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Kyoung-su Oh: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tae-Young Kim, Kyoung-su Oh
    Design of a Programmable Vertex Processing Unit for Mobile Platforms. [Citation Graph (0, 0)][DBLP]
    EUC Workshops, 2006, pp:805-814 [Conf]
  2. Tae-Young Kim, Kyoung-su Oh, Byeong-Seok Shin, Cheol-Su Lim
    Programmable Vertex Processing Unit for Mobile Game Development. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:187-192 [Conf]
  3. Kyoung-su Oh, Byeong-Seok Shin
    An Efficient Method for Dynamic Shadow Texture Generation. [Citation Graph (0, 0)][DBLP]
    IEICE Transactions, 2005, v:88, n:3, pp:671-674 [Journal]
  4. Kyoung-su Oh, Byeong-Seok Shin, Yeong-Gil Shin
    Mobility culling: an efficient rendering algorithm using temporal coherence. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:3, pp:159-166 [Journal]
  5. Kyoung-su Oh, Keechul Jung
    GPU implementation of neural networks. [Citation Graph (0, 0)][DBLP]
    Pattern Recognition, 2004, v:37, n:6, pp:1311-1314 [Journal]

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