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Kyoung-su Oh:
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- Tae-Young Kim, Kyoung-su Oh
Design of a Programmable Vertex Processing Unit for Mobile Platforms. [Citation Graph (0, 0)][DBLP] EUC Workshops, 2006, pp:805-814 [Conf]
- Tae-Young Kim, Kyoung-su Oh, Byeong-Seok Shin, Cheol-Su Lim
Programmable Vertex Processing Unit for Mobile Game Development. [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:187-192 [Conf]
- Kyoung-su Oh, Byeong-Seok Shin
An Efficient Method for Dynamic Shadow Texture Generation. [Citation Graph (0, 0)][DBLP] IEICE Transactions, 2005, v:88, n:3, pp:671-674 [Journal]
- Kyoung-su Oh, Byeong-Seok Shin, Yeong-Gil Shin
Mobility culling: an efficient rendering algorithm using temporal coherence. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:159-166 [Journal]
- Kyoung-su Oh, Keechul Jung
GPU implementation of neural networks. [Citation Graph (0, 0)][DBLP] Pattern Recognition, 2004, v:37, n:6, pp:1311-1314 [Journal]
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