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Maiga Chang: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, Jia-Sheng Heh
    Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:108-115 [Conf]
  2. Ko-Kang Chu, Maiga Chang, Yen-Teh Hsia
    Stimulating Students to Learn with Accuracy Counter Based on Competitive Learning. [Citation Graph (0, 0)][DBLP]
    ICALT, 2004, pp:- [Conf]
  3. Alex Chang, Maiga Chang, Athena Hsieh
    A Treasure Hunting Learning Model for Students Studying History and Culture in the Field with Cellphone. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:106-109 [Conf]
  4. Ming-Wei Chen, Rita Kuo, Maiga Chang, Kun-Yuan Yang
    Internet Virtual Community - An Implementation of the Instructional Model of the PBIALS Based on the PBL Theory. [Citation Graph (0, 0)][DBLP]
    ICALT, 2003, pp:441- [Conf]
  5. Chien-Chih Huang, Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Foundation Analysis of Emotion Model for Designing Learning Companion Agent. [Citation Graph (0, 0)][DBLP]
    ICALT, 2004, pp:- [Conf]
  6. Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. [Citation Graph (0, 0)][DBLP]
    ICALT, 2001, pp:289-290 [Conf]
  7. Rita Kuo, Wei-Peng Lien, Maiga Chang, Jia-Sheng Heh
    Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map. [Citation Graph (0, 0)][DBLP]
    ICALT, 2003, pp:386-387 [Conf]
  8. Tzu-Husan Wu, Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:425-426 [Conf]
  9. Zheng-Hong Wu, Yu-jun Liu, Maiga Chang, Alex Chang, Ming Li
    Developing Personalized Knowledge Navigation Service for Students Self-Learning based on Interpretive Structural Modeling. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:427-428 [Conf]
  10. Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, Jihn-Chang J. Jehng, Jia-Sheng Heh
    An Approach for Automatic Learning and Inference by Knowledge Map. [Citation Graph (0, 0)][DBLP]
    ICCE, 2002, pp:957-958 [Conf]
  11. Jen-Cheng Chen, Jia-Sheng Heh, Maiga Chang
    Designing a Decompositional Rule Extraction Algorithm for Neural Networks. [Citation Graph (0, 0)][DBLP]
    ISNN (1), 2006, pp:1305-1311 [Conf]
  12. Ko-Kang Chu, Maiga Chang, Yen-Teh Hsia
    A hybrid training mechanism for applying neural networks to Web-based applications. [Citation Graph (0, 0)][DBLP]
    SMC (4), 2004, pp:3543-3547 [Conf]
  13. Jyh-Cheng Chang, Maiga Chang, Jia-Sheng Heh
    Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS. [Citation Graph (0, 0)][DBLP]
    WebNet, 2000, pp:669-670 [Conf]
  14. Po-Cheng Lin, Maiga Chang, Han-Cheng Hsiang, Jia-Sheng Heh
    Designing a Flow Control Mechanism for Managing Web Resources. [Citation Graph (0, 0)][DBLP]
    WebNet, 2000, pp:360-365 [Conf]
  15. Rita Kuo, Wei-Peng Lien, Maiga Chang, Jia-Sheng Heh
    Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. [Citation Graph (0, 0)][DBLP]
    Educational Technology & Society, 2004, v:7, n:2, pp:42-50 [Journal]
  16. Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, Jia-Sheng Heh
    Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. [Citation Graph (0, 0)][DBLP]
    ICALT, 2007, pp:362-366 [Conf]

  17. Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]

  18. Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company. [Citation Graph (, )][DBLP]

  19. E-Learning: The Strategies of Learning Culture and Arts. [Citation Graph (, )][DBLP]

  20. Exploring Children's Perceptions of the Robots. [Citation Graph (, )][DBLP]

  21. Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. [Citation Graph (, )][DBLP]

  22. Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. [Citation Graph (, )][DBLP]

  23. Collaborative Creation Of Authentic Examples With Location For U-Learning. [Citation Graph (, )][DBLP]

  24. Individual Differences in Learning with Simulation Tool: A Pilot Study. [Citation Graph (, )][DBLP]

  25. Automarking: Automatic Assessment of Open Questions. [Citation Graph (, )][DBLP]

  26. Recommend Touring Routes to Travelers According to Their Sequential Wandering Behaviours. [Citation Graph (, )][DBLP]

  27. An Infrastructure for Developing Pervasive Learning Environments. [Citation Graph (, )][DBLP]

  28. Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]

  29. Human-Robot Interaction Research Issues of Educational Robots. [Citation Graph (, )][DBLP]

  30. Location-Based Adaptive Mobile Learning Research Framework and Topics. [Citation Graph (, )][DBLP]

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