xie XueXiang, Seah Hock Soon, Feng Tian
More optimal strokes for NPR sketching. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:47-50 [Conf]
- Zhenyao Mo, John P. Lewis, Ulrich Neumann
SmartCanvas: a gesture-driven intelligent drawing desk system. [Citation Graph (0, 0)][DBLP] IUI, 2005, pp:239-243 [Conf]
- Zhigang Deng, Jeremy N. Bailenson, John P. Lewis, Ulrich Neumann
Perceiving Visual Emotions with Speech. [Citation Graph (0, 0)][DBLP] IVA, 2006, pp:107-120 [Conf]
- John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulrich Neumann
Reducing blendshape interference by selected motion attenuation. [Citation Graph (0, 0)][DBLP] SI3D, 2005, pp:25-29 [Conf]
- Taehyun Rhee, Ulrich Neumann, John P. Lewis
Human hand modeling from surface anatomy. [Citation Graph (0, 0)][DBLP] SI3D, 2006, pp:27-34 [Conf]
- George Borshukov, John P. Lewis
Realistic human face rendering for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz
Universal capture: image-based facial animation for "The Matrix Reloaded". [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- Zhigang Deng, John P. Lewis, Ulrich Neumann
Practical eye movement model using texture synthesis. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- John P. Lewis, Matt Cordner, Nickson Fong
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2000, pp:165-172 [Conf]
- Zhigang Deng, John P. Lewis, Ulrich Neumann
Automated Eye Motion Using Texture Synthesis. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2005, v:25, n:2, pp:24-30 [Journal]
- John P. Lewis
Generalized Stochastic Subdivision. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1987, v:6, n:3, pp:167-190 [Journal]
- John P. Lewis, Ruth Rosenholtz, Nickson Fong, Ulrich Neumann
VisualIDs: automatic distinctive icons for desktop interfaces. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2004, v:23, n:3, pp:416-423 [Journal]
- Zhigang Deng, Ulrich Neumann, John P. Lewis, Tae-Yong Kim, Murtaza Bulut, Shrikanth Narayanan
Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:6, pp:1523-1534 [Journal]
Adaptive non-rigid registration of 3D knee MRI in different pose spaces. [Citation Graph (, )][DBLP]
Soft-Tissue Deformation for In Vivo Volume Animation. [Citation Graph (, )][DBLP]
Real-Time Weighted Pose-Space Deformation on the GPU. [Citation Graph (, )][DBLP]
Selecting good views of high-dimensional data using class consistency. [Citation Graph (, )][DBLP]
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