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G. Michael Youngblood: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. G. Michael Youngblood, Diane J. Cook, Lawrence B. Holder
    A Learning Architecture for Automating the Intelligent Environment. [Citation Graph (0, 0)][DBLP]
    AAAI, 2005, pp:1576-1583 [Conf]
  2. G. Michael Youngblood, Lawrence B. Holder
    Evaluating Human-Consistent Behavior in a Real-time First-person Entertainment-based Artificial Environment. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2003, pp:32-38 [Conf]
  3. G. Michael Youngblood, Lawrence B. Holder
    Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2004, pp:- [Conf]
  4. G. Michael Youngblood, Edwin O. Heierman III, Diane J. Cook, Lawrence B. Holder
    Automated HPOMDP Construction through Data-mining Techniques in the Intelligent Environment Domain. [Citation Graph (0, 0)][DBLP]
    FLAIRS Conference, 2005, pp:194-200 [Conf]
  5. Diane J. Cook, G. Michael Youngblood, Sajal K. Das
    A Multi-agent Approach to Controlling a Smart Environment. [Citation Graph (0, 0)][DBLP]
    Designing Smart Homes, 2006, pp:165-182 [Conf]
  6. G. Michael Youngblood, Edwin O. Heierman III, Lawrence B. Holder, Diane J. Cook
    Automation Intelligence for the Smart Environment. [Citation Graph (0, 0)][DBLP]
    IJCAI, 2005, pp:1513-1514 [Conf]
  7. Diane J. Cook, G. Michael Youngblood, Edwin O. Heierman III, Karthik Gopalratnam, Sira Rao, Andrey Litvin, Farhan Khawaja
    MavHome: An Agent-Based Smart Home. [Citation Graph (0, 0)][DBLP]
    PerCom, 2003, pp:521-524 [Conf]
  8. G. Michael Youngblood, Lawrence B. Holder, Diane J. Cook
    Managing Adaptive Versatile Environments. [Citation Graph (0, 0)][DBLP]
    PerCom, 2005, pp:351-360 [Conf]
  9. G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder
    Building Test Beds for AI with the Q3 Mod Base. [Citation Graph (0, 0)][DBLP]
    AIIDE, 2006, pp:153-154 [Conf]
  10. Parisa Rashidi, G. Michael Youngblood, Diane J. Cook, Sajal K. Das
    Inhabitant Guidance of Smart Environments. [Citation Graph (0, 0)][DBLP]
    HCI (2), 2007, pp:910-919 [Conf]
  11. Diane J. Cook, Lawrence B. Holder, G. Michael Youngblood
    Graph-Based Analysis of Human Transfer Learning Using a Game Testbed. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Knowl. Data Eng., 2007, v:19, n:11, pp:1465-1478 [Journal]

  12. Making User-Defined Interactive Game Characters BEHAVE. [Citation Graph (, )][DBLP]


  13. Dynamic Updating of Navigation Meshes in Response to Changes in a Game World. [Citation Graph (, )][DBLP]


  14. Special Track on Games and Entertainment. [Citation Graph (, )][DBLP]


  15. A Largest Common Subsequence-based Distance Measure for Classifying Player Motion Traces in Virtual Worlds. [Citation Graph (, )][DBLP]


  16. Reactive Teaming for Intelligent Game Characters. [Citation Graph (, )][DBLP]


  17. Using Intelligent Agents to Build Navigation Meshes. [Citation Graph (, )][DBLP]


  18. Automatically-generated Convex Region Decomposition for Real-time Spatial Agent Navigation in Virtual Worlds. [Citation Graph (, )][DBLP]


  19. BehaviorShop: An Intuitive Interface for Interactive Character Design. [Citation Graph (, )][DBLP]


  20. Full 3D Spatial Decomposition for the Generation of Navigation Meshes. [Citation Graph (, )][DBLP]


  21. Influence points for tactical information in navigation meshes. [Citation Graph (, )][DBLP]


  22. Discovering 3D Surface Information Values from Gameplayers. [Citation Graph (, )][DBLP]


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