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Jia-Sheng Heh: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Jyh-Cheng Chang, Shao-Chun Li, Maiga Chang, Jia-Sheng Heh
    Monitoring the Experiment Process and Diagnosing the Experiment Mistakes Made by Students with Petri Net Modeling. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:108-115 [Conf]
  2. Chien-Chih Huang, Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Foundation Analysis of Emotion Model for Designing Learning Companion Agent. [Citation Graph (0, 0)][DBLP]
    ICALT, 2004, pp:- [Conf]
  3. Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Applying Interactive Mechanism to Virtual Experiment Environment on WWW with Experiment Action Language. [Citation Graph (0, 0)][DBLP]
    ICALT, 2001, pp:289-290 [Conf]
  4. Rita Kuo, Wei-Peng Lien, Maiga Chang, Jia-Sheng Heh
    Difficulty Analysis for Learners in Problem Solving Process Based on the Knowledge Map. [Citation Graph (0, 0)][DBLP]
    ICALT, 2003, pp:386-387 [Conf]
  5. Tzu-Husan Wu, Rita Kuo, Maiga Chang, Jia-Sheng Heh
    Developing a Learning Notification Express Delivery Service for Students Based on Petri-Net. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:425-426 [Conf]
  6. Chang-Kai Hsu, Jyh-Cheng Chang, Maiga Chang, Jihn-Chang J. Jehng, Jia-Sheng Heh
    An Approach for Automatic Learning and Inference by Knowledge Map. [Citation Graph (0, 0)][DBLP]
    ICCE, 2002, pp:957-958 [Conf]
  7. Jia-Sheng Heh, Shein-Yun Cheng, Nan-Chao Ma
    Nested State-Transition Graph Model of User Behaviors. [Citation Graph (0, 0)][DBLP]
    IDEAL, 2003, pp:778-782 [Conf]
  8. Jen-Cheng Chen, Jia-Sheng Heh, Maiga Chang
    Designing a Decompositional Rule Extraction Algorithm for Neural Networks. [Citation Graph (0, 0)][DBLP]
    ISNN (1), 2006, pp:1305-1311 [Conf]
  9. Ming Chang, Jen-Cheng Chen, Jia-Sheng Heh
    The Control of Membrane Thickness in PECVD Process Utilizing a Rule Extraction Technique of Neural Networks. [Citation Graph (0, 0)][DBLP]
    ISNN (2), 2006, pp:1091-1098 [Conf]
  10. Jia-Sheng Heh, Wei-Ting Shu, Jihn-Chang J. Jehng, Tak-Wai Chan
    Design and Development of a Distributed Multi-User Visual Learning Environment. [Citation Graph (0, 0)][DBLP]
    Intelligent Tutoring Systems, 1996, pp:187-196 [Conf]
  11. Jihn-Chang J. Jehng, Jia-Sheng Heh
    Applying Process Improvement Approach to the Design and Development of a Multimedia-Based Training Management System. [Citation Graph (0, 0)][DBLP]
    IEEE Pacific Rim Conference on Multimedia, 2001, pp:324-334 [Conf]
  12. Jyh-Cheng Chang, Maiga Chang, Jia-Sheng Heh
    Designing an Asynchronous/Synchronous Combination Distance Learning Environment based on Web-BBS. [Citation Graph (0, 0)][DBLP]
    WebNet, 2000, pp:669-670 [Conf]
  13. Po-Cheng Lin, Maiga Chang, Han-Cheng Hsiang, Jia-Sheng Heh
    Designing a Flow Control Mechanism for Managing Web Resources. [Citation Graph (0, 0)][DBLP]
    WebNet, 2000, pp:360-365 [Conf]
  14. Rita Kuo, Wei-Peng Lien, Maiga Chang, Jia-Sheng Heh
    Analyzing Problem's Difficulty based on Neural Networks and Knowledge Map. [Citation Graph (0, 0)][DBLP]
    Educational Technology & Society, 2004, v:7, n:2, pp:42-50 [Journal]
  15. Jia-Sheng Heh, Shein-Yun Cheng, Chang-Kai Hsu
    Nested State-Transition Graph Data Sequencing Model With Hierarchical Taxonomy through Radix Coding. [Citation Graph (0, 0)][DBLP]
    J. Inf. Sci. Eng., 2005, v:21, n:3, pp:579-605 [Journal]
  16. Rita Kuo, Min-Chang Wu, Alex Chang, Maiga Chang, Jia-Sheng Heh
    Delivering Context-aware Learning Guidance in the Mobile Learning Environment based on Information Theory. [Citation Graph (0, 0)][DBLP]
    ICALT, 2007, pp:362-366 [Conf]

  17. Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]


  18. Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. [Citation Graph (, )][DBLP]


  19. Using Graph Edit Distance to Diagnose Student's Science Process Skill in Physics. [Citation Graph (, )][DBLP]


  20. Designing Game-Based Learning Framework - A Motivation-Driven Approach. [Citation Graph (, )][DBLP]


  21. Identifying Personalized Context-Aware Knowledge Structure for Individual User in Ubiquitous Learning Environment. [Citation Graph (, )][DBLP]


  22. Low Overhead Incremental Checkpointing and Rollback Recovery Scheme on Windows Operating System. [Citation Graph (, )][DBLP]


  23. A 2-Opt based differential evolution for global optimization. [Citation Graph (, )][DBLP]


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